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Thread: Tr

  1. #1
    Community Member Ploks's Avatar
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    Default Tr

    About to TR into a FvS and would like to know what gear I should farm for leveling.

  2. #2
    The Hatchery Enoach's Avatar
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    I like the

    • Abashi set, good level 5+ gear
    • a set of armor with Invulnerability on it DR 5/Magic is great at low levels (pre 10)
    • Ring of Feather Falling is a nice to have - no Minimum Level, cloak of feathers end reward can work in a pinch for 99% of low level stuff otherwise.
    • Underwater Action Item (Low ML so you can use it during WW)
    • Eternal wand of cure minor wounds (Catacombs) <- good for topping off, saving In-CAP party members
    • Your Greensteel/weave Items - Get items at Level 11 and Weapons at 12
    • Dragontouch Armor - Don't need to go for perfect this life as you will be coming back, but try to get something that will enhance your level 16 experience.
    • Phiarlan Mirror Cloak - SR 17 at level 3 is great defense from casters.


    I'm sure there are others, I was also keeping my list to stuff you could reasonably get and avoiding the ultra rare.

  3. #3
    Community Member Ploks's Avatar
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    I would also like to know what I need to get the DC of my blade barrier to.

  4. #4
    Community Member CrankVulcan's Avatar
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    Quote Originally Posted by Ploks View Post
    I would also like to know what I need to get the DC of my blade barrier to.
    Depends on the build your using...

    A 30 DC blade barrier might as well be a DC 16 blade barrier at end game. They're both very powerful.


    If your going for DCs, make sure they're at 34+ or you'll find that monsters will save against them a lot.

    Wisdom=18base+5lvls+2tome+6item+3exeptional+2enh=3 6


    10Base+9spell+2item(Craftable)+13wisdom=34+1(litan y+human wis enh)+2Spell focus feat+1(+4 tome)+Past lifes(?)= Potentially over 40.

  5. #5
    Hero LordPiglet's Avatar
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    Torc
    Torc
    Con opp
    Torc
    Torc

    Superior potency IV
    Brilliance V clickie(s)

    Oh, and in case I forgot
    torc

    Oh green blade is nice

  6. #6
    Community Member Ploks's Avatar
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    Quote Originally Posted by CrankVulcan View Post
    Depends on the build your using...
    Might have helped if I would have specified a little bit.
    I am TRing into an evoker from a wizard.

  7. #7
    Community Member CrankVulcan's Avatar
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    Quote Originally Posted by Ploks View Post
    I am TRing into an evoker from a wizard.
    Awesome Past life for FvS in my opinion.
    Have you chosen a race?

    I highly suggest Human/Helf for an evoker.

    Not sure about your feat choices but I'll throw out a suggestion.

    1 Toughness
    2 Maximize
    3 Empower
    4 Heighten
    5 Quicken
    6 Wiz PL
    7 Spell Focus: Evocation///Spell penetration(Depending on your choice of spells)

    8(if human) Shield Mastery///Greater spell focus:Evocation///Extend



    Reworked DCs-

    10base+9spell+14wisdom+wizPL+2item=36

  8. #8
    Community Member Ploks's Avatar
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    More than likely going human and taking both spell focus evocation feats. Still taking suggestions on gear for leveling so it will be as quick and easy as possible.

  9. #9
    Community Member CrankVulcan's Avatar
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    Quote Originally Posted by Ploks View Post
    More than likely going human and taking both spell focus evocation feats.
    A 38 DC blade barrier is nothing to mess with.

  10. #10
    Community Member Ploks's Avatar
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    Code:
    Character Plan by DDO Character Planner Version 03.11.02
    DDO Character Planner Home Page
    
    Level 20 True Neutral Human Male
    (20 Favored Soul) 
    Hit Points: 352
    Spell Points: 1980 
    BAB: 15\15\20\25\25
    Fortitude: 16
    Reflex: 11
    Will: 21
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (34 Point)       (Level 1)             (Level 20)
    Strength              8                     8
    Dexterity             8                     8
    Constitution         16                    19
    Intelligence         10                    10
    Wisdom               18                    28
    Charisma             14                    20
    
    Tomes Used
    +2 Tome of Constitution used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               1                    10
    Bluff                 2                     5
    Concentration         7                    27
    Diplomacy             2                     7
    Disable Device        n/a                   n/a
    Haggle                2                     5
    Heal                  4                    11
    Hide                 -1                    -1
    Intimidate            2                     5
    Jump                 -1                     1
    Listen                4                     9
    Move Silently        -1                    -1
    Open Lock            n/a                   n/a
    Perform               n/a                   n/a
    Repair                0                     0
    Search                0                     0
    Spot                  4                     9
    Swim                 -1                    -1
    Tumble               n/a                   n/a
    Use Magic Device      4                    16
    
    Level 1 (Favored Soul)
    Feat: (Deity) Favored by the Sovereign Host
    Feat: (Human Bonus) Maximize Spell
    Feat: (Past Life) Past Life: Wizard
    Feat: (Selected) Toughness
    
    
    Level 2 (Favored Soul)
    
