Originally Posted by
Targonis
Out on Korthos, there is a system where people who have been through the Korthos storyline are in a different version than the "snowy side" of Korthos. This idea could be used throughout the game, where areas like the harbor could be changed based on if the character has completed certain adventure series. The system for allowing players to choose if they want to go to a certain area in a different event line could be put in place, or you decide if you want to just move the character forward, closing the book on the older adventures in that area could be either easy or difficult depending on how DDO is coded. It could also be limited in scope to some places like the waterworks.
With the waterworks being mentioned, if the character completes the waterworks quest series, why not CHANGE how waterworks looks, new adventures for those level 10 and up, and perhaps even make it a larger adventure area? Even the entire harbor could get a facelift for those who have completed various adventures, with "key" quests that trigger the shift.
Or make it so those who have completed a quest on elite now have access to a storyline progression that those who did it only on solo/casual/normal/hard would not? What would happen if you have done everything, advanced the area, but you never went on a given quest, could that quest you never went on have allowed an evil to grow and become more dangerous? The dungeon could be the same, but with more powerful enemies in the new version, and since you made the mistake of not ridding the city of that menace early, you don't even get more favor for FINALLY cleansing it on the new higher difficulty in the updated version of the area. Stealthy repossession for example might be one that characters would be able to re-visit, but this time it wouldn't be the same goals(not so stealthy attack is the goal this time).
All of this would make for a game that feels more dynamic, where the player can decide to advance the storyline for an older area, and where things can move forward. What would happen if you just ignore the problems in the harbor after you arrive in Stormreach? Invasion could really do some crazy things if the character did not help to stop it. Keeping multiple versions around based on if the character did something or not would make the game really feel like it is different based on the actions of the characters as well, so old harbor would still be there as well as the new, and only character and player choice would decide which content that character would get access to.
What do you think(other than this post being too long)?