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  1. #1
    The Hatchery karl_k0ch's Avatar
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    Default Spell List for leveling a Fire Savant

    I'm currently leveling a WF Sorcerer, and I think that Fire Savant is best for leveling. When getting into the Vale, I will eventually switch to a different savant later on. Most threads cover the endgame choices of a sorcerer, but I found only few thread regarding the early levels.

    One detailed Spell list I found is the one by tihocan.

    Quote Originally Posted by tihocan View Post
    Spells taken when leveling up.
    Spells followed by brackets may be swapped for the spell given in brackets, at the character level also provided. Swapping spells is often a non-mandatory minor optimization, so you may decide not to do it if it is too expensive for you (you can also directly pick the spell that should be swapped to, but be careful that you may wish you had the other spell while leveling up).
    • L1: Burning Hands [Jump at L7] / Niac's Cold Ray (non Warforged) or Repair Light Damage (Warforged) [Ray of Enfeeblement at L10 on non Warforged or L12 on Warforged]
    • L2: Magic Missile (non Warforged) or Niac's Cold Ray (Warforged) [Magic Missile at L10 on Warforged]
    • L3: Nightshield
    • L4: Scorching Ray
    • L5: Blur [Web at L11 on Warforged only]
    • L6: Haste
    • L7: Fireball [Rage at L15] / Resist Energy (non Warforged) or Repair Moderate Damage (Warforged)
    • L8: Wall of Fire
    • L9: Acid Blast / Dimension Door / Web (non Warforged) or Resist Energy (Warforged)
    • L10: Cone of Cold
    • L11: Displacement / Enervation [Fire Shield at L19] / Prismatic Ray [Cloudkill at L17]
    • L12: Disintegrate (non Warforged) or Reconstruct (Warforged)
    • L13: Chain Lightning / Hold Monster [Break Enchantment at L20] / Stoneskin
    • L14: Finger of Death
    • L15: Acid Fog / Delayed Blast Fireball / Protection from Elements
    • L16: Polar Ray
    • L17: Horrid Wilting / Prismatic Spray
    • L18: Wail of the Banshee
    • L19: Energy Drain / Otto's Irresistible Dance
    • L20: Hold Monster, Mass
    Is there anything which shall be tweaked for a Fire Savant?

    Eg switching Burning Hands at level 6 for Magic Missile or Acid Spray.
    Last edited by karl_k0ch; 11-11-2011 at 04:47 AM.
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  2. #2
    The Hatchery karl_k0ch's Avatar
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    People at a Different Forum were a bit more helpful, and I realized that having the ice spells on a fire savant spell list makes not too much sense. I've come up with a new list; tweaked a bit, but I am still unsure if there is optimization potential, so any input is much appreciated.

    Edit: I tweaked it a bit more, any feedback is appreciated.

    Level 1: Jump, Burning Hands (replace by Expedious Retreat at 6), Nightshield, RLD (replace by Magic Missles at 5ish)
    Level 2: Melf's, RMD (replace by Blur at 7ish), Invisibilty, Resist Energy
    Level 3: Fireball (replace by Rage at 15), Haste, Suggestion (replacable later on), Displacement
    Level 4:Wall of Fire, Stoneskin, Ddoor, Fire Shield
    Level 5: Eladar's Electric Surge, Cloudkill, Ball Lightning, Niacs Biting Cold
    Level 6: Reconstruct, Desintegrate, Mass Suggestion
    Level 7: DBF, FoD, Disco Ball
    Level 8: Black Dragon Bolt, ???
    Level 9: Wail, Energy Drain, ???
    Last edited by karl_k0ch; 11-14-2011 at 03:15 AM.
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  3. #3
    Community Member RedDw4rf's Avatar
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    Quote Originally Posted by karl_k0ch View Post
    People at a Different Forum were a bit more helpful, and I realized that having the ice spells on a fire savant spell list makes not too much sense. I've come up with a new list; tweaked a bit, but I am still unsure if there is optimization potential, so any input is much appreciated.

    Edit: I tweaked it a bit more, any feedback is appreciated.

