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  1. #1
    Community Member redraider's Avatar
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    Thumbs down U12 - The worst update ever

    I have never been so disappointed with the DDO devs.

    Look, I am not a DDO and Turbine basher, I rarely complain (although I did rail against ViP not being able to unlock Arti in U11) and usually try to find the silver lining in every update. Heck, I go back to 2006 and the world that was Fernia.

    I just have to vent. U12 is the worst ever. They didn't fix the big issues. They made crystal cove into challenges - heck, wasn't once a year enough for "Kobold still hate you!". I hope like heck every month the challenges will change or morph or something. They are already mind numbingly similar.

    What else did we get in U12?

    Ok, shared plat bank and name change tokens are nice, but not worth an update.

    Sorry, but this is by far the sorriest Mod/Update to the game ever. It makes the time they released Necro 2 look good...

    Bad Turbine, Bad.
    Captain's Crew - Ghallanda

  2. #2
    Community Member die's Avatar
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    /signed
    Kahzadoom~Nexus~Irondoom~Doomlord~XvKing DoomHammer~
    Xoriat Born~Doompriest~Doom~Xzr~Legion of Doom~Fear leads to anger, anger leads to hate, hate leads to suffering.

  3. #3
    Community Member Gorbadoc's Avatar
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    I want to spend more time with the new quests before I pass judgment, but I will say this:
    I'm glad they're trying new things.

    Give it time. In a few weeks, the community in general will have a much better idea of what is good and what is bad about these quests.

  4. #4
    Community Member joaofalcao's Avatar
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    Not even close to U9 in my opinion. That was a real bad one. So was U11.


    U12 is childrens play IMO. While I am not enjoying it that much, I am certainly not hating it.

  5. #5
    Community Member Chai's Avatar
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    Sorry, but U5 already holds the title for that.

    What U12 brought us was a completely different way to run a quest and farm for loot, which crystal cove was only a test for.

    Some like it some dont.

    I still dont see 150+ page threads talking about specific class archtypes now being useless due to nerfs.
    Quote Originally Posted by Teh_Troll View Post
    We are no more d000m'd then we were a week ago. Note - This was posted in 10/2013 (when concurrency was ~4x what it is today)

  6. #6
    Community Member Diyon's Avatar
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    I rather like the challenges so far. If I start getting tired of repeating one, I just switch to another. They really encourage communication and coordination in groups to do well. CC had this too, but it just became a grind and you couldn't really strive very far (you hit the max collection fairly easily for a lot of groups).

    I've had a great time thinking about how to efficiently run through these to increase success and ing drops. They are big efficiency puzzles, and you can complete them a number of ways.
    Khyber: Runforr 13/6/1 Rog/Ftr/Mnk, Bakup 3/3/1 Mnk/Pal/Rog (TR Pal), Faylah 14 Mnk (TR Mnk), Janthyra 12/7/1 Brb/Rog/Ftr, Ainbthech 20 Sor, Fliethas 18/2 Fvs/Mnk, Unfilled 12/6/2 Mnk/Rgr/Ftr, Arcanemark 10 Wiz "Don't eat us dragon! We're like you, but smaller. And fly worse." - Kobold Crewman on the Heart of Wind

  7. #7
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    I like the idea of trying something different......but **** it....when completion of quests is dependant on luck and not skills due to crappy pathing....it can be very frustrating. The fact that there are no LFMS up for an update that was just put out speaks very poorly. Granted there prob are a few tight groups staying small so to keep the scale down....but that just works against a game the is more fun group based.

  8. #8
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    Update 12 is neither good nor bad for the most part. It is simply non-existent.

    A few bug fixes.

    A handful of new shinies dropping in old quests.

    A handful of old quests made harder.

    An adventure pack that most non-VIPs will hardly touch.

    Oh, and you can now store 50K plat in your shared bank! Even more with upgrades! Woot?

    Could just as well branded it update 11.x.

  9. #9
    Community Member Diyon's Avatar
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    Quote Originally Posted by Justicesar View Post
    I like the idea of trying something different......but **** it....when completion of quests is dependant on luck and not skills due to crappy pathing....it can be very frustrating. The fact that there are no LFMS up for an update that was just put out speaks very poorly. Granted there prob are a few tight groups staying small so to keep the scale down....but that just works against a game the is more fun group based.
    I think the lack of LFMs is because not many want to gamble and try to figure out how to win them. And at least in the ones I've done so far, luck has been a smaller factor, a good plan, coordination and execution were more important.
    Khyber: Runforr 13/6/1 Rog/Ftr/Mnk, Bakup 3/3/1 Mnk/Pal/Rog (TR Pal), Faylah 14 Mnk (TR Mnk), Janthyra 12/7/1 Brb/Rog/Ftr, Ainbthech 20 Sor, Fliethas 18/2 Fvs/Mnk, Unfilled 12/6/2 Mnk/Rgr/Ftr, Arcanemark 10 Wiz "Don't eat us dragon! We're like you, but smaller. And fly worse." - Kobold Crewman on the Heart of Wind

  10. #10
    Community Member redraider's Avatar
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    Quote Originally Posted by GermanicusMaximus View Post
    Update 12 is neither good nor bad for the most part. It is simply non-existent.

