This build is based around making use of ninja spy with shortswords. The extra crit range from shortword (particularly epic cutthroat) takes great advantage of fists of iron in addition to all of the goodies that come from monk
ranger is a natural 2nd class for the tempest twf enhancements, favored enemy, and ram's might
I picked drow for the shortsword enhancements and the stats fit well in the build, even the charisma points aren't wasted with full ranks of umd
rogue is the last component with 1d6+3 sneak damage, full trap skills, and umd
the build is a bit tome heavy, you need at least a +1 dex tome to qualify for gtwf, a +2 con tome to qualify for t3 earth stance and the +2 int tome is optional but without it you won't be able to max dd at 20
a possible alternative to ranger is paladin 6 kotc or hotd but I think with the ki stills there will be enough to do without worrying about divine sacrifice or smites
let me know what everyone thinks
Code:
Character Plan by DDO Character Planner Version 03.11.01
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stabbymonk
Level 20 Lawful Good Drow Male
(12 Monk \ 2 Rogue \ 6 Ranger)
Hit Points: 322
Spell Points: 70
BAB: 16\16\21\26\26
Fortitude: 16
Reflex: 21
Will: 9
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(28 Point) (Level 1) (Level 20)
Strength 16 21
Dexterity 16 21
Constitution 14 16
Intelligence 12 14
Wisdom 8 8
Charisma 10 10
Tomes Used
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 3 9
Bluff 0 0
Concentration 4 27
Diplomacy 4 7
Disable Device 5 25
Haggle 0 0
Heal -1 -1
Hide 3 9
Intimidate 0 0
Jump 7 11
Listen -1 1
Move Silently 3 5
Open Lock 7 9
Perform n/a n/a
Repair 1 2
Search 5 27
Spot 3 7
Swim 3 5
Tumble 7 11
Use Magic Device 4 23
Level 1 (Rogue)
Feat: (Selected) Power Attack
Level 2 (Monk)
Feat: (Monk Bonus) Dodge
Level 3 (Monk)
Feat: (Monk Bonus) Mobility
Feat: (Selected) Quick Draw
Level 4 (Monk)
Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness
Level 5 (Monk)
Level 6 (Monk)
Level 7 (Monk)
Feat: (Monk Bonus) Toughness
Enhancement: Rogue Haste Boost I
Enhancement: Drow Weapon Damage I
Enhancement: Elven Dexterity I
Enhancement: Static Charge
Enhancement: Porous Soul
Enhancement: Monk Improved Recovery I
Enhancement: Monk Ninja Spy I
Enhancement: Improved Concentration I
Enhancement: Improved Jump I
Enhancement: Improved Jump II
Enhancement: Improved Tumble I
Enhancement: Improved Tumble II
Level 8 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Giant
Level 9 (Ranger)
Feat: (Selected) Spring Attack
Level 10 (Ranger)
Level 11 (Ranger)
Level 12 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Evil Outsider
Feat: (Selected) Toughness
Level 13 (Ranger)
Enhancement: Ranger Skill Boost I
Enhancement: Ranger Sprint Boost I
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Ranger Favored Damage I
Enhancement: Ranger Favored Damage II
Enhancement: Ranger Tempest I
Enhancement: Rogue Sneak Attack Training I
Level 14 (Monk)
Level 15 (Monk)
Feat: (Selected) Greater Two Weapon Fighting
Level 16 (Monk)
Level 17 (Monk)
Level 18 (Monk)
Feat: (Selected) Toughness
Level 19 (Monk)
Enhancement: Drow Weapon Damage II
Enhancement: Way of the Elegant Crane I
Enhancement: Way of the Elegant Crane II
Enhancement: Way of the Elegant Crane III
Enhancement: Touch of Death
Enhancement: Fists of Iron
Enhancement: All-Consuming Flame
Enhancement: Monk Ninja Spy II
Enhancement: Winter's Touch
Enhancement: Adept of Rock
Enhancement: Master of Stone
Enhancement: Ranger Energy of the Wild I
Enhancement: Ranger Dexterity I
Level 20 (Rogue)
Enhancement: Drow Weapon Attack I
Enhancement: Drow Weapon Attack II
Enhancement: Elven Dexterity II
Enhancement: Monk Improved Recovery II
Enhancement: Ranger Dexterity II