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  1. #1
    Community Member callforkills's Avatar
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    Default Greensteel items.

    I have in made many crafting mistakes in my days because of excitement and lack of concentration while crafting.
    Therefore some of my greensteel items have turned out to be real poo. Yes, this is my own fault, but i have
    a suggestion that i personally think is great! I dont know if it has been suggested before or already is part of the game,
    but here we go:

    To recraft/overwrite greensteel item effects.

    Reason:
    It could be because of a crafting mistake or maybe the added effect doesn't suit me anymore.

    What do i mean?:
    Let's say i have wisdom +6 on my GS morningstar. With this idea i can "overwrite" the effect with another effect, that way deleting the +6 wisdom effect and adding for example holy.

    Is this understandable?

    *Edit:
    After discussing this proposal another solution would also be to completely cleanse the greensteel
    item, because it might mix up the bonus effects like minII.
    Last edited by callforkills; 11-12-2011 at 10:09 AM.
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  2. #2
    Community Member ristretto93's Avatar
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    Default

    I personally think that this isn't asking too much. Overwriting an effect and using the same blank can be done in Cannith crafting, why not update the whole greensteel crafting process to at least save people the blanks they have made?

    Have seen a lot of suggestions taking it further and asking for the ability to deconstruct the items for the ingredients etc but I think what you suggest is a fair compromise...

  3. #3
    Community Member somenewnoob's Avatar
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    Thumbs up

    Yeah I like this idea more than the deconstruction idea that pops up every once in awhile.

    Would not unbalance things since if you overwrite you would be spending that much more in material cost to make something.

    /signed

  4. #4
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    Default Also

    they could revamp the green steel crafting process in the same style that cannith crafting is done with the lists of possible combinations and selecting the one u want instead of having to know what to put in there and manually putting the ingredients in.

  5. #5
    Community Member callforkills's Avatar
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    Default

    Quote Originally Posted by Kavassa View Post
    they could revamp the green steel crafting process in the same style that cannith crafting is done with the lists of possible combinations and selecting the one u want instead of having to know what to put in there and manually putting the ingredients in.
    Yes, that would be a good idea. Like this:

    http://ddowiki.com/images/Euphonias_...ox_Crafter.jpg
    Last edited by callforkills; 11-04-2011 at 07:11 AM.
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  6. #6
    Hopeless Romantic dunklezhan's Avatar
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    Default

    They've said many many times they aren't doing GS deconstruction.

    But this... this sounds like a fair compromise.
    Quote Originally Posted by Vargouille View Post
    The best of the best DDO players generally overperform when given a real challenge
    Quote Originally Posted by Amundir View Post
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  7. #7
    Community Member NexEverto's Avatar
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    Quote Originally Posted by dunklezhan View Post
    They've said many many times they aren't doing GS deconstruction.

    But this... this sounds like a fair compromise.
    Really? When was it said it wasn't going to be implemented/designed? I'm still hanging on to the old hopes from a Ten Ton Hammer interview with Kate Paiz that it will one day be added...

    [0h 31m 4s] Ten Ton Hammer (Cody): It looks like “Greensteel Deconstruction.” Is greensteel deconstruction coming, or is it planned? Flood of text... when is it coming?
    [0h 31m 26s] Kate Paiz: Well, it is not coming in Mod 9. A larger crafting system is certainly something I’ve talked about I think with you guys in the past. It’s certainly something that is important to us, it makes sense, and we understand why players want it. It didn’t fit into all the things we had queued up for Module 9, but so glad to hear you guys are deeply interested in it and it’s near and dear to your hearts. I’ll take that back to my designers tonight, because I’m sure they’re still around, and we’ll have a good chat about it. Hopefully we’ll have something again on the forums or in another session like this soon so we can talk a little more about when and how and all the details of that. Because we understand why it’s relevant, we just haven’t quite gotten a clear and decisive answer as to when.
    http://www.tentonhammer.com/node/67256/page/5#Q19

    Anyway, back to the topic at hand. I like this idea, however, I'm expecting it won't be implemented simply because of all the issues overwriting Cannith Crafting Shards had (That was also removed after a patch or two), that said, I'd still love to see this or one of the many other suggestions be put in to motion.

    EDIT:
    I also realized it would likely mess up the bonus effects from T2 and T3 if you can change a single Shard but leave the rest, effectively the whole item would have to 're-evaluate' itself very time you change a Shard, and I'm not sure if that coding would be easy to add to the game (Look at Handwraps, simple idea, bad coding, millions of bugs). That said, the item could create essences (the Imbued Shards of Power) of each tier which then are then readded to the weapon so it can correctly work out bonus effects. Turning items in to Essences already exists with Exclusive Epic items so the coding there shouldn't be too much of a stretch... That said, back to the Handwraps example... Still, good idea, hopefully its simple to implement if it does get the thumbs up.
    Last edited by NexEverto; 11-04-2011 at 07:29 AM.
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  8. #8
    Community Member Kaldaka's Avatar
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    There is no reason for not being able to overwrite GS base items. I think you'd have to wipe the whole thing clean if you wanted a change due to the bonus effects at T2 and 3. Perhaps requiring an shard of power of each level you wish to blank (so all three sizes would be needed if there were 3 tiers on the item, or maybe only the largest size, something like that). But if there was only one tier then only the small shard needed.

    /signed
    Last edited by Kaldaka; 11-04-2011 at 08:43 AM.
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  9. #9
    Hopeless Romantic dunklezhan's Avatar
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    Quote Originally Posted by NexEverto View Post
    Really? When was it said it wasn't going to be implemented/designed? I'm still hanging on to the old hopes from a Ten Ton Hammer interview with Kate Paiz that it will one day be added...
    I'm sure Eladrin has said it, or possibly even Fernando said it in an interview. Its certainly indelibly printed on my mind that I've read this somewhere. But I'm not going to go wade through all their posts, blogs and interviews looking, sorry. I did find this thread in the archive though, I'm not the only one remembering eladrin saying this: http://forums.ddo.com/archive/index.php/t-323286.html

    Maybe they've forgotten they said it. In which case: Yeah, s'right! We need to be able to deconstruct GS. What's up with that not being in the game?!
    Quote Originally Posted by Vargouille View Post
    The best of the best DDO players generally overperform when given a real challenge
    Quote Originally Posted by Amundir View Post
    My words are great. Even out of context.

  10. #10
    Community Member callforkills's Avatar
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    Quote Originally Posted by NexEverto View Post

    EDIT:
    I also realized it would likely mess up the bonus effects from T2 and T3 if you can change a single Shard but leave the rest, effectively the whole item would have to 're-evaluate' itself very time you change a Shard, and I'm not sure if that coding would be easy to add to the game (Look at Handwraps, simple idea, bad coding, millions of bugs). That said, the item could create essences (the Imbued Shards of Power) of each tier which then are then readded to the weapon so it can correctly work out bonus effects. Turning items in to Essences already exists with Exclusive Epic items so the coding there shouldn't be too much of a stretch... That said, back to the Handwraps example... Still, good idea, hopefully its simple to implement if it does get the thumbs up.

    Yeah, the problem is gonna be the bonus effects you get like existential stalemate etc.
    If my suggestion is difficult to implement a complete delete of the effects on a GS item seems to be the
    solution closest to the original suggestion, that would be a good turn in crafting in the game aswell -
    way more newb friendly.
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