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  1. #21
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    As a guild leader, I would have to say that I would like a tool for seeing how much everyone has contributed, however, I do see the potential for griefing here...

    It would indeed, however, make my life a lot easier if we could just see how much the daily decay is going to be.....

  2. #22
    Community Member Flavilandile's Avatar
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    Quote Originally Posted by Malidane View Post
    snip
    Yet that one again...

    /not signed on the griefing tools.

    Yes I know how hard it can be to progress in guild level, and the ammount of decay a Very Large LVL 75ish guild generate.

    If your guild is built around renown farming and you have more than 12 accounts in it you're doing it wrong.
    If your guild if about same minded people then you won't bother about renown, and yes after a while you're going to cap your guild level. That's how the system works.

    Asking for tools to see how much renown is gathered by people is opening the pandora box of griefing.

    People may have real life problems that makes them unable to gather the renown for a few days or even a week.
    People may have other objective than farming renown...

    Has it been mentioned that you can earn more renown levelling a character than farming Epic quests and Elite raids with capped characters ?
    On G-Land : Flavilandile, Blacklock, Yaelle, Millishande, Larilandile, Gildalinde, Tenalafel, and many other...

  3. #23
    Community Member Ungood's Avatar
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    Quote Originally Posted by Silverwren View Post
    You're crazy.
    I'm not crazy, you're just scared, and unwilling to really reward people for putting in top effort.

  4. #24
    Community Member Sixclicks's Avatar
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    Quote Originally Posted by Flavilandile View Post
    If your guild is built around renown farming and you have more than 12 accounts in it you're doing it wrong.
    That's the problem, the guild is not based around farming renown, but the game forces your guild to be about farming renown around level 80 if you wish to level at all. The guilds need to farm renown is a direct result of the flawed guild leveling system. At one point we were losing 130,000 renown per day. We recently cut a lot of the suspected casual players and took a large 30+ recent departures hit that caused us to drop from level 81 to 78. The decay system is just too ridiculous for guild leaders to not have some way of monitoring renown contribution from each character. So which do you think is more of a grief tool? kicking 33 people who may have been contributing plenty to the guild renown, but we could only base it off the time we see them online? or kicking people who are obviously not gaining enough renown because there is a definitive way for the guild leader to see who is piking?
    Sixclicks Fighter | Sixclickz Ice Savant | Sixcliks Pale Master | Sixclix Barbarian
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  5. #25
    Community Member Sixclicks's Avatar
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    Quote Originally Posted by daiwelly View Post
    Where can I find a difinitave guide to guild renown and decay please, We are a medium sized guild at the moment we are in a bit of a dilema, we at lev 45 of course we want lev 50 we have 42 active accounts but but modified 50 because of recent departures, what are the arguments for moving up to large guild size.
    what we would like is a upto date guide to renown and not WIKI guide
    The wiki guide is honestly the best guide to renown decay that I know of. It goes pretty into detail on how guild size affects renown decay and renown bonuses. It also shows how much renown each guild level requires and the amount of decay per account at each level. I know you didn't ask for a wiki, but its the only help I can provide and if you have not yet taken a look at the wiki article then I highly suggest you do. If you have looked at it, then sorry for wasting your time. http://ddowiki.com/page/Guild_Renown
    Sixclicks Fighter | Sixclickz Ice Savant | Sixcliks Pale Master | Sixclix Barbarian
    Nightstalkr Assassin | Warpocalypse Arcane Archer
    Member of The House of MANGAR

  6. #26
    Community Member 9Crows's Avatar
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    Quote Originally Posted by Flavilandile View Post
    Yet that one again...

    /not signed on the griefing tools.

    Yes I know how hard it can be to progress in guild level, and the ammount of decay a Very Large LVL 75ish guild generate.

    If your guild is built around renown farming and you have more than 12 accounts in it you're doing it wrong.
    If your guild if about same minded people then you won't bother about renown, and yes after a while you're going to cap your guild level. That's how the system works.

    Asking for tools to see how much renown is gathered by people is opening the pandora box of griefing.

    People may have real life problems that makes them unable to gather the renown for a few days or even a week.
    People may have other objective than farming renown...

    Has it been mentioned that you can earn more renown levelling a character than farming Epic quests and Elite raids with capped characters ?
    knowing the amount of rn a account contributes is not a griefing tool, it is a response to ddo charging guilds renown based on accounts in guild. each account is responsible for that renown loss each day. ddo has basiclly stated that if you want your guild to progress then each account has to "pull its own weight"

    and a reminder to all the "this will cause griefing " posts. guilds are optional and can any have rules they want,is a guild saying clerics only griefing?"

    guild leaders can eject anyone from thier guild they want for whatever reason they want. if they dont like the weapon a toon is using they can boot u, if your hair color is to red they can boot u. u can be booted for any silly reason they want

    asking for a rn eval tool is a legitimate response to ddos current system of account based rn charges
    Last edited by 9Crows; 12-16-2011 at 10:08 AM.

  7. #27
    Community Member Gorbadoc's Avatar
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    Default It's about choice.

    Quote Originally Posted by Silverwren View Post
    I disagree. This WOULD be a tool to help manage guild renown. Those that don't gather enough renown can be reminded that they need to play more often or risk being set adrift.
    I would never want to be in a guild that did that. If I were a high performer in a guild, I still wouldn't want the guild to kick my less active friends. If I were a low performer, I wouldn't want to be told that renown numbers were more important than my friendship with my fellow guildies. I suspect the silent majority of DDO players would agree with me, here: that kind of guild is more fun.

    There's a conflict of choice here. Guild leaders should be able to make choices about how to run their guilds, BUT a guild is not defined just by its leader. EVERYONE in a guild contributed to that airship; EVERYONE helped build the social connections that keep people coming back. In the vast majority of guilds, it would be wrong to try to tempt the guild leader to tear that apart without the consent of EVERYONE.

    Powergamer guilds that tell potential recruits, right up front, that this guild is trying for level 100-- that sort of guild is an exception. The reason: Players approaching a guild like that know, right up front, that numbers ARE more important than friendship for this guild. It's unanimously agreed by the guild's members, because anyone disagreeing doesn't join that guild.

    Maybe a feature like the OP described should exist for the powergamer guilds. Activating that feature, though, should require unanimous consent from the guild's active members, and it should be clearly stated in the guild recruitment message that a guild has this feature turned on. Like I said, *I* would never want to be a part of a guild where the leader had a kick-list, but it's reasonable to ask the game to accommodate the people who do.

  8. #28
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    This is a very devisive issue and there is never going to be consensus on it. Turbine nerfed it by making guilds a requirement to play the game (with the buffs you can only get in a guild and the guild required items) and by making the guilds have to earn renown to level (for better buffs, bugger ships, and the whole decay debacle). The simplist fix to this whole thing is to drop the decay - there problem solved as no one would care at that point who is contributing and who isnt.

    Since this is not the case a suite of tools for the guild leader to better manage the guild is not too much to ask for (everyone uses some kind of tools when they are doing something for fun - calories burned, miles gone, stores window shopped, beers drank, higher scores, whatever).

    Before everyone screams about it - like any tool ever invented it can and will be misused - this has been proven time and time again. There are good leaders and bad - you are never going to change that. IMHO - the majority will not misuse the tools - just use them to make their guild a better place to be.

  9. #29
    Community Member nxthammer's Avatar
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    Thumbs up

    As leader of my guild Definetly signed
    Contact me in-game on Ghallanda: Nxt-1.
    Greetingz,team N X T

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