    Level 1: Jump, Burning Hands (replace by Expedious Retreat at 6), Nightshield, RLD (replace by Magic Missles at 5ish)
    Level 2: Melf's, RMD (replace by Blur at 7ish), Invisibilty, Resist Energy
    Level 3: Fireball (replace by Rage at 15), Haste, Suggestion (replacable later on), Displacement
    Level 4:Wall of Fire, Stoneskin, Ddoor, Fire Shield
    Level 5: Eladar's Electric Surge, Cloudkill, Ball Lightning, Niacs Biting Cold
    Level 6: Reconstruct, Desintegrate, Mass Suggestion
    Level 7: DBF, FoD, Disco Ball
    Level 8: Black Dragon Bolt, ???
    Level 9: Wail, Energy Drain, ???
    Why would you have Niacs Biting Cold on a fire savant? Aren't you penalized for cold spells? Or is it so good that even with a penalty it is worth having?

    I am a new sorc trying to figure things out....not a criticism.

  4. #4
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    It's worth it even with the penalty, especially since your other choices at level 5 are mostly terrible.

  5. #5
    Community Member Cardtrick's Avatar
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    Quote Originally Posted by RedDw4rf View Post
    Why would you have Niacs Biting Cold on a fire savant? Aren't you penalized for cold spells? Or is it so good that even with a penalty it is worth having?

    I am a new sorc trying to figure things out....not a criticism.
    Yeah . . . the two "new" DOTs are so ludicrously powerful and efficient against bosses (the most important fights) that it's pretty much mandatory for any caster to take them -- even fire savants with niac's and earth savants with eladar's.
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  6. #6
    The Hatchery sirgog's Avatar
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    Quote Originally Posted by Cardtrick View Post
    Yeah . . . the two "new" DOTs are so ludicrously powerful and efficient against bosses (the most important fights) that it's pretty much mandatory for any caster to take them -- even fire savants with niac's and earth savants with eladar's.
    This. I have Eladar's on an Acid Savant that I'm levelling. It's the 6th best spell they have (Displacement, Haste, Reconstruct, Niac's and Acid Rain are better but that is it).

    You simply must take Acid Rain when levelling. On a Fire Savant, it's about equal to Firewall in overall power. (Of course, Acid Rain being so good makes Acid superior to Fire for levelling IMO).

  7. #7
    The Hatchery MRMechMan's Avatar
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    Quote Originally Posted by karl_k0ch View Post
    People at a Different Forum were a bit more helpful, and I realized that having the ice spells on a fire savant spell list makes not too much sense. I've come up with a new list; tweaked a bit, but I am still unsure if there is optimization potential, so any input is much appreciated.

    Edit: I tweaked it a bit more, any feedback is appreciated.

    Level 1: Jump, Burning Hands (replace by Expedious Retreat at 6), Nightshield, RLD (replace by Magic Missles at 5ish)
    Level 2: Melf's, RMD (replace by Blur at 7ish), Invisibilty, Resist Energy
    Level 3: Fireball (replace by Rage at 15), Haste, Suggestion (replacable later on), Displacement
    Level 4:Wall of Fire, Stoneskin, Ddoor, Fire Shield
    Level 5: Eladar's Electric Surge, Cloudkill, Ball Lightning, Niacs Biting Cold
    Level 6: Reconstruct, Desintegrate, Mass Suggestion
    Level 7: DBF, FoD, Disco Ball
    Level 8: Black Dragon Bolt, ???
    Level 9: Wail, Energy Drain, ???
    That looks fine.

    Melfs is only really worth using if the max/emp is free ie earth savant.

    If you have a torc/concops consider taking blur/displace later or not at all. Maybe if party wants it. I only cast it in a few situations on myself (rust monsters).

    I usually clickie invisiblity (3min is plenty). Fireshield can be scrolled if really needed. When leveling there aren't THAT many situations when it's needed over 1:30ish...and you usually have time to scroll it at your leisure. Acid rain is incredible and is worth having a full acidline spec just for it.

    For level 8 power word stun and ottos dance are both solid and both very similar. I prefer stun due to the increase in damage and very cheap cost. 8 seconds is enough to down just about anything in a coordinated party or even solo. You CAN take both however as you have 3 slots.

    For lvl 9 mass hold monster is very useful in conjunction with crushing despair, even if your DC isn't fantastic.

