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  1. #81
    Community Member korsat's Avatar
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    great build, hard geared.
    is power attack useless in this build?

  2. #82
    Community Member Grieve's Avatar
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    Quote Originally Posted by korsat View Post
    great build, hard geared.
    is power attack useless in this build?
    You most likely could fit it in, but as the OP has said before the damage output from the build is solid enough. More DPS is never a bad thing though.

    I would probably think that if someone wanted to pick up Power Attack they would drop either a Toughness feat or the Ranger PL feat.
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  3. #83
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    Quote Originally Posted by korsat View Post
    great build, hard geared.
    is power attack useless in this build?
    The to-hit of this build is not phenominal. I personally use power attack during the leveling process, but then swap it out for a more tankish feat at 20th. You can not use both power attack and combat expertise at the same time, and I generally almost always have combat expertise on except while doing epics.
    Cannith Server - Kelida - Myriad - Sylmeria - A Tribe Called Zerg
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  4. #84
    Community Member MeatSheild's Avatar
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    I know alot of ppl have been asking on how this build should be lv'd, and the OP has stated before that one should know (and you realy should), that he has a limited play time, and that he used a few hearts of wood to swap some lv's around. I'm will be TR'ing into this build soon (well close to it). I will only be a 34 point build and I'm using a +3 int and con (might be more soon) tome at lv 11 as well as a full set of tomes at 7. I took this lv path to max what I thought were important skills (intim, concentration, and some UMD and ballance), but you might choose to take a diffrent path for other reasons. I hope this helps someone out there.

    Code:
    Character Plan by DDO Character Planner Version 03.11.01
    DDO Character Planner Home Page
    
    Level 20 Lawful Good Half-Elf Male
    (6 Fighter \ 2 Paladin \ 12 Monk) 
    Hit Points: 451
    Spell Points: 0 
    BAB: 17\17\22\27\27
    Fortitude: 21
    Reflex: 15
    Will: 18
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (34 Point)       (Level 1)          (Level 20)           (Level 20)
    Strength             14                 16                   16
    Dexterity            16                 18                   19
    Constitution         14                 17                   18
    Intelligence         10                 13                   13
    Wisdom               16                 23                   25
    Charisma              8                 10                   10
    
    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    +3 Tome of Constitution used at level 11
    +3 Tome of Intelligence used at level 11
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 20)          (Level 20)
    Balance               7                 19                   23
    Bluff                -1                  0                    0
    Concentration         6                 27                   30
    Diplomacy            -1                  0                    0
    Disable Device        n/a               n/a                   n/a
    Haggle               -1                  0                    0
    Heal                  3                  7                    7
    Hide                  3                  4                    8
    Intimidate            0.5               23                   27
    Jump                  2                  3                    5
    Listen                3                  7                    7
    Move Silently         3                  4                    4
    Open Lock             n/a               n/a                   n/a
    Perform              n/a                n/a                   n/a
    Repair                0                  1                    1
    Search                0                  1                    1
    Spot                  3                  7                    7
    Swim                  2                  3                    3
    Tumble                4                  5                    7
    Use Magic Device      1                 11                   11
    
    Level 1 (Monk)
    Skill: Balance (+4)
    Skill: Concentration (+4)
    Skill: Intimidate (+1.5)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+2)
    Feat: (Selected) Dodge
    Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Rogue
    Feat: (Past Life) Past Life: Paladin
    Feat: (Monk Bonus) Stunning Fist
    
    
    Level 2 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Intimidate (+0.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Monk Bonus) Toughness
    
    
    Level 3 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Intimidate (+0.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness
    Feat: (Selected) Weapon Focus: Bludgeoning Weapons
    
    
    Level 4 (Monk)
    Ability Raise: WIS
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Intimidate (+0.5)
    Skill: Use Magic Device (+0.5)
    
    
    Level 5 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Intimidate (+0.5)
    Skill: Use Magic Device (+0.5)
    
    
    Level 6 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Intimidate (+0.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Toughness
    Feat: (Selected) Toughness
    
