Please remove the feature that prevents you from entering a wilderness area to reach a quest whose entrance is in a public area totally enclosed within the wilderness area. For instance, Shroud is accessed from Meridia, which is reached by crossing the Vale wilderness area. Once a player has joined a group doing Shroud, they are prevented from entering Vale in order to go to Meridia and enter the dungeon. While it is true that navigators on guild airships can transport you to Meridia if you have found all the explorer sites, that means you have to hope that someone in the party belongs to a guild with a navigator on their airship. I think it would be easier to just remove the restriction about passing through the wilderness area to get to the quest entrance.