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  1. #1
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    Default Invisible Walls...

    I am tired of invisible walls. There is no reasonable reason for them to be there. They frequently give cover to mobs that shouldnt be getting it. They destroy any appearance of varisimilitude. They prevent a great deal of tactical movement. They just plain don't belong.

  2. #2
    Community Member DrunkenBuddha's Avatar
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    Your second post and you're already using "verisimilitude?" (corrected your spelling) Dude. You save that for your 100th post at least.
    Originally Posted by Eladrin
    I often word things in ways that cause the most speculation and panic, because I'm capricious and mean.
    Argo: Cydia - Ariasa

  3. #3
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    Personally, I have never SEEN these walls you are talking about.....

  4. #4
    Community Member TheDearLeader's Avatar
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    Quote Originally Posted by Jsbeer View Post
    Personally, I have never SEEN these walls you are talking about.....
    I see what you did thar.

  5. #5
    The Werewolf Skavenaps's Avatar
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    Quote Originally Posted by Jsbeer View Post
    Personally, I have never SEEN these walls you are talking about.....
    amazing post nº8

    +1

  6. #6
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    Hey, thanks for the spelling check. Of course it couldn't have been a typo and never mind that you got the point of the statement. As to how many posts..well when you see what's wrong you see what's wrong. Elitists are always right though so I should defer to you and clutter the posts with inane chatter until I have reached my 100th oh exalted one at which time I will say again. The invisible walls need to go.

  7. #7
    Community Member Aaxeyu's Avatar
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    I don't see the problem.

  8. #8
    Community Member thwart's Avatar
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    Nothing to see here.

  9. #9
    Community Member somenewnoob's Avatar
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    Can't you find some update related doom?

  10. #10
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    You guys actually hit this thread to...what exactly? Up your posts? "nothing to see here" and related posts might be self evident except of course that stating such indicates to the contrary. I need to report on new issues? So long standing problems are what? Less relevant? I don't agree.
    Last edited by woodchuckslayer; 11-12-2011 at 02:56 AM.

  11. #11
    Community Member scottmike0's Avatar
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    by what you mean as "invisible walls" are those the glitches that happen to me in von 5 while doing puzzle room and then the room goes blank when i turn my mouse yet when i turn it back its in its original state?
    or are they the walls that block you from going outside gates and stuff?

  12. #12
    Community Member Aaxeyu's Avatar
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    Quote Originally Posted by woodchuckslayer View Post
    You guys actually hit this thread to...what exactly?
    To make jokes

  13. #13
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    You said invisible wall.

    So nothing to see here as well as i do not see the problem.

  14. #14
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    My last wasn't for those that intended humor. My apologies if it seemed that way.

  15. #15
    Community Member Diyon's Avatar
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    Verisimilitude is a fine word, and one that many people that have played PnP are familiar with. Plus it's a fun word. Not quite as fun as defenestrate (or as fun to actually do).
    Khyber: Runforr 13/6/1 Rog/Ftr/Mnk, Bakup 3/3/1 Mnk/Pal/Rog (TR Pal), Faylah 14 Mnk (TR Mnk), Janthyra 12/7/1 Brb/Rog/Ftr, Ainbthech 20 Sor, Fliethas 18/2 Fvs/Mnk, Unfilled 12/6/2 Mnk/Rgr/Ftr, Arcanemark 10 Wiz "Don't eat us dragon! We're like you, but smaller. And fly worse." - Kobold Crewman on the Heart of Wind

  16. #16
    The Hatchery Urist's Avatar
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    Quote Originally Posted by woodchuckslayer View Post
    I am tired of invisible walls. There is no reasonable reason for them to be there. They frequently give cover to mobs that shouldnt be getting it. They destroy any appearance of varisimilitude. They prevent a great deal of tactical movement. They just plain don't belong.
    /signed

    Invisible walls preventing one from leaving a zone (no swimming out to sea, etc.) are one thing, and acceptable to me.
    Far too often, however, the collision meshes for terrain items indeed reach far out from the models which visually represent said terrain. There's often no way to know whether having a clear line of sight will provide a clear line of fire or not, until you actually chuck something and it gets stuck in an unusually dense section of air.

    However, I suspect that fixing this would involve going around ALL the zones and maps, poking a stick at each and every corner in the entire game. So little real chance of getting it completely fixed.

  17. #17
    Community Member Diyon's Avatar
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    Quote Originally Posted by Urist View Post
    /signed

    Invisible walls preventing one from leaving a zone (no swimming out to sea, etc.) are one thing, and acceptable to me.
    Far too often, however, the collision meshes for terrain items indeed reach far out from the models which visually represent said terrain. There's often no way to know whether having a clear line of sight will provide a clear line of fire or not, until you actually chuck something and it gets stuck in an unusually dense section of air.

    However, I suspect that fixing this would involve going around ALL the zones and maps, poking a stick at each and every corner in the entire game. So little real chance of getting it completely fixed.
    Well they could always get glaringly obvious ones that players report, and work to make sure no new ones are added in new content.
    Khyber: Runforr 13/6/1 Rog/Ftr/Mnk, Bakup 3/3/1 Mnk/Pal/Rog (TR Pal), Faylah 14 Mnk (TR Mnk), Janthyra 12/7/1 Brb/Rog/Ftr, Ainbthech 20 Sor, Fliethas 18/2 Fvs/Mnk, Unfilled 12/6/2 Mnk/Rgr/Ftr, Arcanemark 10 Wiz "Don't eat us dragon! We're like you, but smaller. And fly worse." - Kobold Crewman on the Heart of Wind

  18. #18
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    I hhave a lovely ultra specific invisible wall to add. In fleshmakers(necro 4) teh air elementals at the end always show as blocked to ranged spells on other platforms despite clear line of sight, the fact that traditional ranged attacks work, and that one can jump across these gaps. Sounds like something that should be fixed to me.

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