    Either go fire-acid or fire-elec...I would personally choose acid ...but would also spec out of fire completely by the time you are getting ready to start hitting up the vale.

    (I would personally rank BDB above eladars on an acid savant, just because having a spell that does OK damage to almost ANYTHING is supremely useful)

  8. #8
    The Hatchery
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    I didn't take any repair spells before reconstruct on my sorcerers. Repair Serious potions/wands do the job fine early on, then start using Recon scrolls at level 9. You'll wind up spending a lot more on consumables this way, of course, but it saves you the hassle of swapping the spells later.

    Also, I'd drop Invisibility for Scorching Ray... Invis scrolls are dirt cheap, three minutes is usually more than enough, and Scorching Ray is nice reliable damage vs. Evasion types.
    Last edited by Rodomonte; 12-26-2011 at 09:46 AM.

  9. #9
    The Hatchery MRMechMan's Avatar
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    Quote Originally Posted by Rodomonte View Post
    I didn't take any repair spells before reconstruct on my sorcerers. Repair Serious potions/wands do the job fine early on, then start using Recon scrolls at level 9. You'll wind up spending a lot more on consumables this way, of course, but it saves you the hassle of swapping the spells later.
    I did this a few lives before caving in and taking repair serious wounds this life. Pushed back getting haste as my 2nd lvl 3 spell a while...used pots for that.


    Result? It increased my survivability greatly, particularly on elite quests...due to the casting speed/cooldown of a sorc, the enhancements boosting repair, the +75% clickie and higher caster level, it's SO much faster healing. It's only 12 sp per cast as well, and takes about 3-4 casts to get near full red bar...almost as efficient as reconstruct, and just a little slower. Having close to 300hp at level 11 makes pot healing a major PITA.

    You can certainly get away with using just pots...but it's safer to have them be haste pots and not repair ones.

  10. #10
    Founder Solmage's Avatar
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    Quote Originally Posted by karl_k0ch View Post
    People at a Different Forum were a bit more helpful, and I realized that having the ice spells on a fire savant spell list makes not too much sense. I've come up with a new list; tweaked a bit, but I am still unsure if there is optimization potential, so any input is much appreciated.

    Edit: I tweaked it a bit more, any feedback is appreciated.

    Level 1: Jump, Burning Hands (replace by Expedious Retreat at 6), Nightshield, RLD (replace by Magic Missles at 5ish)
    Level 2: Melf's, RMD (replace by Blur at 7ish), Invisibilty, Resist Energy
    Level 3: Fireball (replace by Rage at 15), Haste, Suggestion (replacable later on), Displacement
    Level 4:Wall of Fire, Stoneskin, Ddoor, Fire Shield
    Level 5: Eladar's Electric Surge, Cloudkill, Ball Lightning, Niacs Biting Cold
    Level 6: Reconstruct, Desintegrate, Mass Suggestion
    Level 7: DBF, FoD, Disco Ball
    Level 8: Black Dragon Bolt, ???
    Level 9: Wail, Energy Drain, ???
    This is my spell list when leveling up, note these are char levels, not spell levels.

    Level 1: Burning Hands, Exp Retreat
    Level 2: Niacs (replace with jump at level 6 when you have 1st tier of PrE)
    Level 3: NightShield
    Level 4: Scorch (scorch + burn hands combo = dead room), replace with scorching ray at lvl 7
    Level 5: Knock (I hate locked stuff)
    Level 6: Fireball (Haste would be nice but without extend limited. Exp Retreat is good enough)
    Level 7: Displacement (Shields up! About to aggro main boss and 20 enemies! =)
    Resist Energy (because any caster who asks for resists should get squelched)
    Level 8: Firewall
    Level 9: Dimension Door
    Haste (finally )
    Level 10: Lightning Dot.. Eldars or whatever it's called
    Level 11: Cold Dot, because fire ellies happen
    Rage (because this helps you and everyone else)
    Fire Shield (you'll learn to love this vs fireball happy enemies)
    Level 12: Disintegrate, because liches happen

    Afterwards, I no longer give it much thought and just choose whatever might work on whatever content I've decided to run. F.ex I may go for finger of death early, or go for banishment, or whatever. Enervation will be fairly high on my list though, until energy drain comes up. Chances are Circle of Death will be next too.
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