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  1. #1
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    Default 12 Ftr 6 Rgr 2 Rogue Help Please

    Hello all, New DDO player attempting my first multi class build.

    My main goal is for a twf dps with the ability to take care of traps. Melee priority, will use the bow to pull or ranged if needed only. I will be playing along side a friend who is doing a FVS/Rogue build, she will be handling Heals and Unlocks as well as adding dps. I am on a F2P account for now, i have purchased 32pt builds and am planning on buying the +2 supreme tome at 7.

    I would like it to be viable in epics or pug groups once i get up there, but i dont expect it to be king of the hill. Just a fun slightly versatile character to duo with, and occasionally solo.

    I have no idea on the enhancements so if anyone can offer suggestions there i would be very grateful, I think i have UMD Search and Disable high enough, but again i am not positive i haven't taken a character past 6 myself yet.


    Code:
    Character Plan by DDO Character Planner Version 03.11.02
    DDO Character Planner Home Page
    
    Dazedn Confused
    Level 20 True Neutral Human Male
    (12 Fighter \ 2 Rogue \ 6 Ranger) 
    Hit Points: 326
    Spell Points: 65 
    BAB: 19\19\24\29\29
    Fortitude: 16
    Reflex: 15
    Will: 7
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             16                    23
    Dexterity            15                    17
    Constitution         15                    17
    Intelligence         10                    12
    Wisdom               10                    12
    Charisma             10                    12
    
    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               6                    10
    Bluff                 0                     1
    Concentration         2                     7
    Diplomacy             0                     1
    Disable Device        4                    23
    Haggle                0                     1
    Heal                  0                     1
    Hide                  4                     5
    Intimidate            0                     1
    Jump                  5                     8
    Listen                4                     5
    Move Silently         6                     7
    Open Lock             6                     7
    Perform               n/a                   n/a
    Repair                0                     1
    Search                4                    23
    Spot                  2                     5
    Swim                  3                     6
    Tumble                4                     5
    Use Magic Device      4                    21
    
    Level 1 (Rogue)
    Feat: (Selected) Dodge
    Feat: (Human Bonus) Toughness
    
    
    Level 2 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Undead
    
    
    Level 3 (Ranger)
    Feat: (Selected) Mobility
    
    
    Level 4 (Ranger)
    
    
    Level 5 (Ranger)
    
    
    Level 6 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Evil Outsider
    Feat: (Selected) Spring Attack
    
    
    Level 7 (Ranger)
    
    
    Level 8 (Fighter)
    Feat: (Fighter Bonus) Exotic Weapon Proficiency: Khopesh
    
    
    Level 9 (Fighter)
    Feat: (Fighter Bonus) Oversized Two Weapon Fighting
    Feat: (Selected) Toughness
    
    
    Level 10 (Fighter)
    
    
    Level 11 (Fighter)
    Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
    
    
    Level 12 (Fighter)
    Feat: (Selected) Extend Spell
    
    
    Level 13 (Fighter)
    Feat: (Fighter Bonus) Greater Two Weapon Fighting
    
    
    Level 14 (Fighter)
    
    
    Level 15 (Fighter)
    Feat: (Fighter Bonus) Point Blank Shot
    Feat: (Selected) Toughness
    
    
    Level 16 (Fighter)
    
    
    Level 17 (Fighter)
    Feat: (Fighter Bonus) Power Attack
    
    
    Level 18 (Fighter)
    
    
    Level 19 (Fighter)
    Feat: (Fighter Bonus) Cleave
    
    
    Level 20 (Rogue)

  2. #2
    Community Member JeffreyGator's Avatar
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    Default

    I would reccomend not splitting thief skills between 2 toons.

    Monk2 FVS18 will work better for your friend than rogue. or pure FVS even.

    I think that you need to reorder your classes a bunch probably.

    rogue at 1st and then 8th probably (waiting until 20 for evasion will suck)

    get Kensai early, for getting your skills up you probably want to be alternating rgr and ftr for quite some time - problem is that you get rgr

    I would also drop cha and wis two points each to get 16s in dex and con.


    And a variety of other multiclassed toons without vowels thnk/r/s/rbll/sgmp

  3. #3
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    She has a 20 cleric and a 20 fvs, and although she hasnt played the game in several years until she talked me into trying it, she is aware a monk splash is more typical, She is interested in playing a FVS with a rogue splash, neither of us can get umd open lock and search/disable device on one character in our builds so thats why we opted to split them.

