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  1. #1
    Hero DemonStorm333's Avatar
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    Oct 2009
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    Default check this build out

    just woundering if this was a good build 3rd life bard


    Level 20 Neutral Good Dwarf Male
    (18 Bard \ 2 Artificer)
    Hit Points: 424
    Spell Points: 715
    BAB: 14\14\19\24
    Fortitude: 20
    Reflex: 17
    Will: 13

    Starting Ending Feat/Enhancement
    Abilities Base Stats Base Stats Modified Stats
    (36 Point) (Level 1) (Level 20) (Level 20)

    Strength 14 16 16
    Dexterity 14 16 16
    Constitution 20 27 29
    Intelligence 10 12 13
    Wisdom 8 8 8
    Charisma 12 14 15


    Tomes Used
    +1 Tome of Constitution used at level 3
    +2 Tome of Strength used at level 10
    +2 Tome of Dexterity used at level 10
    +2 Tome of Constitution used at level 10
    +2 Tome of Intelligence used at level 10
    +2 Tome of Charisma used at level 10

    Starting Ending Feat/Enhancement
    Base Skills Base Skills Modified Skills
    Skills (Level 1) (Level 20) (Level 20)

    Balance 2 3 7
    Bluff 1 2 2
    Concentration 9 30 31
    Diplomacy 1 2 2
    Disable Device n/a n/a n/a
    Haggle 5 25 29
    Heal -1 -1 -1
    Hide 2 3 3
    Intimidate 1 2 6
    Jump 2 26 30
    Listen -1 -1 -1
    Move Silently 2 3 3
    Open Lock n/a n/a n/a
    Perform n/a 25 29
    Repair 0 1 1
    Search 0 1 3
    Spot -1 -1 -1
    Swim 2 3 3
    Tumble 4 25.5 29.5
    Use Magic Device 5 25 25

    {\b {\ul Notable Equipment }} \par Supreme Tyrant Green Steel Goggles of Negative \par Supreme Tyrant Green Steel Necklace of Mineral \par Vorne's Belt \par Morah's Band \par Gnawed Ring \par \par Level 1 (Artificer)
    Skill: Concentration (+4)
    Skill: Haggle (+4)
    Skill: Tumble (+2)
    Skill: Use Magic Device (+4)
    Feat: (Past Life) Past Life: Bard
    Feat: (Past Life) Past Life: Bard
    Feat: (Selected) Toughness
    Feat: (Automatic) Artificer Construct Mastery
    Feat: (Automatic) Artificer Knowledge: Scrolls
    Feat: (Automatic) Attack
    Feat: (Automatic) Dwarven Stability
    Feat: (Automatic) Dwarven Stonecutting
    Feat: (Automatic) Giant Evasion
    Feat: (Automatic) Heroic Durability
    Feat: (Automatic) Inscribe Artificer Scroll
    Feat: (Automatic) Light Armor Proficiency
    Feat: (Automatic) Magical Training
    Feat: (Automatic) Medium Armor Proficiency
    Feat: (Automatic) Orc and Goblin Bonus
    Feat: (Automatic) Poison Save Bonus
    Feat: (Automatic) Rapid Reload
    Feat: (Automatic) Revive Iron Defender
    Feat: (Automatic) Simple Weapon Proficiency
    Feat: (Automatic) Sneak
    Feat: (Automatic) Spell Save Bonus
    Feat: (Automatic) Trapfinding
    Feat: (Automatic) Unleash Iron Defender
    Spell (1): Ablative Armor
    Spell (1): Conjure Bolts
    Enhancement: Artificer Crossbow Damage I
    Enhancement: Artificer Item Defense I
    Enhancement: Artificer Energy of Creation I


    Level 2 (Artificer)
    Skill: Concentration (+1)
    Skill: Haggle (+1)
    Skill: Tumble (+0.5)
    Skill: Use Magic Device (+1)
    Feat: (Automatic) Artificer Knowledge: Potions
    Feat: (Automatic) Defensive Fighting
    Feat: (Automatic) Exotic Weapon Proficiency: Great Crossbow
    Feat: (Automatic) Exotic Weapon Proficiency: Repeating Heavy Crossbow
    Feat: (Automatic) Exotic Weapon Proficiency: Repeating Light Crossbow
    Feat: (Automatic) Rune Arm Use
    Feat: (Automatic) Sunder
    Feat: (Automatic) Trip
    Spell (1): Resist Energy
    Enhancement: Artificer Improved Rune Arm Use I
    Enhancement: Dwarven Poison Resistance I
    Enhancement: Artificer Intelligence I


    Level 3 (Bard)
    Skill: Perform (+5)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Weapon Focus: Piercing Weapons
    Feat: (Automatic) Dismiss Charm
    Feat: (Automatic) Fascinate
    Feat: (Automatic) Inspire Courage
    Feat: (Automatic) Martial Weapon Proficiency: Longsword
    Feat: (Automatic) Martial Weapon Proficiency: Rapier
    Feat: (Automatic) Martial Weapon Proficiency: Shortsword
    Feat: (Automatic) Martial Weapon Proficiency: Shortbow
    Feat: (Automatic) Shield Proficiency (General)
    Enhancement: Bard Extra Song I
    Enhancement: Bard Inspired Bravery I
    Enhancement: Dwarven Constitution I


