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Thread: Real Crafting

  1. #41
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    Since you want to keep bringing up the history and me being wrong ill give you a brief history of crafting. Humans: in order to make magical weapons you had to have a high level wizard with the permenancy spell. Elves depending on race mostly the same except moon elves which used the rays of the moon. Drow: radiation from the undark. Dwarfs: hrmmm odd no casters for dwarfs wonder how they made the majority of the magical weapons used by humans. take a guess they crafted it.

  2. #42
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    First of all I feel that DDO has way too much crafting incorporated into it already. You have Canith, Greensteel, Red Fens, Lordsmarch, the stone of change, and epic. Also at certain times of the year you have Mabar, Crystal Cove, and the Ice games. It is becoming more of a pain to keep track of the multitude of ingredients needed than to do the crafting its self. Please no more it is becoming where Str can no longer be a dump stat just so you can transport the 5,000lb bag of ingredients around.

    Second I personally have never been a fan of crafting in any MMO. I would much rather spend my time running quest than sitting around banging out crafted items.
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  3. #43
    Community Member dkyle's Avatar
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    Quote Originally Posted by Stroman View Post
    Since you want to keep bringing up the history and me being wrong ill give you a brief history of crafting. Humans: in order to make magical weapons you had to have a high level wizard with the permenancy spell. Elves depending on race mostly the same except moon elves which used the rays of the moon. Drow: radiation from the undark.
    Those sound a awful lot like "Enchanting", which according to you, is not crafting. Also, in 3.5, enchanting is not based on race. All weapon enchantments are done by spellcasters (or Artificers).

    Dwarfs: hrmmm odd no casters for dwarfs wonder how they made the majority of the magical weapons used by humans. take a guess they crafted it.
    Noone's denying that, within the world, someone has to mine the ore, smelt the iron, and forge the blades. It's just that why would an adventurer do that? How many times have you done it in PnP? And not just a minute on "I roll Craft: Weaponsmith to see if I make a blade", a significant adventure, taking up significant play time?

    The issue isn't what NPCs are doing behind the scenes. It's what PCs spend their time on. And your vision "crafting" weapons, out of found ore, does not sound remotely fun. Leave that drudgery to the NPC shlubs.

  4. #44
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    Quote Originally Posted by Stroman View Post
    Since you want to keep bringing up the history and me being wrong ill give you a brief history of crafting. Humans: in order to make magical weapons you had to have a high level wizard with the permenancy spell. Elves depending on race mostly the same except moon elves which used the rays of the moon. Drow: radiation from the undark. Dwarfs: hrmmm odd no casters for dwarfs wonder how they made the majority of the magical weapons used by humans. take a guess they crafted it.
    The elf,dwarf and drow crafting wasnt available to players unless you made it so yourself it was just story driven and moon elves were a FR thing not greyhawk the original dnd world.


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  5. #45
    Community Member Gorbadoc's Avatar
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    Quote Originally Posted by Uska View Post
    ...and moon elves were a FR thing not greyhawk the original dnd world.
    Moon elves are French? I should have guessed!

  6. #46
    Community Member MartinusWyllt's Avatar
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    Quote Originally Posted by Gorbadoc View Post
    Moon elves are French? I should have guessed!
    Makes a lot of stuff make sense now.

  7. #47
    Community Member Aaxeyu's Avatar
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    Alright, so if it's not like WoW crafting, then it's not really crafting?
    In that case I am very glad that we don't have crafting in this game.

  8. #48
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    Quote Originally Posted by Gorbadoc View Post
    Moon elves are French? I should have guessed!
    your funny I like you well normaly I call the moonies home the better they were forgotten realms.


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  9. #49
    Community Member crimsonrazac's Avatar
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    Quote Originally Posted by justhavinfun View Post
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    First of all I feel that DDO has way too much crafting incorporated into it already. You have Canith, Greensteel, Red Fens, Lordsmarch, the stone of change, and epic. Also at certain times of the year you have Mabar, Crystal Cove, and the Ice games. It is becoming more of a pain to keep track of the multitude of ingredients needed than to do the crafting its self. Please no more it is becoming where Str can no longer be a dump stat just so you can transport the 5,000lb bag of ingredients around.

    Second I personally have never been a fan of crafting in any MMO. I would much rather spend my time running quest than sitting around banging out crafted items.
    Ingredient bags and collectible bags are weightless in u 12!!

    What way are you wanting to incorporate your proposed "real crafting"? what would be the gains from it? I could get behind it if it allowed you to create a blank weapon with an increased critical threat range, higher base damage, dr bypassing metal type, or a increased crit multiplier. I'm not saying all at the same time but say 2 potentially
    Last edited by crimsonrazac; 11-08-2011 at 01:21 PM.
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  10. #50
    The Mad Multiclasser Failedlegend's Avatar
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    Quote Originally Posted by Targonis View Post
    In a way, the game has a lot of what the OP was asking for, except the ability to create the BASE items used in Cannith crafting. Before that though, all of the current systems need to be folded into the Cannith crafting system, from the base idea of the Stone of Change, to "Shroud Crafting", and so on. Unify all of the systems so it isn't a big mess of different mechanics needed for this and that.

    Once all of the different systems are unified(and there is nothing wrong with making Shroud crafting be specific to creating the shards, but then allowing those shards to be used in Cannith crafting IMO).
    I definately /sign merging all the crafting systems....one trhign to add though using cannith crafting you should be able to put any appicable effect (ie. putting flaming on a non-weapon makes no sense so its not applicable) on any equipment to make it unqiue compared to other loot
    Quote Originally Posted by Cordovan
    There is little value in getting into an edition debate; as with anything, we create what we believe works best for DDO.

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