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  1. #1
    Community Member mzprox's Avatar
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    Default Cleric 7/Wizard 13 (Pale master)..Melee..

    Behold this great axe wielding wraith!
    Fun build and I have a feeling with the right gear it wouldn't suck too much.. biggest concern is that it would probably be hard to get accepted in lfms .

    The basic idea is to use extended divine power to have full bab, along with other buffs (haste, displacement, stoneskin, divine favor, recitation etc) and no-save damaging spells, firewall, acid rain, dot spells etc. Using Pale master and wraith form for some extra hp and defense. I assume i could heal myself with inflict spells and others with normal healing spells

    I'm not decided on the race, Human probably but then I'd need to cast master's touch to be proficient with martial weapons. Other choice is Half-elf with fighter dili, so I would be proficient with all martial weapons.

    If I wanted GTWF I would need to go 7 cleric/12 wizard/1 fighter (at lvl 20), but I'm thinking to go with Two-handed.

    Stats something like this:
    Half Elf (34 points, one less con and one more int with 32 point)
    S: 18
    D: 8
    C: 18
    I: 10
    W:8
    Ch:8

    If someone would go twf route then some points from con could be moved into dex.

    Feats I have in mind (not in order):
    W1: empower
    W2: maximize
    w3: extend

    1 toughness
    3 spell focus: necro
    6 GSF: necro
    9 power attack
    12 improved critical: slashing
    15 mental toughness
    18 THF1/Quicken

    Helf: fighter dil. (if human I have an extra feat here but no weapon proficiency)

    levelling points into str, I think I would start as a standard melee cleric for the first levels. Biggest issue is hp even with 18 con, fortunately human, pale master can get some extra hp and then I could heal myself quite well too.

    So what do you think? Anyone tried something like this?
    Last edited by mzprox; 10-31-2011 at 04:08 PM.

  2. #2
    Hero Hellllboy's Avatar
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    Very interesting Build Concept.

    I love thinking out of the box.

    Any thought of dropping Extend for Quicken (due to being in the scrum-melee)?

  3. #3
    Community Member Ravoc-DDO's Avatar
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    Unless I'm mistaken, wraith form requires mental toughness, so I assume you meant vampire form instead. If so, why not go TWF with 1 monk instead of 1 fighter? That would open up unarmed combat which synergizes nicely.

  4. #4
    Community Member mzprox's Avatar
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    Quote Originally Posted by Hellllboy View Post
    Very interesting Build Concept.

    I love thinking out of the box.

    Any thought of dropping Extend for Quicken (due to being in the scrum-melee)?
    I wouldn't drop extend with so low caster levels, I'd rather drop two handed fighting.
    Too bad that Wraith form requires 3 feats which are not really useful by themself. I couldn't test it, but just hope that
    displacement and incorporal ability somewhat works together

  5. #5
    Community Member mzprox's Avatar
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    Quote Originally Posted by Ravoc-DDO View Post
    Unless I'm mistaken, wraith form requires mental toughness, so I assume you meant vampire form instead. If so, why not go TWF with 1 monk instead of 1 fighter? That would open up unarmed combat which synergizes nicely.
    I just edited in mental toughness. GTWF requires 11 bab and I would only have it at lvl 20, so to be able to get the feat I need to get a fighter bonus feat then. But my build wouldn't go for twf.

  6. #6
    Community Member Arkadios's Avatar
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    Just thought you'd like to know, there is a build like this already out there: http://forums.ddo.com/showthread.php?t=302035
    Quote Originally Posted by katz View Post
    wow. i actually made it to someone's sig! O.o


    yay!

  7. #7
    Community Member mzprox's Avatar
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    Quote Originally Posted by Arkadios View Post
    Just thought you'd like to know, there is a build like this already out there: http://forums.ddo.com/showthread.php?t=302035
    That build is a caster, while this would be mostly a melee. I might change my mind and go vampire after all. Requires one less feat, gives +2 str, vulnerable to light damage and no 25% miss chance but cool life-stealing ability+con damage
    Last edited by mzprox; 10-31-2011 at 04:08 PM.

  8. #8
    Community Member Arkadios's Avatar
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    Quote Originally Posted by mzprox View Post
    That build is a caster, while this would be mostly a melee. I might change my mind and go vampire after all. Requires one less feat, gives +2 str, vulnerable to light damage and no 25% miss chance but cool life-stealing ability+con damage
    Yes of course, I was just making you aware that such a split does exist.
    Quote Originally Posted by katz View Post
    wow. i actually made it to someone's sig! O.o


    yay!

  9. #9
    Community Member mzprox's Avatar
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    Thinking about it, I don't know how much would I like playing a character so much dependent on buffs, I like soloing, let's assume I have the ship buffs, so if I wanted to be fully prepared I'd cast:

    Divine power
    Divine favor
    Displacement
    Haste
    Rage
    Master's touch
    Stoneskin
    Greater Heroism

    Optional:
    Freedom of movement
    protection of energy
    fire shield
    Death aura

    Many of them won't last too long even extended.

  10. #10
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    I very much like this build layout. I would like to see it more in depth. Is there a possiablity I could see a character planner from atleast level one through fifthteen?

  11. #11
    Community Member Entelech's Avatar
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    Hitpoint and Spell Point totals are the kicker with this.
    Give a man a fish, and he demands two more tomorrow.
    Teach a man to fish, and he'll leave to find somebody who'll just give him a fish.
    Beat him unconscious with the fish, and it's comedy.

  12. #12
    Community Member wax_on_wax_off's Avatar
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    The low caster level on both wizard and cleric spells will hurt a lot. You'd be much better off trying a build like this that I was thinking about a while ago.

    The extra caster levels give better self healing, SP efficiency and offensive no-save spells. Having access to high level spells like Symbol of Death, Polar Ray, Black Dragon Bolt and Energy Drain and having the Spell Penetration to actually get them through (where relevant) is important.

    Defensively, you can combine some DR from (Epic) Ring of the Mire/Bloodrage Symbiot/Golden Greaves, displacement, cloudkill, 5% DR from earth stance, Boon of Undeath from Epic Mabar Robe/Shroud of the Abbott and the temporary HP procs from lich form and you are pretty unkillable. The extra HP from Lich Form and PMIII make up for the low HD of wizards nicely (50 bonus HP for PMIII basically).

    Offensively, Lich form gives inflict wounds on hit so provides as much damage as any other option. The only real draw back is not being able to take GTWF but the higher caster levels on DoTS will make up for that nicely.

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