Just picked up a +3 sunder +10 wrap for an end reward. I've been looking at crafting a holy/sunder +8 wrap. May do a holy/sunder +6 until I get my crafting skills up. I can craft +6 sunder easily.

I don't have eagle claw attack yet, and with the new U12 DC for it, I'm trying to fit it in. Keeping one GM stance, Void IV, Shintao III, and Vers IV.

Here are two builds doing it. The first build gives me rise of the phoenix which may or may not come in handy.
This second one gives me two more ranks in improved recovery and no phoenix.

Also, I have 1 more AP to spend in both builds that I didn't put anywhere.

I dropped the +2d6 Rogue Dilly in the builds I show. But, if I drop trap sense I can take it on the Phoenix build. This won't work on the Recovery build.

Phoenix, Void IV, Vers IV, GM Earth, Shintao III:
Code:
Character Plan by DDO Character Planner Version 03.11.02
DDO Character Planner Home Page

Level 20 Lawful Good Half-Elf Female
(20 Monk) 
Enhancement: Monk Serenity
Enhancement: Human Versatility I
Enhancement: Human Versatility II
Enhancement: Human Versatility III
Enhancement: Human Versatility IV
Enhancement: Lifting the Veil
Enhancement: Way of the Patient Tortoise I
Enhancement: Way of the Patient Tortoise II
Enhancement: The Receptive Earth
Enhancement: Eagle Claw Attack
Enhancement: Restoring the Balance
Enhancement: Monk Improved Recovery I
Enhancement: Rise of the Phoenix
Enhancement: Shintao Monk I
Enhancement: Shintao Monk II
Enhancement: Shintao Monk III
Enhancement: Void Strike I
Enhancement: Void Strike II
Enhancement: Void Strike III
Enhancement: Void Strike IV
Enhancement: Difficulty at the Beginning
Enhancement: Adept of Wind
Enhancement: Master of Thunder
Enhancement: Adept of Rock
Enhancement: Grandmaster of Mountains
Enhancement: Master of Stone
Enhancement: Adept of Flame
Enhancement: Master of Bonfires
Enhancement: Adept of Rain
Enhancement: Master of the Sea
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Improved Concentration I
Enhancement: Monk Wisdom I
Enhancement: Half-Elf Improved Trap Sense I

Recovery III, Void IV, Vers IV, GM Earth, Shintao III:
Code:
Character Plan by DDO Character Planner Version 03.11.02
DDO Character Planner Home Page

Level 20 Lawful Good Half-Elf Female
(20 Monk) 
Enhancement: Monk Serenity
Enhancement: Human Versatility I
Enhancement: Human Versatility II
Enhancement: Human Versatility III
Enhancement: Human Versatility IV
Enhancement: Way of the Patient Tortoise I
Enhancement: Way of the Patient Tortoise II
Enhancement: Eagle Claw Attack
Enhancement: Monk Improved Recovery I
Enhancement: Monk Improved Recovery II
Enhancement: Monk Improved Recovery III
Enhancement: Shintao Monk I
Enhancement: Shintao Monk II
Enhancement: Shintao Monk III
Enhancement: Void Strike I
Enhancement: Void Strike II
Enhancement: Void Strike III
Enhancement: Void Strike IV
Enhancement: Adept of Wind
Enhancement: Master of Thunder
Enhancement: Adept of Rock
Enhancement: Grandmaster of Mountains
Enhancement: Master of Stone
Enhancement: Adept of Flame
Enhancement: Master of Bonfires
Enhancement: Adept of Rain
Enhancement: Master of the Sea
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Improved Concentration I
Enhancement: Improved Concentration II
Enhancement: Improved Move Silently I
Enhancement: Monk Wisdom I
Enhancement: Half-Elf Improved Trap Sense I
I may actually take the phoenix build even if I lose two levels of improved recovery. At least give it a shot - I can always change it out after 3 days.

I have an improved curse +4 sunder handwrap that works nicely on bosses. After the boss is cursed the sunders almost always proc. It may be worthwhile to craft an improved curse/sunder +8 wrap just for bosses. Don't know if improved curse is craftable...