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Thread: True Palemaster

  1. #1
    Community Member scottmike0's Avatar
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    Default True Palemaster

    AS the title says
    __________________
    Character Plan by DDO Character Planner Version 3.9.1
    DDO Character Planner Home Page

    Level 20 Lawful Good Human Male
    (2 Monk / 18 Wizard)
    Hit Points: 267
    Spell Points: 1600

    BAB: 10/10/15/20
    Fortitude: 12
    Reflex: 19
    Will: 15

    Starting Feat/Enhancement
    Abilities Base Stats Modified Stats
    (32 Point) (Level 1) (Level 20)
    Strength 14 16
    Dexterity 10 12
    Constitution 14 16
    Intelligence 18 30
    Wisdom 10 13
    Charisma 8 10

    Tomes Used
    +2 Tome of Dexterity used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Strength used at level 20
    +2 Tome of Constitution used at level 20
    +4 Tome of Intelligence used at level 20
    +2 Tome of Wisdom used at level 20
    +2 Tome of Charisma used at level 20

    Starting Feat/Enhancement
    Base Skills Modified Skills
    Skills (Level 1) (Level 20)
    Balance 0 1
    Bluff -1 0
    Concentration 6 7
    Diplomacy -1 0
    Disable Device n/a n/a
    Haggle -1 1
    Heal 0 1
    Hide 0 1
    Intimidate -1 0
    Jump 2 3
    Listen 0 1
    Move Silently 0 1
    Open Lock n/a n/a
    Perform n/a n/a
    Repair 4 10
    Search 4 10
    Spot 0 1
    Swim 2 3
    Tumble 2 3
    Use Magic Device 1 2

    Level 1 (Wizard)
    Feat: (Human Bonus) Maximize Spell
    Feat: (Selected) Mental Toughness
    Feat: (Wizard Bonus) Spell Focus: Necromancy

    Level 2 (Wizard)

    Level 3 (Wizard)
    Feat: (Selected) Insightful Reflexes

    Level 4 (Wizard)

    Level 5 (Wizard)
    Feat: (Wizard Bonus) Empower Spell

    Level 6 (Wizard)
    Feat: (Selected) Improved Mental Toughness

    Level 7 (Monk)
    Feat: (Monk Bonus) Toughness

    Level 8 (Wizard)

    Level 9 (Wizard)
    Feat: (Selected) Spell Penetration

    Level 10 (Wizard)

    Level 11 (Wizard)
    Feat: (Wizard Bonus) Heighten Spell

    Level 12 (Wizard)
    Feat: (Selected) Greater Spell Penetration

    Level 13 (Monk)
    Feat: (Monk Bonus) Toughness

    Level 14 (Wizard)

    Level 15 (Wizard)
    Feat: (Selected) Greater Spell Focus: Necromancy

    Level 16 (Wizard)

    Level 17 (Wizard)
    Feat: (Wizard Bonus) Spell Focus: Enchantment

    Level 18 (Wizard) Quicken

    Level 19 (Wizard)

    Level 20 (Wizard)
    nhancement: Human Adaptability Intelligence I
    Enhancement: Human Greater Adaptability Constitution I
    Enhancement: Human Versatility I
    Enhancement: Human Versatility II
    Enhancement: Way of the Patient Tortoise I
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Racial Toughness III
    Enhancement: Frost Manipulation I
    Enhancement: Frost Manipulation II
    Enhancement: Frost Manipulation III
    Enhancement: Frost Manipulation IV
    Enhancement: Frost Manipulation V
    Enhancement: Frost Manipulation VI
    Enhancement: Frost Manipulation VII
    Enhancement: Storm Manipulation I
    Enhancement: Storm Manipulation II
    Enhancement: Storm Manipulation III
    Enhancement: Storm Manipulation IV
    Enhancement: Storm Manipulation V
    Enhancement: Storm Manipulation VI
    Enhancement: Storm Manipulation VII
    Enhancement: Flame Manipulation I
    Enhancement: Flame Manipulation II
    Enhancement: Force Manipulation I
    Enhancement: Force Manipulation II
    Enhancement: Force Manipulation III
    Enhancement: Force Manipulation IV
    Enhancement: Force Manipulation V
    Enhancement: Force Manipulation VI
    Enhancement: Force Manipulation VII
    Enhancement: Wizard Spell Penetration I
    Enhancement: Wizard Spell Penetration II
    Enhancement: Wizard Energy of the Scholar I
    Enhancement: Wizard Energy of the Scholar II
    Enhancement: Wizard Energy of the Scholar III
    Enhancement: Wizard Energy of the Scholar IV
    Enhancement: Wizard Intelligence I
    Enhancement: Wizard Intelligence II
    Enhancement: Wizard Intelligence III
    Enhancement: Wizard Wand and Scroll Mastery I
    Enhancement: Shroud of the Lich
    Enhancement: Wizard Pale Master I
    Enhancement: Wizard Pale Master II
    Enhancement: Wizard Pale Master III
    Enhancement: Shroud of the Vampire
    Enhancement: Shroud of the Wraith
    __________________________________
    This palemaster build is literally able to do anything
    End game Stats
    14 Base Str + 6 item + 2 Yugo + 2 Rage + 2 Tome + 2 vampire mode + 2 Fire stance + 2 SHip buff = 32 (if in vampire mode) yet for myself, i rarely go into vampire mode unless its really an issue.
    10 Base dex + 6 item + 2 Tome + 2 Yugo potion + 2 ship Buff = 22 dex
    (i don't really need exceptional dex this is why is never put it in)
    14 base con <-- it seems low yet in the end it still is awesome
    14 + 2 rage + 2 tome + 6 item + 3 exceptional + 2 yugo + 4 lich(usually i'm always in lich no matter what) + 1 enchancement = 32 con
    Int = (29+ 6gear)35 + 3 exceptional + 1 (from +7 int item) + 2 lich + 2 yugo + 2 ship buff = 45 (odd number, yet if happen to get litany = 46) then add store potions = 48 if +4 tome = 50(yet remember +4 tomes are hard to get, and store potions last 10 mins)
    Wisdom = 10 + 2 tome + 2 lich + 6 gear + 2 water stance + 2 Ship Buff + 2 Yugo = 26
    Charisma = 8 + 2 tome + 2 lich + 6 gear + 2 Yugo potion + 2 Ship buff = 22 (is really nice for scrolls)
    ____________________________________________
    Over all this build is pretty fun to play especially when you watch a wizard without evasion taking more damage than you.
    And also this build is able to reach a high standing Hp
    Hp
    387 (earth stance + rage)
    + 4 lich
    26 + 4 = 30
    427
    + 30 greater false life
    457
    + 2 ship buff
    477
    + 45 hp item
    522
    + 40 yugo potion
    562
    +40(+3 exceptional)
    602
    +10 favor
    _________________
    612
    (can be more if you have epic profane or anything else like store potions)