    
    Level 7 (Monk)
    Skill: Concentration (+1)
    Skill: Intimidate (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 8 (Fighter)
    Ability Raise: WIS
    Skill: Intimidate (+3)
    Feat: (Fighter Bonus) Two Weapon Fighting
    
    
    Level 9 (Fighter)
    Skill: Intimidate (+3)
    Feat: (Fighter Bonus) Improved Two Weapon Fighting
    Feat: (Selected) Toughness
    
    
    Level 10 (Monk)
    Skill: Concentration (+3)
    Skill: Use Magic Device (+1)
    
    
    Level 11 (Fighter)
    Skill: Intimidate (+3)
    
    
    Level 12 (Monk)
    Ability Raise: WIS
    Skill: Concentration (+2)
    Skill: Use Magic Device (+1.5)
    Feat: (Selected) Improved Critical: Bludgeoning Weapons
    
    
    Level 13 (Fighter)
    Skill: Intimidate (+2)
    Skill: Use Magic Device (+0.5)
    Feat: (Fighter Bonus) Weapon Specialization: Bludgeoning Weapons
    
    
    Level 14 (Monk)
    Skill: Balance (+2)
    Skill: Concentration (+2)
    Skill: Use Magic Device (+0.5)
    
    
    Level 15 (Fighter)
    Skill: Intimidate (+2)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Greater Two Weapon Fighting
    
    
    Level 16 (Monk)
    Ability Raise: WIS
    Skill: Balance (+2)
    Skill: Concentration (+2)
    Skill: Use Magic Device (+0.5)
    
    
    Level 17 (Fighter)
    Skill: Intimidate (+2)
    Skill: Use Magic Device (+0.5)
    Feat: (Fighter Bonus) Combat Expertise
    
    
    Level 18 (Monk)
    Skill: Balance (+2)
    Skill: Concentration (+2)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Toughness
    
    
    Level 19 (Paladin)
    Skill: Concentration (+1)
    Skill: Intimidate (+2)
    
    
    Level 20 (Paladin)
    Ability Raise: WIS
    Skill: Concentration (+1)
    Skill: Intimidate (+1)
    Skill: Use Magic Device (+0.5)
    Enhancement: Fighter Armor Class Boost I
    Enhancement: Fighter Haste Boost I
    Enhancement: Fighter Haste Boost II
    Enhancement: Fighter Stalwart Defender I
    Enhancement: Improved Rogue Dilettante I
    Enhancement: Improved Rogue Dilettante II
    Enhancement: Human Adaptability Constitution I
    Enhancement: Human Improved Recovery I
    Enhancement: Human Improved Recovery II
    Enhancement: Static Charge
    Enhancement: Way of the Patient Tortoise I
    Enhancement: Way of the Patient Tortoise II
    Enhancement: Way of the Patient Tortoise III
    Enhancement: Touch of Death
    Enhancement: Porous Soul
    Enhancement: All-Consuming Flame
    Enhancement: Monk Improved Recovery I
    Enhancement: Monk Improved Recovery II
    Enhancement: Monk Ninja Spy I
    Enhancement: Monk Ninja Spy II
    Enhancement: Winter's Touch
    Enhancement: Adept of Rock
    Enhancement: Master of Stone
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Racial Toughness III
    Enhancement: Improved Intimidate I
    Enhancement: Improved Intimidate II
    Enhancement: Improved Jump I
    Enhancement: Improved Jump II
    Enhancement: Improved Tumble I
    Enhancement: Improved Tumble II
    Enhancement: Half-Elf Rogue Dexterity I
    Enhancement: Monk Wisdom I
    Enhancement: Monk Wisdom II
    Enhancement: Fighter Toughness I
    Enhancement: Fighter Toughness II

  5. #85
    Community Member -Zyxas-'s Avatar
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    Quote Originally Posted by MeatSheild View Post
    I know alot of ppl have been asking on how this build should be lv'd, and the OP has stated before that one should know (and you realy should), that he has a limited play time, and that he used a few hearts of wood to swap some lv's around. I'm will be TR'ing into this build soon (well close to it). I will only be a 34 point build and I'm using a +3 int and con (might be more soon) tome at lv 11 as well as a full set of tomes at 7. I took this lv path to max what I thought were important skills (intim, concentration, and some UMD and ballance), but you might choose to take a diffrent path for other reasons. I hope this helps someone out there.