    The rogue levels were to max skills not evasion, I am fairly sure that the ranger mix with decent umd wands, potions and fvs heals should be more then enough to keep me up when duoing and in groups ill just take care to use my head and not absorb needless damage.

    I left dex at 15 because getting the +2 tome at 7 gives me all the dex i need for feats, why spend the extra point in it?

    Why do i want to alternate figher and ranger levels? doesnt that just push off pretty much all damaging abilites to end game?

  4. #4
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    How about this instead?

    Code:
    Character Plan by DDO Character Planner Version 03.11.02
    DDO Character Planner Home Page
    
    Dazed v5 
    Level 20 True Neutral Human Male
    (12 Fighter \ 2 Rogue \ 6 Ranger) 
    Hit Points: 384
    Spell Points: 50 
    BAB: 19\19\24\29\29
    Fortitude: 17
    Reflex: 15
    Will: 6
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             16                    27
    Dexterity            15                    17
    Constitution         15                    18
    Intelligence         14                    16
    Wisdom                8                    10
    Charisma              8                    10
    
    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               6                    14
    Bluff                -1                     2
    Concentration         2                     6
    Diplomacy            -1                     2
    Disable Device        6                    26
    Haggle                3                     4
    Heal                 -1                     0
    Hide                  6                     7
    Intimidate           -1                     2
    Jump                  7                    17
    Listen               -1                     0
    Move Silently         2                     3
    Open Lock             6                    14
    Perform              n/a                    n/a
    Repair                2                     3
    Search                6                    26
    Spot                  3                    11
    Swim                  7                    12
    Tumble                6                     7
    Use Magic Device      3                    23
    
    Level 1 (Rogue)
    Feat: (Selected) Dodge
    Feat: (Human Bonus) Toughness
    
    
    Level 2 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Undead
    
    
    Level 3 (Ranger)
    Feat: (Selected) Mobility
    
    
    Level 4 (Ranger)
    
    
    Level 5 (Ranger)
    
    
    Level 6 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Giant
    Feat: (Selected) Spring Attack
    
    
    Level 7 (Ranger)
    
    
    Level 8 (Rogue)
    
    
    Level 9 (Fighter)
    Feat: (Selected) Exotic Weapon Proficiency: Khopesh
    Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
    
    
    Level 10 (Fighter)
    Feat: (Fighter Bonus) Oversized Two Weapon Fighting
    
    
    Level 11 (Fighter)
    
    
    Level 12 (Fighter)
    Feat: (Fighter Bonus) Greater Two Weapon Fighting
    Feat: (Selected) Weapon Focus: Slashing Weapons
    
    
    Level 13 (Fighter)
    
    
    Level 14 (Fighter)
    Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons
    
    
    Level 15 (Fighter)
    Feat: (Selected) Toughness
    
    
    Level 16 (Fighter)
    Feat: (Fighter Bonus) Greater Weapon Focus: Slashing Weapons
    
    
    Level 17 (Fighter)
    
    
    Level 18 (Fighter)
    Feat: (Selected) Extend Spell
    Feat: (Fighter Bonus) Power Attack
    
    
    Level 19 (Fighter)
    
    
    Level 20 (Fighter)
    Feat: (Fighter Bonus) Greater Weapon Specialization: Slashing Weapons
    Enhancement: Fighter Attack Boost I
    Enhancement: Fighter Attack Boost II
    Enhancement: Fighter Extra Action Boost I
    Enhancement: Fighter Haste Boost I
    Enhancement: Fighter Haste Boost II
    Enhancement: Fighter Haste Boost III
    Enhancement: Fighter Haste Boost IV
    Enhancement: Ranger Sprint Boost I
    Enhancement: Kensei Khopesh Mastery I
    Enhancement: Kensei Khopesh Mastery II
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Fighter Critical Accuracy II
    Enhancement: Fighter Kensei I
    Enhancement: Fighter Kensei II
    Enhancement: Fighter Khopesh Specialization I
    Enhancement: Human Adaptability Constitution I
    Enhancement: Human Greater Adaptability Strength I
    Enhancement: Human Improved Recovery I
    Enhancement: Human Improved Recovery II
    Enhancement: Human Improved Recovery III
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Racial Toughness III
    Enhancement: Ranger Favored Attack I
    Enhancement: Ranger Favored Damage I
    Enhancement: Ranger Favored Damage II
    Enhancement: Ranger Tempest I
    Enhancement: Rogue Sneak Attack Accuracy I
    Enhancement: Fighter Strength I
    Enhancement: Fighter Strength II
    Enhancement: Fighter Strength III
    Enhancement: Fighter Toughness I
    Enhancement: Fighter Toughness II
    Enhancement: Fighter Toughness III

  5. #5
    Community Member JeffreyGator's Avatar
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    The benefit of swapping rgr levels later is that rgr levels have more skillpoints and so it will be easier to keep more skills at a higher level especially since search is a class skill for rangers.

    You can let some rog skills lag and pump extra points into them during the rog level at 8 as well.

    even if your last rgr level was 15 you could get most things that you need by then and should have a better set of end skills I think.

    You would probably want to take improved twf as soon as you could though and right before taking the rgr level swap it with OTWF probably so that it isn't wasted.


    And a variety of other multiclassed toons without vowels thnk/r/s/rbll/sgmp

  6. #6
    Build Constructionist unbongwah's Avatar
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    Here's an updated version of an old build of mine. Because of the nerf to Tempest I, it actually back-loads the pre-reqs so it can take other feats sooner - namely the Passage DMs and khopesh prof. It's a bit of a themed novelty build, but Expeditious Retreat is always welcome, IMHO, and Dimension Door is occasionally quite handy.

    Enhs can be tweaked; you could, e.g., give up some HPs and/or STR for more heal amp or Versatility.

    Code:
    Character Plan by DDO Character Planner Version 03.11.02
    DDO Character Planner Home Page
    
    Level 20 True Neutral Human Male
    (12 Fighter \ 2 Rogue \ 6 Ranger) 
    Hit Points: 362
    Spell Points: 50 
    BAB: 19\19\24\29\29
    Fortitude: 17
    Reflex: 15
    Will: 6
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             16                    27
    Dexterity            15                    17
    Constitution         15                    18
    Intelligence         14                    16
    Wisdom                8                    10
    Charisma              8                    10
    
    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               6                    16
    Bluff                -1                     2
    Concentration         2                     6
    Diplomacy            -1                     2
    Disable Device        6                    26
    Haggle                3                     4
    Heal                 -1                     0
    Hide                  6                     7
    Intimidate           -1                     2
    Jump                  7                    18
    Listen               -1                     0
    Move Silently         2                     3
    Open Lock             6                    14
    Perform              n/a                    n/a
    Repair                2                     3
    Search                6                    26
    Spot                  3                    11
    Swim                  7                    12
    Tumble                6                     7
    Use Magic Device      3                    23
    
    Level 1 (Rogue)
    Skill: Balance (+4)
    Skill: Disable Device (+4)
    Skill: Haggle (+4)
    Skill: Hide (+4)
    Skill: Jump (+4)
    Skill: Open Lock (+4)
    Skill: Search (+4)
    Skill: Spot (+4)
    Skill: Swim (+4)
    Skill: Tumble (+4)
    Skill: Use Magic Device (+4)
    Feat: (Selected) Least Dragonmark of Passage
    Feat: (Human Bonus) Toughness
    
    
    Level 2 (Ranger)
    Skill: Disable Device (+1)
    Skill: Jump (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Feat: (Favored Enemy) Favored Enemy: Undead (swap for Evil Outsider later)
    
    
    Level 3 (Ranger)
    Skill: Disable Device (+1)
    Skill: Jump (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Exotic Weapon Proficiency: Khopesh
    
    
    Level 4 (Ranger)
    Ability Raise: STR
    Skill: Disable Device (+1)
    Skill: Jump (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 5 (Ranger)
    Skill: Disable Device (+1)
    Skill: Jump (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 6 (Ranger)
    Skill: Disable Device (+1)
    Skill: Jump (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Feat: (Favored Enemy) Favored Enemy: Giant (or Construct)
    Feat: (Selected) Lesser Dragonmark of Passage
    