    _____________
    Last edited by scottmike0; 11-02-2011 at 04:10 AM.

  2. #2
    Community Member scottmike0's Avatar
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    Default

    if needed

  3. #3
    Community Member scottmike0's Avatar
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    Default

    This build also is a great soloist build to do
    I mean it has evasion/saves/umd/hp/cc/to hit
    What can it not do, is have high ac with spell casting envolvement
    All i do know is this build automattically is able to reach 50 ac just standing alone
    although, not much buffage any higher due to it effecting spell casting or to hit and hp.

  4. #4
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    Hi,

    Seems fine. Only thing I'm curious about is why so much STR. Without any feats dedicated towards melee you are not going to contribute meaningful melee dps. Necroticbolt and blast do more damage then you would with melee. Also those 2 points in dex dont make a lot of sense since you are taking insightful reflexes and AC dont matter. I would take points from here to con or even to cha if you want to umd.

    Basically you are trading wiz capstone (2 INT and some small sp reductions) and 2 points of Spell penetration and some damage in spells that scale to 20 for evasion and some hp compared to pure WIZ.

    There is also the rogue version of the same split that while it has a little less hp adds MAX umd, max traps skills and you get evasion as well.

    All 3 are good its just a matter of tradeoffs and preferences.

  5. #5
    Community Member scottmike0's Avatar
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    Quote Originally Posted by Valakai View Post
    Hi,

    Seems fine. Only thing I'm curious about is why so much STR. Without any feats dedicated towards melee you are not going to contribute meaningful melee dps. Necroticbolt and blast do more damage then you would with melee. Also those 2 points in dex dont make a lot of sense since you are taking insightful reflexes and AC dont matter. I would take points from here to con or even to cha if you want to umd.

    Basically you are trading wiz capstone (2 INT and some small sp reductions) and 2 points of Spell penetration and some damage in spells that scale to 20 for evasion and some hp compared to pure WIZ.

    There is also the rogue version of the same split that while it has a little less hp adds MAX umd, max traps skills and you get evasion as well.

    All 3 are good its just a matter of tradeoffs and preferences.
    ah, the Strength for this build is nice to have, i tended to use it a lot if my spell points went out at lower levels, yet even at higher levels i occasionally play around hitting stuff in epics, the reason is since strength to me means i feel as if I'm strong so if i ever wanted to play as a melee i would go into tenser and hit everything in my sight. Yesterday i was very impressed in a Tower of despair run i did, since i hit the dog for about 116 points of damage with a staff. Now just imagine if i just master touch a green steel axe and turn on tenser.
    True i could of put points into umd, but i just like dexterity and wisdom. The reason i have dexterity is for ac. Ac right now i can reach up to around 60 with ship buffs which seems useless to you but awesome for me.
    what i wanted to accomplish for the build, is a "mini abbot" since it has a staff and can hit but uses spell being attacked. Still This build is a very fun playing build, it also does not require epic gear as much as my others.
    For wisdom, the reason i began with 10 is due to, have will save from not being commanded as much or any other will save spell/special move(of a monk's tomb of jade).
    All in all, the build is pretty good in Pvp, or regular questing.

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