Results 1 to 20 of 285

Threaded View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Community Member
    Join Date
    Mar 2006
    Posts
    208

    Default The Emerald v 2.0 Updated for U12 - Monk12/Fighter6/Paladin2

    If you like this build, please rate it! =D


    (I forgot GH in the above screenshot, so saves should be higher by 4. Also not using barkskin to make the avatar look prettier.)

    Reproduction Difficulty: Extreme

    This build is incredibly gear intensive and primarily for players who are willing to put in the time and dedication for a top notch melee. Even Kelida still has a few odd stats and a couple of items she's still missing. I'm going to skip the exact level by level break down of skill points, etc and make the assumption that anyone attempting this build already knows their way around the game.

    The Emerald v 2.0 puts its predecessor to shame. With nearly double the dps, 15% damage mitigation, 25% incorporealty, and higher AC, this build represents the culmination of all my years of playing DDO, all the gear I have acquired, and my efforts towards making a viable AC tank.

    Build Synopsis:

    Monk 12
    Touch of Death
    15% Damage Mitigation
    25% Incorporealty
    3d6 Sneak Attack
    55% Hate
    Abundant Step
    2d6 Base Damage
    Improved Evasion
    Full Str Bonus for Off-Hand Attacks
    3 feats

    Fighter 6
    10% HP
    4 Feats
    25% Hate

    Paladin 2
    Aura 1
    Cha to Saves

    Feats:
    Monk
    Toughness
    Toughness 2
    Stunning Fist

    Fighter
    Two Weapon Fighting
    Improved Two Weapon Fighting
    Greater Two Weapon Fighting
    Improved Critical: Blunt

    General
    Combat Expertise
    Dodge
    PL Monk
    Toughness 3
    Toughness 4
    Toughness 5
    Toughness 6

    Stats:
    Str 14
    Dex 16
    Con 14
    Int 12
    Wis 16
    Cha 8

    5 Level up points to Wis
    This is based off 36 point buy. Reduce Dex and Wis to 15 for a 32 point character.

    Gear in Use:
    Adamantine Tier 3 Alchemical Handwraps Air/Air/Air
    Icy Raiments
    +4 to attack crafted goggles with large augment
    Oremy's Ring with Holyburst
    GS HP belt of Mineral
    Epic Abashai Helm
    Epic Abashai Bracers
    Epic Abashai Boots
    Epic Gloves of Claw
    Epic Cloak of Night
    Epic Seal of the Earth
    Epic Grim's Bracelet
    Epic Brawn's Spirits

    Slotted Augments: Toughness, Heavy Fortification, +1 exceptional Dex, Con, Wis, Greater False Life, 6 con, 6 dex

    Important Skills:
    Intimidate
    UMD
    Concentration

    Expendable Items:
    Wand of Shield 10th
    Wand of Recitation
    Yugo Pot Wis
    Yugo Pot Dex
    Scrolls of Fireshield, Heal, Raise Dead

    Enhancements:
    Racial Toughness 3
    Fighter Toughness 2
    Ninja 2
    Defender 1
    Touch of Death
    Half Elf Rogue Dex
    Racial Dex
    Racial Con
    Greater Mountain Stance
    Human Heal Amp 2
    Monk Heal Amp 2

    Suggested Race: Half Elf

    Suggested Dilettant: Rogue

    Build Summary:
    The DPS of this build is insane, especially for an AC tank. I tested Kelida against Elsas (Marilith chain, ESoS with Devil's Ruin), a full ****** DPS barbarian from Zerg Tribe in Epic Devil Assault and got comparable kills. Kelida was actually leading the whole way until the final wave. Previously, Elsas would get about 3x my kills. With crafted wraps ~finally~ fixed after eons of waiting, and the introduction of the new and fully functional alchemical wraps, monks are now a force to be reckoned with. The Alchemical Wraps are the key to this build, and not completely difficult to create. With a DR breaker that also contains lightningstrike, double strike, insight AC, AND +10 stunning, you'll almost never have to switch to any other weapon.

    With full stats to wisdom, you'll almost never fail a stunning fist attempt. After it lands, all damage is increased by 50%, including your Touch of Death and Lightning Strike procs. I was killing tieflings in EDA in about 2-3 seconds. With 2d6 base fist damage, full strength bonus for off hand attacks, no penalty for two weapon fighting, fists that essentially count as greataxes in earth stance, and innate 10% alacrity for unarmed attacks compared to any other weapon, there's little doubt that handwraps are the way to go for Update 12.

    Despite the fact that this build can only be hit on a natural 20 for all non-epic raids except LoB Elite, the 25% incorporealty and 15% damage mitigation enhances the survivability even further. For epics, non-red named mobs don't stand a chance against the stunning fist DC. Full sneak attack damage on stunned mobs, which is 6d6 for a half elf dark monk.

    With the Emerald v 2.0, you have a melee super tank with improved evasion, rediculous saves, epic stunner, and mad DPS powerhouse all rolled into one. Heal Amp is absurd. Heal scrolls land for 3-400. Chained by the LoB while standing in dog goo? No problem! Abundant Step. Knocked into the water? Abundant Step. 80% hate generation ~without~ items, Tough of Death, full intimidate ...

    For leveling purposes, buy a pair of holy +10 stunning handwraps. They can be found relatively cheap. I have found that the dps surpasses duel wielding a pair of greensteel weapons due to the +50% damage and sneak attack effectiveness of stunned mobs.

    As an alternative, take 2 artificer levels instead of paladin levels. UMD will be maxed for 100% heal and raise dead scrolls, rogue abilities for leveling up purposes, and ranged damage versatility for LoB pillars. Saves will be lowered substancially in trade however.

    Item wise, you can squeeze out additional AC and +4 to hit by using Epic Raven's Sight with a Gem of Many Facets between when you have to intimidate if you slot your GS HP item to a belt instead with the only down side being no room for a Large Augment slot. I can already hit 97 AC self buffed, however, and the HP parameters of a monk tank are already quite far behind a fighter tank, so I try to keep my HP as high as possible to avoid being 1-shotted by an unlucky 1 roll on a Horoth Disintigrate or unlucky LoB Whirlwind attack.

    -------------------------------------------------------------------------------------------------------------------------------------------

    Taking build questions. Please leave your flames at the door.
    Last edited by Droken; 04-28-2012 at 11:56 AM.
    Cannith Server - Kelida - Myriad - Sylmeria - A Tribe Called Zerg
    * Founder of The Emerald build and The Emerald v 2.0
    * First melee to have ever soloed VoD on Hard

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload