Hi,
The basic idea behind the build is simple, be a fighter that walks around with a healing aura, constantly regaining health. melee singles, blade-barrier groups.
in order to achieve that we'll need 12 levels of cleric for the aura, all the cleric healing amps in order to make the most of it, human race for more healing amps, and as much punch and turn-undeads as we can pack (for permanent aura)
I've ran this build to 20 before, and with a vicious greatsword it was a great deal of fun to play. the main issue was the to-hit values. it required both divine power and divine favor on epics.
so I got a fighter past life and figured I'd give it another go. here's the build plan I have at the moment:
I'm finding it difficult to choose between quicken and extend.Code:Character Plan by DDO Character Planner Version 03.11.02 DDO Character Planner Home Page Level 20 Lawful Good Human Male (8 Fighter \ 12 Cleric) Hit Points: 380 Spell Points: 565 BAB: 17\17\22\27\27 Fortitude: 18 Reflex: 5 Will: 10 Starting Feat/Enhancement Abilities Base Stats Modified Stats (36 Point) (Level 1) (Level 20) Strength 18 24 Dexterity 8 8 Constitution 16 18 Intelligence 10 10 Wisdom 10 10 Charisma 14 16 Starting Feat/Enhancement Base Skills Modified Skills Skills (Level 1) (Level 20) Balance -1 -1 Bluff 2 4 Concentration 3 5 Diplomacy 2 4 Disable Device n/a n/a Haggle 2 3 Heal 0 2 Hide -1 -1 Intimidate 2 4 Jump 4 7 Listen 0 0 Move Silently -1 -1 Open Lock n/a n/a Perform n/a n/a Repair 0 0 Search 0 0 Spot 0 0 Swim 4 7 Tumble n/a n/a Use Magic Device n/a n/a Level 1 (Fighter) Feat: (Past Life) Past Life: Cleric Feat: (Past Life) Past Life: Fighter Feat: (Selected) Toughness Feat: (Selected) Toughness Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons Level 2 (Cleric) Level 3 (Cleric) Feat: (Selected) Empower Healing Spell Level 4 (Cleric) Level 5 (Cleric) Level 6 (Cleric) Feat: (Selected) Quicken Spell Level 7 (Cleric) Level 8 (Cleric) Level 9 (Cleric) Feat: (Selected) Two Handed Fighting Level 10 (Cleric) Level 11 (Cleric) Level 12 (Cleric) Feat: (Selected) Improved Critical: Slashing Weapons Level 13 (Cleric) Level 14 (Fighter) Feat: (Fighter Bonus) Power Attack Level 15 (Fighter) Feat: (Selected) Extra Turning Level 16 (Fighter) Feat: (Fighter Bonus) Improved Two Handed Fighting Level 17 (Fighter) Level 18 (Fighter) Feat: (Selected) Greater Two Handed Fighting Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons Level 19 (Fighter) Level 20 (Fighter) Feat: (Fighter Bonus) Greater Weapon Focus: Slashing Weapons Enhancement: Fighter Attack Boost I Enhancement: Fighter Attack Boost II Enhancement: Fighter Haste Boost I Enhancement: Fighter Haste Boost II Enhancement: Cleric Radiant Servant I Enhancement: Cleric Radiant Servant II Enhancement: Kensei Greatsword Mastery I Enhancement: Fighter Critical Accuracy I Enhancement: Fighter Critical Accuracy II Enhancement: Fighter Kensei I Enhancement: Fighter Greatsword Specialization I Enhancement: Human Adaptability Constitution I Enhancement: Human Improved Recovery I Enhancement: Human Improved Recovery II Enhancement: Racial Toughness I Enhancement: Racial Toughness II Enhancement: Racial Toughness III Enhancement: Improved Heal I Enhancement: Improved Heal II Enhancement: Cleric Prayer of Life I Enhancement: Cleric Prayer of Life II Enhancement: Cleric Prayer of Life III Enhancement: Cleric Prayer of Incredible Life I Enhancement: Cleric Prayer of Incredible Life II Enhancement: Cleric Smiting I Enhancement: Cleric Life Magic I Enhancement: Cleric Life Magic II Enhancement: Cleric Life Magic III Enhancement: Cleric Life Magic IV Enhancement: Cleric Energy of the Zealot I Enhancement: Cleric Charisma I Enhancement: Cleric Charisma II Enhancement: Fighter Strength I Enhancement: Fighter Strength II Enhancement: Fighter Toughness I Enhancement: Fighter Toughness II Enhancement: Fighter Toughness III Enhancement: Cleric Divine Might I Enhancement: Cleric Divine Vitality I Enhancement: Cleric Extra Turning I Enhancement: Cleric Improved Turning I
you'll notice I only took 20% human healing amp, I'm planning to use a GS +30% healing amp weapon in order to free up some build points for other enhancements.
another similar option is going 12 cleric / 6 barb / 2 fighter, this will add vicious to my GS weapon, but losing the weapon focus feats worries me.
any improvements insights or suggestions you may have are most welcome
thank you.