    Level 4 (Bard)
    Ability Raise: CON
    Skill: Concentration (+1)
    Skill: Haggle (+1)
    Skill: Perform (+2)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+1)
    Spell (1): Cure Light Wounds
    Enhancement: Bard Inspired Damage I
    Enhancement: Improved Perform I
    Enhancement: Bard Charisma I


    Level 5 (Bard)
    Skill: Concentration (+1)
    Skill: Haggle (+2)
    Skill: Jump (+3)
    Feat: (Automatic) Inspire Competence
    Spell (1): Focusing Chant
    Enhancement: Bard Inspired Attack I
    Enhancement: Improved Haggle I
    Enhancement: Improved Jump I


    Level 6 (Bard)
    Skill: Jump (+2)
    Skill: Perform (+2)
    Skill: Use Magic Device (+2)
    Feat: (Selected) Point Blank Shot
    Spell (2): Cure Moderate Wounds
    Spell (2): Rage
    Enhancement: Bard Lingering Song I
    Enhancement: Improved Jump II
    Enhancement: Improved Perform II
    Enhancement: Bard Wand and Scroll Mastery I


    Level 7 (Bard)
    Skill: Haggle (+2)
    Skill: Jump (+3)
    Skill: Use Magic Device (+1)
    Spell (1): Master's Touch
    Spell (2): Blur
    Enhancement: Bard Inspired Bravery II
    Enhancement: Racial Toughness I


    Level 8 (Bard)
    Ability Raise: CON
    Skill: Jump (+3)
    Skill: Perform (+2)
    Skill: Use Magic Device (+1)
    Feat: (Automatic) Suggestion
    Enhancement: Dwarven Constitution II


    Level 9 (Bard)
    Skill: Concentration (+1)
    Skill: Haggle (+2)
    Skill: Jump (+1)
    Skill: Perform (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Power Attack
    Spell (2): Invisibility
    Spell (3): Haste
    Spell (3): Cure Serious Wounds
    Enhancement: Artificer Damage Boost I
    Enhancement: Bard Warchanter I


    Level 10 (Bard)
    Skill: Concentration (+2)
    Skill: Haggle (+1)
    Skill: Jump (+1)
    Skill: Perform (+1)
    Skill: Use Magic Device (+1)
    Feat: (Automatic) Improved Inspire Courage
    Spell (3): Displacement
    Enhancement: Racial Toughness II


    Level 11 (Bard)
    Skill: Concentration (+1)
    Skill: Haggle (+1)
    Skill: Jump (+1)
    Skill: Perform (+1)
    Skill: Tumble (+2)
    Skill: Use Magic Device (+1)
    Feat: (Automatic) Inspire Greatness
    Enhancement: Bard Inspired Bravery III
    Enhancement: Bard Inspired Damage II


    Level 12 (Bard)
    Ability Raise: CON
    Skill: Concentration (+1)
    Skill: Haggle (+1)
    Skill: Jump (+1)
    Skill: Perform (+1)
    Skill: Tumble (+2)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Extend Spell
    Spell (3): Remove Curse
    Spell (4): Cure Critical Wounds
    Spell (4): Freedom of Movement
    Enhancement: Racial Toughness III


    Level 13 (Bard)
    Skill: Concentration (+1)
    Skill: Haggle (+1)
    Skill: Jump (+1)
    Skill: Perform (+1)
    Skill: Tumble (+2)
    Skill: Use Magic Device (+1)
    Spell (4): Dimension Door
    Enhancement: Bard Inspired Attack II


    Level 14 (Bard)
    Skill: Concentration (+1)
    Skill: Haggle (+1)
    Skill: Jump (+1)
    Skill: Perform (+1)
    Skill: Tumble (+2)
    Skill: Use Magic Device (+1)
    Feat: (Automatic) Song of Freedom
    Enhancement: Bard Warchanter II
    Enhancement: Racial Toughness IV


    Level 15 (Bard)
    Skill: Concentration (+1)
    Skill: Haggle (+1)
    Skill: Jump (+1)
    Skill: Perform (+1)
    Skill: Tumble (+2)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Rapid Shot
    Spell (4): Break Enchantment
    Spell (5): Greater Heroism
    Spell (5): Shadow Walk
    Enhancement: Improved Haggle II
    Enhancement: Improved Jump III
    Enhancement: Improved Perform III
    Enhancement: Improved Perform IV


    Level 16 (Bard)
    Ability Raise: CON
    Skill: Concentration (+1)
    Skill: Haggle (+1)
    Skill: Jump (+1)
    Skill: Perform (+1)
    Skill: Tumble (+2)
    Skill: Use Magic Device (+1)
    Spell (5): Greater Dispel Magic
    Enhancement: Improved Haggle III
    Enhancement: Improved Haggle IV
    Enhancement: Improved Jump IV
    Enhancement: Improved Tumble I


