Originally Posted by
wolfy42
Yeah, 7 levels are arti makes alot of sense. It also lets me get flame turret...and crossbow damage II. Main problem I see is just 1 more arti level nabs me a bonus feat at that point...so it's hard not to take 8. I agree that having haste boost from fighter would be nice...but unless I'm taking quick draw as well....I don't think it'll matter that much.
I'm pretty sure there is no deep wood sniper II in up 12....and no clue if it'll be coming out soon after that....but your right...just for the chance of getting it I should probably plan on 12 ranger levels.
So that basically drops the choices down to if I want 6, 7 or 8 artificer levels...and if there is any other class I can add in up to 2 level that will make it worth losing the artificer levels instead. Level 7 and 8 are full AB progression levels so I don't lose a BAB point by taking them, and I get a bonus feat as well at 8....so that minimizes the bonus I'd get from other classes as well.
I'm not 100% sure on this...but I think a damage action boost will increase damage more then a haste boost due to reloading time on repeating xbows...not to mention the use of fusalage. So I'm not sure if there is as much need for haste boosts on this character.
As a side note I'm totally not planning on waiting till level 19 or so to get improved precise shot. I'll probably take the feats early on, and then switch them out when I am about to get them for free.
If I am going to be switching between bows/xbows (to use fusalage and manyshot) I'll probably need quick draw anyway....but still not sure if it's worth getting haste boosts for that.
Level 9 arti really only gives 1 spell...and drops a BAB in the process. The spell is nice though (+15% haste boost)....but it can be gotten through equipment or potions fairly well anyway.
So yeah, I think 8 arti/12 ranger is the way to go. I can focus all my favorite enemies towards late mid to end game content since I won't get them till then anyway.
I'm not sure how much actual extra damage I get for my xbow attacks with this setup though when looking at it objectively. In fact, the bard build still may add more damage over all. You get 2 extra damage from Ram's......and bonus favored enemy damage...but thats it. The deepwood bonuses would need to be fairly large to make it worthwhile. Bards though add 6 damage towards everything (not to mention 5 attack) and have tons of other nice buffs to go along with it (haste, good hope, displacement etc).
I already have a arti/bard though....so thats not really specializing any more in ranged damage......it might be the best setup I can get though now that I'm looking at it a bit more carefully. The only advantage ranger gets is a ton more feats are freed up, and bonus damage vs favored enemies (think it's 9). So vs favored enemies the ranger gets an extra 6 damage...but versus everything else it looses 6.