    Code:
    Character Plan by DDO Character Planner Version 03.11.01
    DDO Character Planner Home Page
    
    Level 20 Lawful Good Half-Elf Male
    (6 Fighter \ 2 Paladin \ 12 Monk) 
    Hit Points: 451
    Spell Points: 0 
    BAB: 17\17\22\27\27
    Fortitude: 21
    Reflex: 15
    Will: 18
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (34 Point)       (Level 1)          (Level 20)           (Level 20)
    Strength             14                 16                   16
    Dexterity            16                 18                   19
    Constitution         14                 17                   18
    Intelligence         10                 13                   13
    Wisdom               16                 23                   25
    Charisma              8                 10                   10
    
    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    +3 Tome of Constitution used at level 11
    +3 Tome of Intelligence used at level 11
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 20)          (Level 20)
    Balance               7                 19                   23
    Bluff                -1                  0                    0
    Concentration         6                 27                   30
    Diplomacy            -1                  0                    0
    Disable Device        n/a               n/a                   n/a
    Haggle               -1                  0                    0
    Heal                  3                  7                    7
    Hide                  3                  4                    8
    Intimidate            0.5               23                   27
    Jump                  2                  3                    5
    Listen                3                  7                    7
    Move Silently         3                  4                    4
    Open Lock             n/a               n/a                   n/a
    Perform              n/a                n/a                   n/a
    Repair                0                  1                    1
    Search                0                  1                    1
    Spot                  3                  7                    7
    Swim                  2                  3                    3
    Tumble                4                  5                    7
    Use Magic Device      1                 11                   11
    
    Level 1 (Monk)
    Skill: Balance (+4)
    Skill: Concentration (+4)
    Skill: Intimidate (+1.5)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+2)
    Feat: (Selected) Dodge
    Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Rogue
    Feat: (Past Life) Past Life: Paladin
    Feat: (Monk Bonus) Stunning Fist
    
    
    Level 2 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Intimidate (+0.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Monk Bonus) Toughness
    
    
    Level 3 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Intimidate (+0.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness
    Feat: (Selected) Weapon Focus: Bludgeoning Weapons
    
    
    Level 4 (Monk)
    Ability Raise: WIS
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Intimidate (+0.5)
    Skill: Use Magic Device (+0.5)
    
    
    Level 5 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Intimidate (+0.5)
    Skill: Use Magic Device (+0.5)
    
    
    Level 6 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Intimidate (+0.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Toughness
    Feat: (Selected) Toughness
    
    
    Level 7 (Monk)
    Skill: Concentration (+1)
    Skill: Intimidate (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 8 (Fighter)
    Ability Raise: WIS
    Skill: Intimidate (+3)
    Feat: (Fighter Bonus) Two Weapon Fighting
    
    
    Level 9 (Fighter)
    Skill: Intimidate (+3)
    Feat: (Fighter Bonus) Improved Two Weapon Fighting
    Feat: (Selected) Toughness
    
    
    Level 10 (Monk)
    Skill: Concentration (+3)
    Skill: Use Magic Device (+1)
    
    
    Level 11 (Fighter)
    Skill: Intimidate (+3)
    
    
    Level 12 (Monk)
    Ability Raise: WIS
    Skill: Concentration (+2)
    Skill: Use Magic Device (+1.5)
    Feat: (Selected) Improved Critical: Bludgeoning Weapons
    
    
    Level 13 (Fighter)
    Skill: Intimidate (+2)
    Skill: Use Magic Device (+0.5)
    Feat: (Fighter Bonus) Weapon Specialization: Bludgeoning Weapons
    
    
    Level 14 (Monk)
    Skill: Balance (+2)
    Skill: Concentration (+2)
    Skill: Use Magic Device (+0.5)
    
