I just love truly huge games where you spot something in the far distance, decide to go check it out - and on the way you get tangled up in a ton of other things and several weeks later you stumble upon what you set out for in the first place. Proper open-world RPG
Also *bump* for dev-fondling.
~Intellect and Romance over Brute Force and Cynicism~
/Signed, kind of
I would like to see an update that is mostly bug fixes, sure. But I'd also like to see some balances. Big buffs to all melee classes (especially Rangers).
Or maybe, an update completely consisting of bug fixes and then the melee pass on the next one.
Then go back to releasing content, because Update 11 raids are GREAT, and update 12 challenges are pretty fun. Definitely a step in the right direction. hell, even the loot is perfect. Different, and worth getting, but not making other end game gear obsolete. Finally some choices when gearing a toon besides "should I get the best in slot or get the easier item?"
/signed
And that includes no new PrEs. PrEs are just another form of content, and if you want PrEs added you should just say "/not signed" and move on.
The intent of this thread is to say that the game is broken and needs to be fixed before adding new stuff. If you think adding PrEs are more important than fixing the broken content we already have, you need to find a thread that debates whether we need more quests vs PrEs vs new races vs new classes.
Really, new content is nice, but when each update layers the pile of broken content deeper and deeper, and Turbines tosses out a recycled collection of challenges at the ridiculous price of 1495 TP, you have to assume that we are at the stage where DDO is simply being milked for the last few dollars before it goes out of business.
/NOTsigned
If they fix all bugs, people will just start complaining they want new content. Turbine is never right in the eyes of forumusers (i am also guilty as charged most of the time ) Everyone will want new content by the time U13 comes out.
Thelanis: Botar, Klogar, Saludar, Shantarr, Karygon
I think this thread kinda demonstrates what Maj said, people want new stuff just as much as they want bug fixes. Half of the things people have suggested need to be "fixed" would in fact be "new". For example voicechat and finished PRE's. I agree that introducing and finishing PRE's would be new, and not a bug fix. I also agree there are bugs to be fix. I disagree that an update cant contain both. I somehow doubt the programers working on PRE's and code bugs are the same ones working on dungeon level layouts, or that one sits on their hands while waiting for the other to finish their part.
The problem is never how to get new, innovative thoughts into your mind, but how to get old ones out. Every mind is a building filled with archaic furniture. Clean out a corner of your mind and creativity will instantly fill it.
Dee Hock
In definite agreement, despite liking the new content.
Argonnessen
Nyess Malwyss Daireann Tylesia Shideh
/signed
Not sure what good it will do but I'll join the chorus...
Joshu Jushin | Violentia | Iustius | Xioioix | Gusai | Venomia
/signed
I don't mind them bringing out new content as such but they keep tinkering with s**** that doesn't need it! If they were race car engineers:
Driver: Hey guys, just tested the car and the handling is perfect!. The gear selection seems a bit off though, could you have a look at that?
Turbine engineer: Sure thing!
Next Day
Turbine engineer: OK, we readjusted the springs to give you massive oversteer, reduced the overall downforce and upset the brake balance totally! Any problems, post on our forums and as soon as we have done designing your cup holder we might read them! (but not if our pumpkin contest takes longer to judge than we planned)
A year from today, I would've vehemently oppose such an idea. Today, I vehemently support it. This game needs some serious TLC. It feels like a house of cards that can collapse at any time. Unintended bugs, existing bugs, and the triumphant return of the CR50 Colossal elite brute LAG monster. Devs need to understand that new content without fixing new and old bugs is pointless.
/vehemently signed.
Coldflame | Toord and many horrible experiments.
True Join Date: Circa mid 2007. Still a noob. My simple forum rules: http://pastebin.com/ftE2V1GG
/not signed if PrEs count as "new content"
I would like them to stop making new systems (crafting systems, challenges, etc.), and just finish up the ones we already have like the PrEs.
However, I don't see this game as a bug-riddled mess like the rest of you apparently do... Everything seems to work pretty well for me...
There are a few problems, but most are pretty easy to work around. Some of you are purists who can't stand any imperfections, but I'm more of a pragmatist who just jumps on a ladder if I get stuck on the bottom, and goes on playing instead of getting all angry about it.
"CR50 Colossal elite brute LAG monster" is the root cause of many of my gripes. And that counts as major bugs.
* Getting dmg from unknown source only to realize 4 seconds later that you were standing in a blade barrier but wasn't showing on your screen.
* Casting spells animation works, but spells doesn't actually get cast.
* Actually casting a spell, but casting animation never happens.
* stuttering, stop-motion lag in most raid instances (eChorono, Cannith wilderness areas and raids, Shroud, ToD, Subeterranea Vod/HoX, even EDA).
* slide-show lag in public areas specially the Market place instances.
Other annoying bugs:
* in MA, the first room with Toven's hologram he will not talk to you and thus not able to complete and having to recall.
* Completely broken Dungeon Alert system.
Further, my computer is a decent gaming machine I built back in May. None of my games neither local nor multiplayer lags as horribly as DDO does, so no, it's not my machine/router, internet,etc. And further, when on lag spikes everyone experiences so unless you are willing to make the claim that everyone's computer, internet, router is busted, then it's a natural conclusion that's on DDO's end.
Coldflame | Toord and many horrible experiments.
True Join Date: Circa mid 2007. Still a noob. My simple forum rules: http://pastebin.com/ftE2V1GG
I can definitely agree that Monster Lag makes this game unplayable... What server are you on? I'm on Thelanis, and I almost never experience lag.
That MA bug is VERY annoying... Hopefully they'll fix it soon.
DA is absolutely trivial to work around. That is a non-complaint except for maybe 4 quests in the game.
But again, I agree if I was experiencing the lag you are seeing, I would consider the game unplayable as well, and would probably quit.
They really need to figure out what is causing that... Do you play with a static group of people? I've seen times where one person with a bad connection can lag out everyone (The devs should concentrate on fixing THAT). If you're always playing with the same people, and all of you are experiencing lag at the same time, it may not be YOUR machine, router, ISP, but one person in the group who has a bad machine or router or ISP.
If you look at Update 12 as an example, we received some [insert descriptive text inappropriate for the forums] challenges that are nothing but warmed over content, some tweaks to older dungeons with a list of things undone (e.g. no suppport to upgrade existing Gianthold items), and a few bug fixes.
The direct evidence seems to support that Turbine CAN'T do both, and is struggling to do just one of the two at the moment.
There are probably many software engineers who cannot do dungeon level design, but as someone who has been a professional software engineer for a quarter of a century, I can tell you that all software engineers should be able to do bug fixes.
The reality is that Turbine's resources are finite, and they cannot do everything all at once. People screaming that they want it all are simply refusing to set priorities. Given the current state of the game, fixing issues that affect everyone seems like a much more reasonable choice that working on someone's pet PrE or race or class.