    Level 17 (Bard)
    Skill: Concentration (+1)
    Skill: Haggle (+1)
    Skill: Jump (+1)
    Skill: Perform (+1)
    Skill: Tumble (+2)
    Skill: Use Magic Device (+1)
    Feat: (Automatic) Inspire Heroics
    Enhancement: Bard Inspired Damage III
    Enhancement: Improved Tumble II


    Level 18 (Bard)
    Skill: Concentration (+1)
    Skill: Haggle (+1)
    Skill: Jump (+1)
    Skill: Perform (+1)
    Skill: Tumble (+2)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Toughness
    Spell (1): Expeditious Retreat
    Spell (5): Mind Fog
    Spell (6): Mass Cure Moderate Wounds
    Spell (6): Mass Fox's Cunning
    Enhancement: Bard Extra Song II
    Enhancement: Bard Lingering Song II


    Level 19 (Bard)
    Skill: Concentration (+1)
    Skill: Haggle (+1)
    Skill: Jump (+1)
    Skill: Perform (+1)
    Skill: Tumble (+2)
    Skill: Use Magic Device (+1)
    Spell (6): Heroes Feast
    Spell (2): Soundburst
    Enhancement: Bard Wand and Scroll Mastery II


    Level 20 (Bard)
    Ability Raise: CON
    Skill: Concentration (+2)
    Skill: Haggle (+1)
    Skill: Jump (+1)
    Skill: Perform (+1)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+1)
    Feat: (Automatic) Mass Suggestion
    Spell (3): Good Hope
    Enhancement: Improved Concentration I
    Enhancement: Improved Tumble III
    Enhancement: Improved Tumble IV
    Enhancement: Bard Wand and Scroll Mastery III


    [/code]

  2. #2
    Community Member Sogrin's Avatar
    Join Date
    Apr 2006
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    315

    Default

    Hi Welcome

    -----------------------------------------------------------

    you kinda messed up the code, so it is a little hard to read.

    however, a few things i want to ask

    1: what will the character be doing once it's finished buffing?
    2: why do you have more then a modified 10 in jump?
    3: what are you getting out of the 2 artificer levels?

    also, this really should be in the character builds sections of the forums, not here.
    Shortling (20 rogue) wither others leveling. "One Dwarf Army"
    Quote Originally Posted by Bobthesponge View Post
    well a clown getting violated by a rabid duck may be sillier, but not by much.

  3. #3
    Community Member Skani's Avatar
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    Jul 2009
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    Default

    Quote Originally Posted by DemonStorm333 View Post
    just woundering if this was a good build 3rd life bard
    No

    And there's too many fails in it to even list them. Check some standard builds on bard forum and customize one of them to something that would suit you most, but stick to few rules - like f.e don't put all your stat lvl ups in CON.
    MR. NOOB
    Skanher, Skani, Skaner, Skannar, Skanbot.

  4. #4
    Community Member Scortius's Avatar
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    Sep 2009
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    278

    Default

    Oooh its a hp/mobility build without CC options, and no gear. Don't see many of those, these days.
    Don't be a figjam.

  5. #5
    Hero DemonStorm333's Avatar
    Join Date
    Oct 2009
    Posts
    414

    Default

    Quote Originally Posted by Sogrin View Post
    Hi Welcome

    -----------------------------------------------------------

    you kinda messed up the code, so it is a little hard to read.

    however, a few things i want to ask

    1: what will the character be doing once it's finished buffing?
    2: why do you have more then a modified 10 in jump?
    3: what are you getting out of the 2 artificer levels?

    also, this really should be in the character builds sections of the forums, not here.

    well the mod + in jump was a dump
    the 2 arty give me runarm use bc im not going 2 weapon fighting
    and once he finished buffing he will be fighting with a heavy repeater

  6. #6
    Community Member ~herbstlich's Avatar
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    Jan 2010
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    16

    Default

    Why do you need 4 min of resist energy?
    Be more specific ©


  7. #7
    Community Member Sogrin's Avatar
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    Apr 2006
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    315

    Default

    Quote Originally Posted by DemonStorm333 View Post
    well the mod + in jump was a dump
    the 2 arty give me runarm use bc im not going 2 weapon fighting
    and once he finished buffing he will be fighting with a heavy repeater
    put the spare points from jump into balance. they will be usefull there instead of wasted.

    you dont have to TWF, there is also THF, but i guess this is more personal choice

    you wont hit anything with a dex of 16 (which can get to 24/5 if geared right). If your not using bard CC at all, put your levelups in Dex, not Con (although you would level up Cha if you were using CC). You can also drop some points in initial build from Con to Dex, as being at range the entire time, a point or two less from concentration wont really matter too much. and losing some hp wont matter too much. over 400 before gear is more then enough for ranged.
    Shortling (20 rogue) wither others leveling. "One Dwarf Army"
    Quote Originally Posted by Bobthesponge View Post
    well a clown getting violated by a rabid duck may be sillier, but not by much.

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