    
    Level 15 (Fighter)
    Skill: Intimidate (+2)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Greater Two Weapon Fighting
    
    
    Level 16 (Monk)
    Ability Raise: WIS
    Skill: Balance (+2)
    Skill: Concentration (+2)
    Skill: Use Magic Device (+0.5)
    
    
    Level 17 (Fighter)
    Skill: Intimidate (+2)
    Skill: Use Magic Device (+0.5)
    Feat: (Fighter Bonus) Combat Expertise
    
    
    Level 18 (Monk)
    Skill: Balance (+2)
    Skill: Concentration (+2)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Toughness
    
    
    Level 19 (Paladin)
    Skill: Concentration (+1)
    Skill: Intimidate (+2)
    
    
    Level 20 (Paladin)
    Ability Raise: WIS
    Skill: Concentration (+1)
    Skill: Intimidate (+1)
    Skill: Use Magic Device (+0.5)
    Enhancement: Fighter Armor Class Boost I
    Enhancement: Fighter Haste Boost I
    Enhancement: Fighter Haste Boost II
    Enhancement: Fighter Stalwart Defender I
    Enhancement: Improved Rogue Dilettante I
    Enhancement: Improved Rogue Dilettante II
    Enhancement: Human Adaptability Constitution I
    Enhancement: Human Improved Recovery I
    Enhancement: Human Improved Recovery II
    Enhancement: Static Charge
    Enhancement: Way of the Patient Tortoise I
    Enhancement: Way of the Patient Tortoise II
    Enhancement: Way of the Patient Tortoise III
    Enhancement: Touch of Death
    Enhancement: Porous Soul
    Enhancement: All-Consuming Flame
    Enhancement: Monk Improved Recovery I
    Enhancement: Monk Improved Recovery II
    Enhancement: Monk Ninja Spy I
    Enhancement: Monk Ninja Spy II
    Enhancement: Winter's Touch
    Enhancement: Adept of Rock
    Enhancement: Master of Stone
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Racial Toughness III
    Enhancement: Improved Intimidate I
    Enhancement: Improved Intimidate II
    Enhancement: Improved Jump I
    Enhancement: Improved Jump II
    Enhancement: Improved Tumble I
    Enhancement: Improved Tumble II
    Enhancement: Half-Elf Rogue Dexterity I
    Enhancement: Monk Wisdom I
    Enhancement: Monk Wisdom II
    Enhancement: Fighter Toughness I
    Enhancement: Fighter Toughness II
    This looks like a good layout.
    DISCLAIMER: Forums are a place of help - and of opposition... I'm not attempting to spark hostility. I state my opinions because I think they are useful. It is the reader's choice whether to adopt my opinions. I want to show people different reasoning and options so they can enjoy the game more fully. Usually this leads to walls of text. Sorry.

  6. #86
    Community Member Thrudh's Avatar
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    Quote Originally Posted by Droken View Post
    The to-hit of this build is not phenominal. I personally use power attack during the leveling process, but then swap it out for a more tankish feat at 20th. You can not use both power attack and combat expertise at the same time, and I generally almost always have combat expertise on except while doing epics.
    Get a paladin past-life (+3 to hit and damage)
    Craft up some +5 Greater Banes (+9 to hit)
    Sneak attack gear for when you're not tanking.

    I have all these things on my tank (and Power Attack) so I can contribute in epics (where AC is pointless)
    Quote Originally Posted by Teh_Troll View Post
    We are no more d000m'd then we were a week ago. Note - This was posted in 10/2013
    Quote Originally Posted by Eth View Post
    When you stop caring about xp/min this game becomes really fun. Trust me.
    Quote Originally Posted by TedSandyman View Post
    Some people brag about how fast they finished the game. I cant think of a stupider thing to brag about. Or in this game, going from level 1 to level 30 in two days, or however long it takes. I can't even begin to imagine what drives a person to think that is fun. You are ignoring all of the content and options and going for sheer speed. It is like going to a museum and bragging about how fast you made it through. Or bragging about how fast you finished a good steak.

