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  1. #1
    The Hatchery danotmano1998's Avatar
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    Default Concordant Opposition - How does it work?

    Simple enough question, right?

    I've had GS Con Opp gear on two of my toons now for a few months. Ran many many quests, and I have yet to see this gear actually process anything.

    I'm beginning to feel like I just blew a bunch of large ingredients for nothing!

    I've heard others rant and rave about how nice it is, and a thought occurred to me.
    Maybe it is indeed processing and I just missed it!

    So, how can you tell if your Con Opp is working or not?
    Is there some sort of floaty text that appears above your head like when you get healed?
    Does it just appear in the combat log buried amongst the 10 million other lines??
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    Dude, did you see they way that guy just pressed button 1? It was amazing! A display of skill unseen since the 1984 World Games where in the men's room, between events, a man washed his hands with such unbridled majesty that people were claiming the faucet he used was OP.

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    Quote Originally Posted by danotmano1998 View Post

    Is there some sort of floaty text that appears above your head like when you get healed?
    For SP restore, yes.

    Temp HP just gets a +30 to your hp (as a temp hp bonus in brackets) and buried in combat log.

    4% chance on being hit for either of them.
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  3. #3
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    every once in a while, after you are hit, you will see wither a small blue number float up over your name. That means that con/op has procced and you have gotten some sp back. Other times you will see some false life appear on your health bar, usually looking like (+30). That means you have just gotten another proc, this time getting hp back.

    The con/op gear is not a be-all, end-all sp regen machine offering an endless blue bar. It only has a proc rate of about 3-4%. The other tiem you want to track down is the Torq from the ADQ raid. That working in conjunction with con op you will see better results when it comes to sp regeneration.
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  4. #4
    The Hatchery danotmano1998's Avatar
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    Aha!

    Well that answers that one. I've seen the temp hp, but just assumed that was a buff someone cast on me at some point.

    Thanks for that quick reply.
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    Quote Originally Posted by Chilldude
    Dude, did you see they way that guy just pressed button 1? It was amazing! A display of skill unseen since the 1984 World Games where in the men's room, between events, a man washed his hands with such unbridled majesty that people were claiming the faucet he used was OP.

  5. #5
    The Hatchery danotmano1998's Avatar
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    Quote Originally Posted by Pape_27 View Post
    The con/op gear is not a be-all, end-all sp regen machine offering an endless blue bar. It only has a proc rate of about 3-4%. The other tiem you want to track down is the Torq from the ADQ raid. That working in conjunction with con op you will see better results when it comes to sp regeneration.
    Yep. The good old Torc.. Mmmhmmm!

    23 DQ completions and I have yet to see one. Maybe someday...


    I've read the 4% stat somewhere before, so I wasn't expecting it to be ALL that. I'm still not convinced this wasn't a huge waste of the additional large materials needed.
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    Quote Originally Posted by Chilldude
    Dude, did you see they way that guy just pressed button 1? It was amazing! A display of skill unseen since the 1984 World Games where in the men's room, between events, a man washed his hands with such unbridled majesty that people were claiming the faucet he used was OP.

  6. #6
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    ahhh a torq... would be nice - Ive seen a few drop. But those damned Paladins always win the roll.

    Coming up on 20 completions, so Im hoping its there.

    As for it being a waste? Give it a bit more time. Properly geared with con/op and a torq and some (not 100% mind you) damage reduction you will be able to find the right situation which will allow you to take advantage of the regen factor. Archers seem to be the best way to regen. Add a little spearblock to cut down on the damage, and hopefully you will see the numbers rolling in.
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  7. #7
    Community Member Bogenbroom's Avatar
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    Quote Originally Posted by danotmano1998 View Post
    Yep. The good old Torc.. Mmmhmmm!

    23 DQ completions and I have yet to see one. Maybe someday...


    I've read the 4% stat somewhere before, so I wasn't expecting it to be ALL that. I'm still not convinced this wasn't a huge waste of the additional large materials needed.
    Well, it is a huge waste if you don't get hit. If you have a caster who gets hit (and is built to survive getting hit) it is quite handy... especially in conjunction with the Torc (once you eventually get it.)

    For example... I have PM Wonk 18/2. He has lower than average SP to start with, so his strategy mixes Casting and fighting. He gets hit a lot, which is okay, being fairly survival oriented. The SP regen is a *HUGE* benefit to him.

    I have to imagine a clonk is pretty similar (mine is only 15 atm, has the Torc but not the Con/Opp)

    Re: the Torc... between my legion I have to have 150+ DQ runs, and frankly I didn't start running DQ much until the last few months. I have pulled exactly 3 Torcs... and 1 was on a 20th on a guy who just managed to pull it from the chest on his 19th. (The Wonk.) Even on the 4 20ths I've reached I have only seen 1. Thankfully I wasn't craving it on those guys otherwise the rage would ensue. And that is on 15 or so arcanes and another 10 or so divines.
    Last edited by Bogenbroom; 11-02-2011 at 04:31 PM. Reason: typos
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  8. #8
    Community Member redraider's Avatar
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    Thumbs down

    The Conc Opp item is one of the bigger wastes of 24 larges in the game IMHO. It's proc is maybe 1% in most cases (I hear it's higher proc against archers but have not really seen it in DQ).

    Combined with a Torc, which is an excellent item (4 times better proc rate that Conc Opp in my view), the Conc Opp helps a little bit, bringing the proc to about 1 in 20 times you get hit. For soloing, where you can duck and cover at your leisure, there is real value. In most party quests, not so much.

    Without the Torc, don't waste a slot for Conc Opp.

    Actually, the Torc-Conc Opp combo in the revised Elite The Weapons Shipment with all those dang archer spawns works pretty well in party when you turtle up.
    Last edited by redraider; 11-02-2011 at 05:24 PM.
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  9. #9
    Community Member Meat-Head's Avatar
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    Quote Originally Posted by redraider View Post
    The Conc Opp item is one of the bigger wastes of 24 larges in the game IMHO. It's proc is maybe 1% in most cases (I hear it's higher proc against archers but have not really seen it in DQ).

    Combined with a Torc, which is an excellent item (4 times better proc rate that Conc Opp in my view), the Conc Opp helps a little bit, bringing the proc to about 1 in 20 times you get hit. For soloing, where you can duck and cover at your leisure, there is real value. In most party quests, not so much.

    Without the Torc, don't waste a slot for Conc Opp.

    Actually, the Torc-Conc Opp combo in the revised Elite The Weapons Shipment with all those dang archer spawns works pretty well in party when you turtle up.

    As someone who DOES have both, I'll say the Torc is FAR better. But both are better still. In fact, there is evidence that a ConcOpp ITEM will proc separately from a concopp weapon. So, multiples may help. BUT, that's expensive. Depending on your class, there are better first GS items.
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    First, Meat-Head is exactly correct...

  10. #10
    The Hatchery Enoach's Avatar
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    Reason most feel Con-Op is not working is usually due to not noticing that they got the Temp HP

    At a 4% proc rate, 50% of the procs will be SP, the other 50% Temp HP.

    Torq on the other hand has about a 3% proc rate and is 100% proc of SP.

    In both cases you need to take at least 1 point of physical damage to count towards the proc.

    Archers are generally used for two reasons
    • They shoot a lot
    • Lower damage on average, which is usually mitigated by some form of DR



    Again Con-Op and Torq are best suited for characters that want to get hit. As that is the key to them working.

  11. #11
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    Quote Originally Posted by Enoach View Post
    -snip-
    Incorrect. The conc-opps proc-rates are independent, ie: 4% each..

    Quote Originally Posted by DeadlyGazebo View Post
    It's a 1% chance to gain HP, and a separate roll for a 1% chance to gain SP.

    So, you do have a 1 in ten thousand chance to get HP+SP on the same hit
    Which then was changed from 1% to 4% each.

    Quote Originally Posted by Eladrin View Post
    No changes have been made to Concordant Opposition items since Piloto increased the proc rate from 1% to 4%, and increased the amount of spell points granted when it triggers. (Actions that were taken partially in response to this very thread.)

    Temporary Hit Point guards typically trigger On Successful Hit, while Spell Point guards trigger On Damage, which explains the differences seen in proc rates.

    With this in mind, the observed higher proc rate of the Torc, is in fact a proc rate > 4% as the conc-opp rate has been stated to be 4%.
    Last edited by Darknark; 11-02-2011 at 05:50 PM.
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  12. #12
    Community Member az4a3l's Avatar
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    Depend on ur view, i solo the new shipment without breaking a sweat thx to the Conc item i have, i mean on hard i end up by gorgith fight with 95% sp and i toss bbs ,implosions, am under perma divine favorand power, ii hardly need to heal myself since the hp bonus trigers so often, my archon is up all the time, best item i made. But like folks said u need to be asucker for punishment, also try to make ur gear bound with addy ritual or ull end up with ur invetory damaged a lot

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    Quote Originally Posted by Meat-Head View Post
    In fact, there is evidence that a ConcOpp ITEM will proc separately from a concopp weapon.
    I have both, and I have seen both proc on the same hit. The proc rate with two definitely feels higher than with one, as well. But I have a single character that I plan to keep TRing a fair bit, so it's no real hardship to invest in luxury GS items like a conc-opp weapon. If you have multiple characters, you'll want to work on the basics first: hp accessory for everyone, gs weapon for melees, sp accessory for casters.

  14. #14
    The Hatchery sirgog's Avatar
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    Saying Conc-Op is disappointing compared to the Torc is like saying winning second prize in the lottery is disappointing because first prize is better.

    Yes Torc is better, but they are both amazing.

  15. #15
    Community Member Calebro's Avatar
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    Quote Originally Posted by danotmano1998 View Post
    I'm still not convinced this wasn't a huge waste of the additional large materials needed.
    If you ever craft a ConOp for a low SP toon you'll see a huge difference, which will make you understand how often it actually procs. On a large blur bar the additions are almost unnoticeable. On a small blue bar you'll see tons of small and noticeable procs which you'll also notice quickly add up.
    They add up just as much on a large blue bar, but since the pool is larger it's very difficult to see the difference.

    Here's an example:
    One of my mains is a rogue 13 / paladin 6 / monk 1. His blue bar, only coming from Pally 6, is almost nonexistent because Pallys don't get any SP until level 4, and the gains are minimal even then.
    ConOp on a rogue?!?
    I crafted it for various reasons. 1> an HP item, 2> the extra SP, 3> +6 Wis slot consolidation, 4> the +3 UMD puts him at no fail without a gear swap.
    But with a GS ConOp cloak (+25 HP / + 100 SP) he has enough to keep himself infinitely buffed with Divine Favor at only 1 minute duration each cast, he has enough to infinitely power Divine Sacrifice, and he has enough to always have an emergency Cure Light ready if someone goes incap and I happen to be out of LoHs.
    His blue bar is always full. Not almost full, but completely full. Every minute is 10 sp spent on Divine Favor and another 20 sp spent on Divine Sacrifice. That means that at the very minimum I see at the very least one proc per minute. It's actually much more than that, but that gives you a clue. Without ConOp this would be impossible. Granted, he's in melee and is probably taking more hits than you are, but you get the point.
    So as I said, it actually does make a difference. It's just much harder to notice that difference when compared from a large starting SP pool.
    Last edited by Calebro; 11-02-2011 at 10:47 PM.
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  16. #16
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    Quote Originally Posted by redraider View Post
    The Conc Opp item is one of the bigger wastes of 24 larges in the game IMHO.
    Really only half of those are for the dual shard nature of the Conc Opp item. IMO if you're making a +45 HP shroud item anyway you might as well dual shard for the extra conc opp benefits even if you're not a blue bar.
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  17. #17
    Community Member Ungood's Avatar
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    Con-Op is really nice because it gives you a +6 Wisdom and HP/SP Regn in the Slot you would have used up for either a GS HP or SP Item. Which makes it really, really, handy for any wisdom based caster. But that is just my take on it.

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