great build, hard geared.
is power attack useless in this build?
great build, hard geared.
is power attack useless in this build?
You most likely could fit it in, but as the OP has said before the damage output from the build is solid enough. More DPS is never a bad thing though.
I would probably think that if someone wanted to pick up Power Attack they would drop either a Toughness feat or the Ranger PL feat.
The to-hit of this build is not phenominal. I personally use power attack during the leveling process, but then swap it out for a more tankish feat at 20th. You can not use both power attack and combat expertise at the same time, and I generally almost always have combat expertise on except while doing epics.
Cannith Server - Kelida - Myriad - Sylmeria - A Tribe Called Zerg
* Founder of The Emerald build and The Emerald v 2.0
* First melee to have ever soloed VoD on Hard
I know alot of ppl have been asking on how this build should be lv'd, and the OP has stated before that one should know (and you realy should), that he has a limited play time, and that he used a few hearts of wood to swap some lv's around. I'm will be TR'ing into this build soon (well close to it). I will only be a 34 point build and I'm using a +3 int and con (might be more soon) tome at lv 11 as well as a full set of tomes at 7. I took this lv path to max what I thought were important skills (intim, concentration, and some UMD and ballance), but you might choose to take a diffrent path for other reasons. I hope this helps someone out there.
Code:Character Plan by DDO Character Planner Version 03.11.01 DDO Character Planner Home Page Level 20 Lawful Good Half-Elf Male (6 Fighter \ 2 Paladin \ 12 Monk) Hit Points: 451 Spell Points: 0 BAB: 17\17\22\27\27 Fortitude: 21 Reflex: 15 Will: 18 Starting Ending Feat/Enhancement Abilities Base Stats Base Stats Modified Stats (34 Point) (Level 1) (Level 20) (Level 20) Strength 14 16 16 Dexterity 16 18 19 Constitution 14 17 18 Intelligence 10 13 13 Wisdom 16 23 25 Charisma 8 10 10 Tomes Used +2 Tome of Strength used at level 7 +2 Tome of Dexterity used at level 7 +2 Tome of Constitution used at level 7 +2 Tome of Intelligence used at level 7 +2 Tome of Wisdom used at level 7 +2 Tome of Charisma used at level 7 +3 Tome of Constitution used at level 11 +3 Tome of Intelligence used at level 11 Starting Ending Feat/Enhancement Base Skills Base Skills Modified Skills Skills (Level 1) (Level 20) (Level 20) Balance 7 19 23 Bluff -1 0 0 Concentration 6 27 30 Diplomacy -1 0 0 Disable Device n/a n/a n/a Haggle -1 0 0 Heal 3 7 7 Hide 3 4 8 Intimidate 0.5 23 27 Jump 2 3 5 Listen 3 7 7 Move Silently 3 4 4 Open Lock n/a n/a n/a Perform n/a n/a n/a Repair 0 1 1 Search 0 1 1 Spot 3 7 7 Swim 2 3 3 Tumble 4 5 7 Use Magic Device 1 11 11 Level 1 (Monk) Skill: Balance (+4) Skill: Concentration (+4) Skill: Intimidate (+1.5) Skill: Tumble (+1) Skill: Use Magic Device (+2) Feat: (Selected) Dodge Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Rogue Feat: (Past Life) Past Life: Paladin Feat: (Monk Bonus) Stunning Fist Level 2 (Monk) Skill: Balance (+1) Skill: Concentration (+1) Skill: Intimidate (+0.5) Skill: Use Magic Device (+0.5) Feat: (Monk Bonus) Toughness Level 3 (Monk) Skill: Balance (+1) Skill: Concentration (+1) Skill: Intimidate (+0.5) Skill: Use Magic Device (+0.5) Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness Feat: (Selected) Weapon Focus: Bludgeoning Weapons Level 4 (Monk) Ability Raise: WIS Skill: Balance (+1) Skill: Concentration (+1) Skill: Intimidate (+0.5) Skill: Use Magic Device (+0.5) Level 5 (Monk) Skill: Balance (+1) Skill: Concentration (+1) Skill: Intimidate (+0.5) Skill: Use Magic Device (+0.5) Level 6 (Monk) Skill: Balance (+1) Skill: Concentration (+1) Skill: Intimidate (+0.5) Skill: Use Magic Device (+0.5) Feat: (Selected) Toughness Feat: (Selected) Toughness Level 7 (Monk) Skill: Concentration (+1) Skill: Intimidate (+1) Skill: Use Magic Device (+0.5) Level 8 (Fighter) Ability Raise: WIS Skill: Intimidate (+3) Feat: (Fighter Bonus) Two Weapon Fighting Level 9 (Fighter) Skill: Intimidate (+3) Feat: (Fighter Bonus) Improved Two Weapon Fighting Feat: (Selected) Toughness Level 10 (Monk) Skill: Concentration (+3) Skill: Use Magic Device (+1) Level 11 (Fighter) Skill: Intimidate (+3) Level 12 (Monk) Ability Raise: WIS Skill: Concentration (+2) Skill: Use Magic Device (+1.5) Feat: (Selected) Improved Critical: Bludgeoning Weapons Level 13 (Fighter) Skill: Intimidate (+2) Skill: Use Magic Device (+0.5) Feat: (Fighter Bonus) Weapon Specialization: Bludgeoning Weapons Level 14 (Monk) Skill: Balance (+2) Skill: Concentration (+2) Skill: Use Magic Device (+0.5) Level 15 (Fighter) Skill: Intimidate (+2) Skill: Use Magic Device (+0.5) Feat: (Selected) Greater Two Weapon Fighting Level 16 (Monk) Ability Raise: WIS Skill: Balance (+2) Skill: Concentration (+2) Skill: Use Magic Device (+0.5) Level 17 (Fighter) Skill: Intimidate (+2) Skill: Use Magic Device (+0.5) Feat: (Fighter Bonus) Combat Expertise Level 18 (Monk) Skill: Balance (+2) Skill: Concentration (+2) Skill: Use Magic Device (+0.5) Feat: (Selected) Toughness Level 19 (Paladin) Skill: Concentration (+1) Skill: Intimidate (+2) Level 20 (Paladin) Ability