  7. #87
    Community Member Thrudh's Avatar
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    Quote Originally Posted by MeatSheild View Post
    I know alot of ppl have been asking on how this build should be lv'd, and the OP has stated before that one should know (and you realy should), that he has a limited play time, and that he used a few hearts of wood to swap some lv's around. I'm will be TR'ing into this build soon (well close to it). I will only be a 34 point build and I'm using a +3 int and con (might be more soon) tome at lv 11 as well as a full set of tomes at 7. I took this lv path to max what I thought were important skills (intim, concentration, and some UMD and ballance), but you might choose to take a diffrent path for other reasons. I hope this helps someone out there.
    Why wait until 19-20 to get those two paladin levels? I'd get them much earlier so you could use wands while leveling, and the extra AC and bonus to saves while leveling.
    Quote Originally Posted by Teh_Troll View Post
    We are no more d000m'd then we were a week ago. Note - This was posted in 10/2013
    Quote Originally Posted by Eth View Post
    When you stop caring about xp/min this game becomes really fun. Trust me.
    Quote Originally Posted by TedSandyman View Post
    Some people brag about how fast they finished the game. I cant think of a stupider thing to brag about. Or in this game, going from level 1 to level 30 in two days, or however long it takes. I can't even begin to imagine what drives a person to think that is fun. You are ignoring all of the content and options and going for sheer speed. It is like going to a museum and bragging about how fast you made it through. Or bragging about how fast you finished a good steak.

  8. #88
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    Quote Originally Posted by Thrudh View Post
    Why wait until 19-20 to get those two paladin levels? I'd get them much earlier so you could use wands while leveling, and the extra AC and bonus to saves while leveling.
    I was wondering the same. I was leaning more towards the build order that Shigura threw out there. though I would take monk first level, not fighter. always go with the class that gives the most skill points for first level, that x4 modifier makes a big difference.

  9. #89
    Community Member MeatSheild's Avatar
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    Quote Originally Posted by Thrudh View Post
    Why wait until 19-20 to get those two paladin levels? I'd get them much earlier so you could use wands while leveling, and the extra AC and bonus to saves while leveling.
    Like I said for me its about maxing skills. Concentration and intim are key to this build, and out of the three classes pali is the only one that has them both not as a cross class skill. Yes one could take the pali earlier and have some limited use of wands/scrolls, but for me its all about end game (I'll spend 6 weeks max tring and months at 20) so the wand use while lving would not be optimal for me in the long run. I had actualy planned out taking the pali lv's much earlier, but when I compaired the two builds side by side both sitting at 20 the numbers convinced me to go the way I posted (again many reasons and many ways to get to 20 just all on peresonal preferance).

    P.S. Wholeness of body at lv 7 (+heal amp gear while lving and possiblly going light monk till cap then a lesser)
    Last edited by MeatSheild; 12-12-2011 at 07:38 AM.

  10. #90
    Community Member Blacktista's Avatar
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    just wanted to say ty for that build, this is what i have so far on my first life



  11. #91
    Community Member Aegnore's Avatar
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    Quote Originally Posted by Blacktista View Post
    just wanted to say ty for that build, this is what i have so far on my first life


    nice stats......... but wrong thread. =) thats a 12/6/2 ftr/mo/pal
    Eggnor MD - Favored Soul, Lord of the Blades / Aegnorr - Wizard, Palemaster

    I can't Heal Squishiness.

  12. #92
    Community Member gavijal's Avatar
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    yea, but this build seems to have more hp, better saves, better ac or I don't get it?

  13. #93
    Community Member Blacktista's Avatar
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    Quote Originally Posted by Aegnore View Post
    nice stats......... but wrong thread. =) thats a 12/6/2 ftr/mo/pal
    well the same person made this build as well so wanted to say thanks to him.