    
    Level 7 (Ranger)
    Skill: Disable Device (+1)
    Skill: Jump (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 8 (Rogue)
    Ability Raise: STR
    Skill: Balance (+7)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 9 (Fighter)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Feat: (Fighter Bonus) Dodge
    Feat: (Selected) Improved Critical: Slashing Weapons
    
    
    Level 10 (Fighter)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
    
    
    Level 11 (Fighter)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 12 (Fighter)
    Ability Raise: STR
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Greater Two Weapon Fighting
    Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons
    
    
    Level 13 (Fighter)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 14 (Fighter)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Feat: (Fighter Bonus) Mobility
    
    
    Level 15 (Fighter)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Power Attack
    
    
    Level 16 (Fighter)
    Ability Raise: STR
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Feat: (Fighter Bonus) Spring Attack
    
    
    Level 17 (Fighter)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 18 (Fighter)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Feat: (Fighter Bonus) Improved Sunder
    Feat: (Selected) Quick Draw
    
    
    Level 19 (Fighter)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 20 (Fighter)
    Ability Raise: STR
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Feat: (Fighter Bonus) Greater Weapon Specialization: Slashing Weapons
    Enhancement: Fighter Attack Boost I
    Enhancement: Fighter Attack Boost II
    Enhancement: Fighter Extra Action Boost I
    Enhancement: Fighter Haste Boost I
    Enhancement: Fighter Haste Boost II
    Enhancement: Fighter Haste Boost III
    Enhancement: Fighter Haste Boost IV
    Enhancement: Kensei Khopesh Mastery I
    Enhancement: Kensei Khopesh Mastery II
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Fighter Critical Accuracy II
    Enhancement: Fighter Kensei I
    Enhancement: Fighter Kensei II
    Enhancement: Fighter Khopesh Specialization I
    Enhancement: Human Adaptability Constitution I
    Enhancement: Human Greater Adaptability Strength I
    Enhancement: Human Improved Recovery I
    Enhancement: Human Improved Recovery II
    Enhancement: Human Versatility I
    Enhancement: Human Versatility II
    Enhancement: Human Versatility III
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Racial Toughness III
    Enhancement: Ranger Favored Attack I
    Enhancement: Ranger Favored Damage I
    Enhancement: Ranger Favored Damage II
    Enhancement: Ranger Tempest I
    Enhancement: Rogue Sneak Attack Training I
    Enhancement: Fighter Strength I
    Enhancement: Fighter Strength II
    Enhancement: Fighter Strength III
    Enhancement: Fighter Toughness I
    Enhancement: Fighter Toughness II
    Enhancement: Fighter Toughness III
    Enhancement: Rogue Wand and Scroll Mastery I
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  7. #7
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    That looks really cool unbongwah, so if i read this right i can start duel wielding Khopesh's at 3? or will there still be to much missing with offhand?

    The Disable and OL skills are high enough thro the progression i can do traps and locks in groups as i level?

    and since the second rogue level is taken at 8 i should just wear light armor thro its entire life for evasion?


    Thanks alot for your help, much appreciated.

  8. #8
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    I don't advise switching to twf until you have greater two weapon fighting, which will be at level 12. You'll have a higher attack bonus and do more damage until that point with a two handed weapon.

    One of the few benefits of taking spring attack is that you can twitch without worrying about the loss to your attack bonus and this will increase your damage output by quite a bit.

  9. #9
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by Jevar View Post
    That looks really cool unbongwah, so if i read this right i can start duel wielding Khopesh's at 3? or will there still be to much missing with offhand?
    Yes to both; so you might want to use khopesh + light offhand or 2H weapons for the first several levels (esp. if you've got Carnifex). If you decide to do the latter, you can delay khopesh until later in the build, letting you move up, say, the Dodge / M / SA chain a few levels.
    The Disable and OL skills are high enough thro the progression i can do traps and locks in groups as i level?
    You'll need some decent trap gear as you go, but yes, you should be fine.
    and since the second rogue level is taken at 8 i should just wear light armor thro its entire life for evasion?
    Yeah, since the first ftr lvl isn't until after you have Evasion, you'll only be proficient with light armor early on anyway. Although you could start taking ftr lvls sooner if you want the extra feats earlier; there's ample room for modifying this build.

    I've also got an elf version of this; her trap skills are not as good (lower base INT & no bonus skill pts) and her HPs are a bit lower, but she has full ranged feats and Arcane Archer to boot.
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

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