    
    Level 3 (Favored Soul)
    Feat: (Selected) Past Life: Arcane Initiate
    
    
    Level 4 (Favored Soul)
    Ability Raise: WIS
    
    
    Level 5 (Favored Soul)
    Feat: (Favored Soul Bonus) Energy Resistance: Electricity
    
    
    Level 6 (Favored Soul)
    Feat: (Selected) Empower Spell
    
    
    Level 7 (Favored Soul)
    
    
    Level 8 (Favored Soul)
    Ability Raise: WIS
    
    
    Level 9 (Favored Soul)
    Feat: (Selected) Spell Focus: Evocation
    
    
    Level 10 (Favored Soul)
    Feat: (Favored Soul Bonus) Energy Resistance: Fire
    
    
    Level 11 (Favored Soul)
    
    
    Level 12 (Favored Soul)
    Ability Raise: WIS
    Feat: (Selected) Quicken Spell
    
    
    Level 13 (Favored Soul)
    
    
    Level 14 (Favored Soul)
    
    
    Level 15 (Favored Soul)
    Feat: (Favored Soul Bonus) Energy Resistance: Acid
    Feat: (Selected) Greater Spell Focus: Evocation
    
    
    Level 16 (Favored Soul)
    Ability Raise: WIS
    
    
    Level 17 (Favored Soul)
    
    
    Level 18 (Favored Soul)
    Feat: (Selected) Heighten Spell
    
    
    Level 19 (Favored Soul)
    
    
    Level 20 (Favored Soul)
    Ability Raise: WIS
    Feat: (Deity) Favored Soul Damage Reduction: Silver
    Enhancement: Favored Soul Ascendency: Sovereign Host
    Enhancement: Unyielding Sovereignty (Favored Soul)
    Enhancement: Favored Soul Angel of Vengeance I
    Enhancement: Favored Soul Angel of Vengeance II
    Enhancement: Human Adaptability Wisdom I
    Enhancement: Human Greater Adaptability Constitution I
    Enhancement: Human Improved Recovery I
    Enhancement: Human Improved Recovery II
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Racial Toughness III
    Enhancement: Favored Soul Prayer of Life I
    Enhancement: Favored Soul Smiting I
    Enhancement: Favored Soul Smiting II
    Enhancement: Favored Soul Smiting III
    Enhancement: Favored Soul Life Magic I
    Enhancement: Favored Soul Life Magic II
    Enhancement: Favored Soul Life Magic III
    Enhancement: Favored Soul Life Magic IV
    Enhancement: Favored Soul Spell Penetration I
    Enhancement: Favored Soul Energy of the Scion I
    Enhancement: Favored Soul Energy of the Scion II
    Enhancement: Favored Soul Energy of the Scion III
    Enhancement: Favored Soul Charisma I
    Enhancement: Favored Soul Charisma II
    Enhancement: Favored Soul Wisdom I
    Enhancement: Favored Soul Wisdom II
    Enhancement: Favored Soul Toughness I
    Enhancement: Favored Soul Toughness II
    Enhancement: Favored Soul Toughness III
    Enhancement: Favored Soul Toughness IV
    Enhancement: Favored Soul Wand and Scroll Mastery I
    Enhancement: Favored Soul Wand and Scroll Mastery II

    How does this look?

  11. #11
    Community Member Asmodeus451's Avatar
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    Blue Dragonscale Armor.

    or if on a budget/dont wanna farm, the Elfcrafted Armors are the poor mans version
    The Funniest Thing I've Ever Read
    Toons: Twengor (pal), Margween (Bard/FTR/Rogue), Nestrana (wiz), Ammerlyn (Arti), Ostarin (Monk) on Cannith

  12. #12
    Founder Matuse's Avatar
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    How does this look?
    I'd drop Cha to 11 or 12 and put those points into strength.
    Kobold sentient jewel still hate you.

  13. #13
    Community Member Ploks's Avatar
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    Quote Originally Posted by Matuse View Post
    I'd drop Cha to 11 or 12 and put those points into strength.
    Could you explain why?

  14. #14
    Community Member Theolin's Avatar
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    I prefer heighten earlier ... sound burst & command

  15. #15
    Founder Matuse's Avatar
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    Could you explain why?
    Two things are very easy in this game:
    1) Getting enough charisma to cast your level 9 spells with a comfortable cushion in case of Cha drain. 12 + 6 item + 2 Capstone = 20. Poof. Done. Put exceptional Cha, Airships, and class enhancements on top of that if you like.

    2) Getting Str drained. With a base of 8 in a casting oriented build, you're only likely to hit 14. That MAY (may...) put you into the threshold of being immune to being made helpless due to 0 strength, it will for sure get you heavily encumbered...a lot. Yes, you can cure it, but that is time and resources that needn't be spent. Also the road to wearing that +6 item will be unpleasant, since stuff will str drain you earlier, and you won't have the strength to withstand it.

    Difference between 12 and 14 starting charisma = 29 spell points at level 20. Out of a pool of ~2800 (that's 1%)
    Difference between 8 and 10 strength = Enourmous quality of life improvement.
    Kobold sentient jewel still hate you.

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