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  1. #1
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    Default Missing Bonus to Hit

    Hi normally I would have a +11 bonus to hit but for some reason lately it has been dropping to +6 my equipment is repaired, no debuffs that I can see, I stood in the inn for a while and persists through re-logging but I can't figure out what is causing it or how to get rid of it. At some point my bonus to hit will return to normal on it's own but I have no idea what's going on with it or how to see it. Any help would be appreciated Thank You.

  2. #2
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    Hi, are you using Power Attack perhaps? That will give u -5 to attack bonus when active. Same for Combat Expertise.
    Taking the Power Attack enhancements line will increase this trade off, available for a warforged or a half orc.

  3. #3
    Community Member TheDearLeader's Avatar
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    How do you know your to-hit is lower? You're looking at your inventory page? Your character sheet? Your die rolls mid-combat?

    It's probably just you seeing only a certain part of what is a full attack chain.

    Read up on the various character Attack Sequences. I'm guessing that's all you're seeing.

    Unless you're a monk using handwraps. Then all bets are off.

  4. #4
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    nope don't use power attack. I see it in the inventory details plus I start missing like crazy.

  5. #5
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    Quote Originally Posted by medwardl View Post
    Hi normally I would have a +11 bonus to hit but for some reason lately it has been dropping to +6 my equipment is repaired, no debuffs that I can see, I stood in the inn for a while and persists through re-logging but I can't figure out what is causing it
    Check if you're walking around when you open inventory.

  6. #6
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    na I'm standing still.

  7. #7
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    Actually i heard there are certain effects that you can't see without changing some settings I'm not sure if this might be part of that.

  8. #8
    Community Member TheDearLeader's Avatar
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    Or it can be part of your Attack Sequence, like I told you in the third post... the Inventory Page's to-hit changes because it doesn't always start at the beginning, or end, of your sequence. It's unreliable for measuring maximum/minimum to-hit.

    Let me give you an example. My level 20 Falchion Kensei, no buffs. His attack sequence according to that page is +20/+20/+25/+30, okay? Okay.

    (Combat): You attack Training Dummy. You roll a 12 (+46): you hit!
    (Combat): You attack Training Dummy. You roll a 4 (+46): you hit!
    (Combat): You attack Training Dummy. You roll a 10 (+51): you hit!
    (Combat): You attack Training Dummy. You roll a 1 : you miss!
    (Combat): You attack Training Dummy. You roll a 7 (+46): you hit!
    (Combat): You attack Training Dummy. You roll a 12 (+46): you hit!
    (Combat): You attack Training Dummy. You roll a 12 (+46): you hit!
    (Combat): You attack Training Dummy. You roll a 19 (+51): you hit!
    (Combat): You attack Training Dummy. You roll a 13 (+56): you hit!
    (Combat): You attack Training Dummy. You roll a 3 (+46): you hit!
    (Combat): You attack Training Dummy. You roll a 2 (+46): you hit!
    (Combat): You attack Training Dummy. You roll a 9 (+51): you hit!

    Stood still, didn't move, didn't change buffs. Those swings are in order. Notice that the +## to-hit changes in a regular pattern? That's exactly what you're seeing.

    My Inventory Sheet showed +51 to-hit throughout this exercise. Notice that doesn't take the +46 *OR* +56 into account - which is probably exactly what you're experiencing.
    Last edited by TheDearLeader; 11-06-2011 at 04:57 PM.

  9. #9
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    I was also told it might have something to do with me dual wielding bastard swords, but i understand what your saying and it does look like that could be the issue.

  10. #10
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    Quote Originally Posted by medwardl View Post
    I was also told it might have something to do with me dual wielding bastard swords, but i understand what your saying and it does look like that could be the issue.
    Copy paste from DDO wiki (http://ddowiki.com/page/How_to_Hit_Things):


    Two Weapon Fighting, known more generally as "dual-wielding" outside DDO. If you wield two full-sized one-handed weapons without the benefit of any Two Weapon Fighting feats, you suffer steep attack penalties of -6 to every attack made with your main hand and -10 to every attack made with your off-hand. These penalties are one of the two biggest reasons new players have difficulty hitting things. There are two ways to reduce these penalties, and even though these methods can be (and usually are) used together, the penalties almost never disappear completely.

    If you have the Two Weapon Fighting feat, you effectively gain +2 to the main hand and +6 to the off-hand.

    If your off-hand weapon is light, or you have the Oversized Two Weapon Fighting feat, (or both,) you effectively gain a +2 to each hand.

    Notice that even if you have both these benefits — and you should if you're serious about dual-wielding — you still have a net -2 to both hands. Only Rangers who reach tier II or III of the Tempest Prestige Enhancement can reduce the penalty further.

    There is a -4 attack penalty if you are not proficient with your weapon. If you are dual-wielding and you're not proficient with either weapon, those two -4s stack with each other as well as all the usual penalties for dual-wielding.

    If you are not proficient with your armor, you suffer its Armor Check Penalty to your attack rolls. This might be anywhere from 0 to -7 depending on how heavy your armor is, whether it's magical, and whether you have any racial or class Enhancements that reduce ACPs.

    Likewise, if you are not proficient with your shield, you suffer its Armor Check Penalty to your attack rolls. This is generally only -1 or -2, except for tower shields. Those have ACPs around -10. (Yes, "minus ten". That's not a typo.)

    And while we're on the subject of tower shields: you suffer a -2 attack penalty just for holding one. This happens whether you're proficient or not (and remember, if you're not proficient, you take that penalty too).

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