Raise: WIS Skill: Concentration (+1) Skill: Intimidate (+1) Skill: Use Magic Device (+0.5) Enhancement: Fighter Armor Class Boost I Enhancement: Fighter Haste Boost I Enhancement: Fighter Haste Boost II Enhancement: Fighter Stalwart Defender I Enhancement: Improved Rogue Dilettante I Enhancement: Improved Rogue Dilettante II Enhancement: Human Adaptability Constitution I Enhancement: Human Improved Recovery I Enhancement: Human Improved Recovery II Enhancement: Static Charge Enhancement: Way of the Patient Tortoise I Enhancement: Way of the Patient Tortoise II Enhancement: Way of the Patient Tortoise III Enhancement: Touch of Death Enhancement: Porous Soul Enhancement: All-Consuming Flame Enhancement: Monk Improved Recovery I Enhancement: Monk Improved Recovery II Enhancement: Monk Ninja Spy I Enhancement: Monk Ninja Spy II Enhancement: Winter's Touch Enhancement: Adept of Rock Enhancement: Master of Stone Enhancement: Racial Toughness I Enhancement: Racial Toughness II Enhancement: Racial Toughness III Enhancement: Improved Intimidate I Enhancement: Improved Intimidate II Enhancement: Improved Jump I Enhancement: Improved Jump II Enhancement: Improved Tumble I Enhancement: Improved Tumble II Enhancement: Half-Elf Rogue Dexterity I Enhancement: Monk Wisdom I Enhancement: Monk Wisdom II Enhancement: Fighter Toughness I Enhancement: Fighter Toughness II
DISCLAIMER: Forums are a place of help - and of opposition... I'm not attempting to spark hostility. I state my opinions because I think they are useful. It is the reader's choice whether to adopt my opinions. I want to show people different reasoning and options so they can enjoy the game more fully. Usually this leads to walls of text. Sorry.
Like I said for me its about maxing skills. Concentration and intim are key to this build, and out of the three classes pali is the only one that has them both not as a cross class skill. Yes one could take the pali earlier and have some limited use of wands/scrolls, but for me its all about end game (I'll spend 6 weeks max tring and months at 20) so the wand use while lving would not be optimal for me in the long run. I had actualy planned out taking the pali lv's much earlier, but when I compaired the two builds side by side both sitting at 20 the numbers convinced me to go the way I posted (again many reasons and many ways to get to 20 just all on peresonal preferance).
P.S. Wholeness of body at lv 7 (+heal amp gear while lving and possiblly going light monk till cap then a lesser)
Last edited by MeatSheild; 12-12-2011 at 07:38 AM.
just wanted to say ty for that build, this is what i have so far on my first life
yea, but this build seems to have more hp, better saves, better ac or I don't get it?
You mean the posted screenshot of a V1 variant (pic of Moarclicks)? [Kelida V1 was 12/6/2 F/P/M, Moarclicks is a 12/6/2 F/M/P].
The differences you noticed are likely due to that picture being a "Non-selfbuffed, raid-buffed" (Pally aura, bard... etc) picture, while Kelida's [V2] picture in post #1 is a self buffed picture (and also w/o GH, and w/o barkskin on [3ac]).
Last edited by Darknark; 12-17-2011 at 07:16 PM.
Gordy - A Tribe Called Zerg - Cannith
Agordmil - Agordmils - Byoh - Crocodylia - Schrödingers - MooseAlert - Zufallig - Mooselicker
Solo ToD (Arcane) no pots preMotu
Is it possible to make a WF version of this. I am in a static group that wants to TR into an all WF group and I have drawn the role of "tank". This build looks awesome but not sure how much it would lose by being WF.
I don't like to nitpick, but in the OP screenshot he has a Wisdon Yugo pot running, which is +4 nat AC. He also mentioned having +4nat slotted on an epic item.
Raid buffed Kelida would get +4 IH, +1 Bark, then +5 from a max aura Pally. He has Recitation running already too.
Gordy - A Tribe Called Zerg - Cannith
Agordmil - Agordmils - Byoh - Crocodylia - Schrödingers - MooseAlert - Zufallig - Mooselicker
Solo ToD (Arcane) no pots preMotu
I am very interested in this build. I have an L20 dex/wis halfing monk (Rockan Roban build), that I was thinking of TRing into the Emerald 2.0.
At this point I do not have HElf as a race. I regret not getting the half bloods pack when it was on sale. I assume HElf was picked solely for rogue dillatante and sneak attack damage? What will I lose/gain if I go human (extra feat) or elf?
So if you want to do epics a lot, would it be ok to drop 1 toughness feat and keep power attack?
I have all the gear you listed but im missing the alchemical handwraps and gloves of the claw but I got the epic charged gauntlets and can wear the full epic abishai set. I have cold iron/silver and adamite wraps, would that be good enough with a burst adn greater bane crafted on?
Also have the epic seal of earth and a encrusted ring.
How is this build for self healing during leveling? Im just asking as all my toons to this point have had a pretty decent self healing access while leveling? I know next to nothing about monks would it be possible to level for a bit as a light monk then may use a free feat swap and then change enhancements to dark when im high enough to umd heal scrolls?
Last edited by NaturalHazard; 12-20-2011 at 05:39 PM.