Originally Posted by
HarveyMilk
Here's one simple solution: Keep the decay, but make every 5th level safe, sort of like on Who Wants to Be a Millionaire, go ahead and try to answer the question, because if you lose now, you'd walk away with how much you've already banked.
So every 5th level is a plateau level, once you reach it, you will not go down. You're safe. You've achieved it (grats).
Now, if you want to focus on it, your guild could become more active, and work hard to get to the next plateau. Of course, as someone else suggested, there should be some point where this stops, to give the highest echelons of guild renown the competitive edge it demands... maybe the highest guild level should be 99 instead of 100? Make the level 99 award something AWESOME, something guild characters can wear to show off how uber they are, perhaps?
With focused effort, every guild should be able to work HARD to get to lvl 95. Higher than that may just be unattainable. And that's just fine, the highest echelons shouldn't be accessible to anyone but the most dedicated.
But the lower echalons (everything up to 95 I say here, but really any threshold is fine, as long as it's not too low) should be absolutely reachable for guilds willing to put the hard work in. And taking breaks from the game, due to the myriad of reasons that normal people would take a break from a computer game, shouldn't make or break a guild's renown.
PS- I am in the OP's guild and it is a wonderful sort of mix of people that highlights how DDO's player skill-over-grinded-out-gear gameplay makes it one of, if not the, best MMO's out today. Things like guild renown should be structured in a way that encourages team-work and organization, but doesn't punish when people have to take breaks from the game.