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  1. #1
    Community Member Zion_Halcyon's Avatar
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    Apr 2010
    Posts
    286

    Default Planning out my 36 Point Monk - Thoughts?

    Anyway, I've decided when I hit 20 on my Pali, I'm going to TR it into a Dark Monk. This is going to be my first monk, and I want to get people's thoughts.

    Code:
    Character Plan by DDO Character Planner Version 03.11.02
    DDO Character Planner Home Page
    Level 20 Lawful Good Half-Elf Female
    (20 Monk) 
    Hit Points: 334
    Spell Points: 0 
    BAB: 15\15\20\25\25
    Fortitude: 19
    Reflex: 19
    Will: 18
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (36 Point)       (Level 1)          (Level 20)           (Level 20)
    Strength             16                 23                   24
    Dexterity            16                 18                   18
    Constitution         16                 18                   18
    Intelligence          8                  8                    8
    Wisdom               14                 16                   16
    Charisma              8                  8                    8
    Tomes Used
    +1 Tome of Dexterity used at level 8
    +2 Tome of Strength used at level 13
    +2 Tome of Dexterity used at level 13
    +2 Tome of Constitution used at level 13
    +2 Tome of Wisdom used at level 13
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 20)          (Level 20)
    Balance               7                 27                   33
    Bluff                -1                 -1                    0
    Concentration         7                 27                   40
    Diplomacy            -1                 -1                    0
    Disable Device       n/a               n/a                    n/a
    Haggle               -1                 -1                    0
    Heal                  2                  3                    4
    Hide                  3                  4                    9
    Intimidate           -1                 -1                    0
    Jump                  7                 30                   33
    Listen                2                  3                    4
    Move Silently         3                  4                    5
    Open Lock             n/a               n/a                   n/a
    Perform              n/a               n/a                    n/a
    Repair               -1                 -1                    0
    Search               -1                 -1                    0
    Spot                  2                  3                    4
    Swim                  3                  7                    8
    Tumble                n/a               n/a                   n/a
    Use Magic Device     n/a               n/a                    n/a
    
    {\b {\ul Notable Equipment }} \par Epic Spiked Turban \par Epic Grim's Bracelet \par Epic Cloak of Night \par Epic Dusk Heart \par Belt of Thoughtful Rememberance \par Supreme Tyrant Green Steel Weave Gloves of Mineral \par Bracelet of Thaarak \par Dragontouched Vestments \par Thamor's Ring \par Rahkir's Ring \par Tharne's Goggles \par Dustless Boots \par  \par Level 1 (Monk)
    Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Barbarian
    Feat: (Past Life) Past Life: Paladin
    Feat: (Past Life) Past Life: Rogue
    Feat: (Selected) Stunning Fist
    Feat: (Monk Bonus) Two Weapon Fighting
    Enhancement: Improved Balance I
    Enhancement: Improved Jump I
    Enhancement: Improved Tumble I
    
    Level 2 (Monk)
    Feat: (Monk Bonus) Toughness
    Enhancement: Human Improved Recovery I
    Enhancement: Way of the Patient Tortoise I
    Enhancement: Void Strike I
    
    Level 3 (Monk)
    Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness
    Feat: (Selected) Power Attack
    Enhancement: Monk Improved Recovery I
    Enhancement: Racial Toughness I
    
    Level 4 (Monk)
    Enhancement: Static Charge
    Enhancement: Improved Jump II
    Enhancement: Improved Tumble II
    
    Level 5 (Monk)
    Enhancement: Human Adaptability Strength I
    Enhancement: Way of the Patient Tortoise II
    Enhancement: Porous Soul
    
    Level 6 (Monk)
    Feat: (Monk Bonus) Dodge
    Feat: (Selected) Past Life: Sneak of Shadows
    Enhancement: Monk Ninja Spy I
    
    Level 7 (Monk)
    Enhancement: Adept of Wind
    Enhancement: Adept of Rock
    
    Level 8 (Monk)
    Enhancement: Adept of Flame
    Enhancement: Adept of Rain
    
    Level 9 (Monk)
    Feat: (Selected) Improved Two Weapon Fighting
    Enhancement: Void Strike II
    Enhancement: Unbalancing Strike
    
    Level 10 (Monk)
    Enhancement: All-Consuming Flame
    Enhancement: Winter's Touch
    
    Level 11 (Monk)
    Enhancement: Touch of Death
    
    Level 12 (Monk)
    Feat: (Selected) Toughness
    Enhancement: Monk Ninja Spy II
    Enhancement: Master of Thunder
    
    Level 13 (Monk)
    Enhancement: Master of Stone
    
    Level 14 (Monk)
    Enhancement: Master of Bonfires
    
    Level 15 (Monk)
    Feat: (Selected) Greater Two Weapon Fighting
    Enhancement: Void Strike III
    Enhancement: Master of the Sea
    
    Level 16 (Monk)
    Enhancement: Human Improved Recovery II
    
    Level 17 (Monk)
    Enhancement: Racial Toughness II
    
    Level 18 (Monk)
    Feat: (Selected) Diehard
    Enhancement: Grandmaster of Storms
    
    Level 19 (Monk)
    Enhancement: Void Strike IV
    
    Level 20 (Monk)
    Enhancement: Monk Serenity
    Enhancement: Monk Improved Recovery II


    Thats the list. Also have listed potentially planned end gear.

    So have at it. Thoughts?

  2. #2
    Community Member Adrian99's Avatar
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    Sep 2009
    Posts
    259

    Default

    At level 12, take IC: Bludgeon instead of 2nd toughness.
    At level 18, take Improved Sunder instead of Diehard.
    Else, it looks good to me.
    On Thelanis: Survo ... Wattr ... Tigerpalm ... Cranefist ... Hobbson ... Grayed ... Shadowstance ... Smashcut

  3. #3
    Community Member goodspeed's Avatar
    Join Date
    Mar 2010
    Posts
    3,479

    Default

    Barbarian is nice. Gives you the extra hp from the class toughness and can even stack on an extra 2 dr. Though since you already have the wis for it, ever consider the cleric dili? Being able to retreat and whip a cure critical wand at 7, whip a heal scroll at 14, have access to cleric buffs that stack an additional +2 luck to attacks saves dmg and skill checks for 1.5 minutes?

    Add all that into the versatility of the human part of a helf and you got the buffs/heals plus the abilities of a dark monk. It's a nice combination. You can even raise dead at 14 once you take the 3rd tier of the cleric dili.

    Also concur with the top. Diehard really doesn't do ya alot of good later on. Improved sunder however will help you greatly, as well as your other party members. And IC bludgeon is just so you can slam into em even harder and drop em before they have a chance to take what that extra toughness could give.
    Last edited by goodspeed; 11-04-2011 at 04:40 PM.
    Through avarice, evil smiles; through insanity, it sings.

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