  14. #94
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    Quote Originally Posted by gavijal View Post
    yea, but this build seems to have more hp, better saves, better ac or I don't get it?
    You mean the posted screenshot of a V1 variant (pic of Moarclicks)? [Kelida V1 was 12/6/2 F/P/M, Moarclicks is a 12/6/2 F/M/P].
    The differences you noticed are likely due to that picture being a "Non-selfbuffed, raid-buffed" (Pally aura, bard... etc) picture, while Kelida's [V2] picture in post #1 is a self buffed picture (and also w/o GH, and w/o barkskin on [3ac]).
    Last edited by Darknark; 12-17-2011 at 07:16 PM.
    Gordy - A Tribe Called Zerg - Cannith
    Agordmil - Agordmils - Byoh - Crocodylia - Schrödingers - MooseAlert - Zufallig - Mooselicker
    Solo ToD (Arcane) no pots preMotu

  15. #95
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    Default Can it be WF

    Is it possible to make a WF version of this. I am in a static group that wants to TR into an all WF group and I have drawn the role of "tank". This build looks awesome but not sure how much it would lose by being WF.

  16. #96
    Community Member Khellendros13's Avatar
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    Quote Originally Posted by Darknark View Post
    You mean the posted screenshot of a V1 variant (pic of Moarclicks)? [Kelida V1 was 12/6/2 F/P/M, Moarclicks is a 12/6/2 F/M/P].
    The differences you noticed are likely due to that picture being a "Non-selfbuffed, raid-buffed" (Pally aura, bard... etc) picture, while Kelida's [V2] picture in post #1 is a self buffed picture (and also w/o GH, and w/o barkskin on [3ac]).
    I don't like to nitpick, but in the OP screenshot he has a Wisdon Yugo pot running, which is +4 nat AC. He also mentioned having +4nat slotted on an epic item.

    Raid buffed Kelida would get +4 IH, +1 Bark, then +5 from a max aura Pally. He has Recitation running already too.
    Proud Leader & official Gimp of Crimson Eagles on Khyber
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  17. #97
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    Quote Originally Posted by Khellendros13 View Post
    I don't like to nitpick, but in the OP screenshot he has a Wisdon Yugo pot running, which is +4 nat AC. He also mentioned having +4nat slotted on an epic item.

    Raid buffed Kelida would get +4 IH, +1 Bark, then +5 from a max aura Pally. He has Recitation running already too.
    Forgot about his wis pots.
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  18. #98
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    I am very interested in this build. I have an L20 dex/wis halfing monk (Rockan Roban build), that I was thinking of TRing into the Emerald 2.0.

    At this point I do not have HElf as a race. I regret not getting the half bloods pack when it was on sale. I assume HElf was picked solely for rogue dillatante and sneak attack damage? What will I lose/gain if I go human (extra feat) or elf?

  19. #99
    Community Member NaturalHazard's Avatar
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    Quote Originally Posted by Droken View Post
    The to-hit of this build is not phenominal. I personally use power attack during the leveling process, but then swap it out for a more tankish feat at 20th. You can not use both power attack and combat expertise at the same time, and I generally almost always have combat expertise on except while doing epics.
    So if you want to do epics a lot, would it be ok to drop 1 toughness feat and keep power attack?

    I have all the gear you listed but im missing the alchemical handwraps and gloves of the claw but I got the epic charged gauntlets and can wear the full epic abishai set. I have cold iron/silver and adamite wraps, would that be good enough with a burst adn greater bane crafted on?

    Also have the epic seal of earth and a encrusted ring.

    How is this build for self healing during leveling? Im just asking as all my toons to this point have had a pretty decent self healing access while leveling? I know next to nothing about monks would it be possible to level for a bit as a light monk then may use a free feat swap and then change enhancements to dark when im high enough to umd heal scrolls?
    Last edited by NaturalHazard; 12-20-2011 at 05:39 PM.

  20. #100
    Community Member NaturalHazard's Avatar
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    Quote Originally Posted by bigdmag View Post
    Is it possible to make a WF version of this. I am in a static group that wants to TR into an all WF group and I have drawn the role of "tank". This build looks awesome but not sure how much it would lose by being WF.
    healing amp?

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