Primarily, do YOU think this build would work overly well? Where could it be improved?(wouldn't mind fitting gm earth but not sure what I could/should lose for it)
The basic premise is to hit hard and fast (gmWind) with as many powerful strikes as I can fit and decent survivability.
So how does it look? (be as brutal as you like)Code:Character Plan by DDO Character Planner Version 03.09.02 DDO Character Planner Home Page Level 20 Lawful Neutral Half-Orc Male (20 Monk) Hit Points: 302 Spell Points: 0 BAB: 15\15\20\25\25 Fortitude: 16 Reflex: 16 Will: 15 Starting Feat/Enhancement Abilities Base Stats Modified Stats (34 Point) (Level 1) (Level 20) Strength 17 26 Dexterity 16 18 Constitution 16 18 Intelligence 6 8 Wisdom 14 16 Charisma 6 8 Tomes Used +2 Tome of Strength used at level 7 +2 Tome of Dexterity used at level 7 +2 Tome of Constitution used at level 7 +2 Tome of Intelligence used at level 7 +2 Tome of Wisdom used at level 7 +2 Tome of Charisma used at level 7 Starting Feat/Enhancement Base Skills Modified Skills Skills (Level 1) (Level 20) Balance 3 22 Bluff -2 -1 Concentration 7 40 Diplomacy -2 1 Disable Device n/a n/a Haggle -2 -1 Heal 2 3 Hide 3 8 Intimidate -2 -1 Jump 3 10 Listen 2 3 Move Silently 3 4 Open Lock n/a n/a Perform n/a n/a Repair -2 -1 Search -2 -1 Spot 2 3 Swim 3 8 Tumble 5 8 Use Magic Device -1 10 Level 1 (Monk) Feat: (Past Life) Past Life: Monk Feat: (Monk Bonus) Toughness Feat: (Selected) Two Weapon Fighting Enhancement: Improved Jump I Enhancement: Improved Tumble I Level 2 (Monk) Feat: (Monk Bonus) Power Attack Level 3 (Monk) Feat: (Selected) Past Life: Disciple of the Fist Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness Enhancement: Way of the Elegant Crane I Enhancement: Void Strike I Enhancement: Improved Concentration I Level 4 (Monk) Enhancement: Orcish Strength I Enhancement: Static Charge Enhancement: Monk Improved Recovery I Enhancement: Racial Toughness I Enhancement: Improved Balance I Enhancement: Improved Balance II Enhancement: Improved Jump II Level 5 (Monk) Enhancement: Porous Soul Enhancement: Improved Tumble II Level 6 (Monk) Feat: (Monk Bonus) Dodge Feat: (Selected) Stunning Blow Enhancement: Monk Ninja Spy I Enhancement: Adept of Wind Level 7 (Monk) Enhancement: All-Consuming Flame Enhancement: Winter's Touch Level 8 (Monk) Enhancement: Adept of Rock Enhancement: Adept of Flame Level 9 (Monk) Feat: (Selected) Improved Two Weapon Fighting Enhancement: Void Strike II Enhancement: Adept of Rain Level 10 (Monk) Enhancement: Touch of Death Level 11 (Monk) Enhancement: Way of the Elegant Crane II Enhancement: Racial Toughness II Level 12 (Monk) Feat: (Selected) Improved Critical: Bludgeoning Weapons Enhancement: Monk Ninja Spy II Level 13 (Monk) Enhancement: Master of Thunder Enhancement: Master of Stone Level 14 (Monk) Enhancement: Master of Bonfires Level 15 (Monk) Feat: (Selected) Greater Two Weapon Fighting Enhancement: Master of the Sea Level 16 (Monk) Enhancement: Void Strike III Level 17 (Monk) Enhancement: Monk Improved Recovery II Level 18 (Monk) Feat: (Selected) Improved Sunder Enhancement: Grandmaster of Storms Level 19 (Monk) Enhancement: Void Strike IV Level 20 (Monk) Enhancement: Monk Serenity Enhancement: Orcish Power Attack I Enhancement: Orcish Strength II