    Could just as well branded it update 11.x.
    Maybe this sums it up. We got a minor mod (very minor), not an update.
    Captain's Crew - Ghallanda

  11. #11
    Community Member Chai's Avatar
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    Quote Originally Posted by Diyon View Post
    I think the lack of LFMs is because not many want to gamble and try to figure out how to win them. And at least in the ones I've done so far, luck has been a smaller factor, a good plan, coordination and execution were more important.
    I agree.

    I will also add that many tried a few and didnt succeed on the first and second try, then moved on. People are too used to their /autocompletions in DDO that when something new comes out and they cant beat it handedly right away, or mana pot their way through it, it gets branded as not good for the game.
    Quote Originally Posted by Teh_Troll View Post
    We are no more d000m'd then we were a week ago. Note - This was posted in 10/2013 (when concurrency was ~4x what it is today)

  12. #12
    Founder Raiderone's Avatar
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    U12 is very lack luster. A few good things but are normal adjustments to U11.

    I guess the good thing is U12 came early so U13 is now on the clock!

    Being FTP has it's benefits. No Challenge Pack for me. So thats my message.
    I will not pay for challenges.

  13. #13
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    yah disapointed enough to take another look at ToR(still horribly boring) hopefully next one will be much better


    Beware the Sleepeater

  14. #14
    Community Member Diyon's Avatar
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    Quote Originally Posted by Chai View Post
    I agree.

    I will also add that many tried a few and didnt succeed on the first and second try, then moved on. People are too used to their /autocompletions in DDO that when something new comes out and they cant beat it handedly right away, or mana pot their way through it, it gets branded as not good for the game.
    The LFMs I've thrown up have gone pretty well. Recent ones, having a bit of a clue what I'm doing, either from solo'ing or previous tests, have been great successes. The LFMs fill up just fine too. I think as more people get used to them we'll see more LFMs.

    That being said, more people need to put up LFMs and not just try them out, but really try to win, that's a lot of fun in and of itself, because when you start trying, you can see it can be done, you just have to figure out how. People who are running these should throw up some LFMs too.

    They're different because unlike in other quests, where if you do something wrong it ends up most often costing some extra resources and making the completion harder to earn, but you can generally keep slugging through it even knowing next to nothing about the quest, these you if you don't use trial and error and think about strategies, you won't do well.
    Khyber: Runforr 13/6/1 Rog/Ftr/Mnk, Bakup 3/3/1 Mnk/Pal/Rog (TR Pal), Faylah 14 Mnk (TR Mnk), Janthyra 12/7/1 Brb/Rog/Ftr, Ainbthech 20 Sor, Fliethas 18/2 Fvs/Mnk, Unfilled 12/6/2 Mnk/Rgr/Ftr, Arcanemark 10 Wiz "Don't eat us dragon! We're like you, but smaller. And fly worse." - Kobold Crewman on the Heart of Wind

  15. #15
    Community Member somenewnoob's Avatar
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    After a nice lagblade wipe.......I tend to agree this update effing sucks.

  16. #16
    Community Member Sarisa's Avatar
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    Yet another update where there is nothing but added cost and stress to the healing job, but no items that are really that useful for a healer.

  17. #17
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    since U12, ive noticed alot of mobs dont move or attack. are they lagged out now too?

  18. #18
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    Quote Originally Posted by mystafyi View Post
    since U12, ive noticed alot of mobs dont move or attack. are they lagged out now too?
    My theory is that the mobs are as bored as we are by Update 12, but they have to show up to collect their pay checks

  19. #19
    Community Member fco-karatekid's Avatar
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    Quote Originally Posted by mystafyi View Post
    since U12, ive noticed alot of mobs dont move or attack. are they lagged out now too?
    If you are talking about the same thing I am thinking - it's an invis bug. Invis mobs have always been there (mephits, fiendish lions in vale, panthers in Frame Work, etc); but we couldn't see them until we activated them by getting too close.

    What I've noticed since U12 has been their invis isn't working, but their trigger's working the same way. Hence, you can load them up ranged, but until you get past their trigger point, you can't hurt them.

  20. #20
    The Hatchery Aurora1979's Avatar
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    Quote Originally Posted by fco-karatekid View Post
    If you are talking about the same thing I am thinking - it's an invis bug. Invis mobs have always been there (mephits, fiendish lions in vale, panthers in Frame Work, etc); but we couldn't see them until we activated them by getting too close.

    What I've noticed since U12 has been their invis isn't working, but their trigger's working the same way. Hence, you can load them up ranged, but until you get past their trigger point, you can't hurt them.
    I noticed this last night in the desert.

    Was on my way to OOB and the scarrow dudes that are usually invisible.... like the part where you jump the chasm, were just standing there all visable and everything
    Quote Originally Posted by xanvar View Post
    I believe my left thumb is Gimp. I think I need to reroll.
    DDO Acronyms: http://ddowiki.com/page/Glossary
    http://forums.ddo.com/showthread.php...78#post2326178

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