
Originally Posted by
wax_on_wax_off
Adjusted Spell List:
1st (4): Jump, Nightshield, Hypnotism, Protection from Evil
2nd (4): Blur, Knock, Resist Energy, Web
3rd (4): Haste, Displacement, Deep Slumber, Protection from Energy
4th (4): Solid Fog, Crushing Despair, Ice Storm, Dimension Door
5th (4): Ball Lightning, Eladar's Electric Surge, Niac's Biting Cold, Cloudkill
6th (3): Chain Lightning, Reconstruct (?), Disintegrate
7th (3): Finger of Death, Waves of Exhaustion, Otto's Dancing Ball
8th (3): Otto's Irrestible Dance, Greater Shout, Symbol of Death
9th (3): Energy Drain, Wail of the Banshee, Meteor Swarm
Spell swapped out: Cyclonic Blast, Symbol of Persuasion, Circle of Death, Mass Protection from Elements, Fireshield, Power Word: Kill, Mass Hold Monster, Rage (!),
Ideas behind some spell choices:
Meteor Swarm: With eardweller should be decent DPS vs liches along with disintegrate and situational otherwise. Dancing Ball is the stand in for MHM.
Protection from Energy: for tanking shadows in part 2 of ToD (and as a general stand in if scrolling (mass) prot from elements isn't desired).
Deep Slumber: Energy Drain/Symbol of Death + Deep Slumber should be a fine way to disable mobs when killing them isn't desired (part 3 of ToD for instance).
Greater Shout: This might only be if I see it (and shout) added to the air savant spell list soon (tm), polar ray otherwise.
I'm still up in the air about whether to change to ... humm. Might wait until U12 drops to get a feel for the new content before making a decision. What do you think of this line up? Really makes me wonder about cold enhancements and whether it would be as good an option to go force instead. Niacs Biting Cold is about the only thing holding me back on that front.