Thank you for all the feedback. Very interesting ideas. I figured 12 monk would be the sweetspot as it gives improved evasion, abundant step and touch of death as well as tier III for the stances and strikes. TOD does not work with monk weapons atm at least so swapping to use it would be pain.
Also handwraps would propably be ahead by some margin here though I would be interested in knowing by just much. They have 10% inherent attack speed, no penalties for off hand and full STR to off hand, base damage 2d6. GS longsword would be 1d10+2(elf) 19-20 crit. LS procs would add about how many points per hit? Math is hard!
Also with the changes planned for Earth Stance on Lamaland it does seem it might be well worth it.
Greater Mountain Stance
Benefit: The unyielding mountain focuses on endurance and defense. Greater Mountain Stance grants +3 Constitution, 15% physical damage resistance, a +3 Insight bonus to Natural Armor, a +55% Insight bonus to melee threat generation, and the critical multiplier of all weapons you use is increased by 1 on rolls of a natural 19 or 20, at the cost of -2 Dexterity and -10% movement speed. While in Greater Mountain Stance, you gain 'Get Hit Effect: Gain 1 ki.'
Or Wind
Greater Wind Stance
Benefit: The relentless storm focuses on movement and speed. Greater Wind Stance grants +3 Dexterity, a 12.5% Enhancement bonus to melee and thrown attack speed, and grants a 7.5% chance to doublestrike with melee weapons, at the cost of -2 Constitution.
I also considered half elf but really like how the DMs fit with the build consept. Rogue dilly would come out ahead DPS wise compared to elf LS enhancements.
I also like Kensai but I feel the tier I is not all that strong. I might be wrong but on paper at least it does not sound all that awe inspiring? What am I missing there?