Gah. The thing is: they are not. That was my point. It makes your evaluation of shortswords seem invalid when you claim any love they get is because of monks. Monks, no matter how Ninja Spy they are, don't use shortswords. The only time they do is if they're a flavor build monk. And that's because the simple act of equipping a shortsword completely gimps a Ninja Spy. I mean, they can't use the one ability that makes dark monks even worth it.
That said, I am totally for epic shortswords, greatclubs, battleaxes, handaxes, light hammers, warhammers, longswords, and many other weapons getting boosts like the last couple epic shortswords have gotten. As these weapons stand, they are generally worthless. The bump that epic Cutthroat Smallblade et al got actually makes those weapons good, but not so powerful that they are used exclusively.
PS I would argue with you on your definition of Pay 2 Win, but that would really be derailing the thread, so I won't (just pointing out that I do disagree with on the way you use that phrase).
Shade, using short swords on a ninja spy is about as good as using them on a barbarian. You can, but you're clearly gimping yourself.
I payed for the monk class and haven't won ddo yet.. Mine must be broken.
There is only one true currency in life -- Time.
Everyone playing an MMO is Pay2Win. Some pay their time directly by playing for 16x7. Others, trade their time for money which they then use to purchase things which they could have gotten by spending the time directly.
We are all Paying to Win.
This is MOSTLY true.
A Half-Elf Rogue Dilettante Ninja Spy II currently gets 6d6 of Sneak Attack damage. If, and that's a BIG "if", Ninja Spy III grants 3d6 additional Sneak Attack damage (as the Ninja Spy progression would suggest), it may be come practical for Ninja Spies of that particular race and background to wind up using 2 x Radiance II shortswords versus those things which are vulnerable to Sneak Attacks.
2 x Mournlode Shortswords versus Undead would only be useful for a Ninja Spy that does not have the Epic Handwraps of Endless Light.
For everything else (besides undead) that isn't vulnerable to Sneak Attacks, you'd have to use some other sort of Handwraps.
Shenanigans.
EQ was LOADED with bugs. Several times what DDO has at any one given time. EQ patches were also alot more harsh. Stuff would just get removed from the game until the bug was fixed sometimes for months at a time. If that item just happened to be step 24 in a 38 step epic quest, tough. No more epic items for your class until they fix it, completely at their leisure. Priority? Bottom of the pile.
In other news all you needed to tank raid bosses was a wave crasher, because while being one of the worse DPS weapons, the aggro on the proc was so huge no one, regardless of amount of DPS output, could pull aggro from a wavecrasher user. This is, of course, right up to and until VI banned a thousand players or so due to using the weapon for long periods of time and not reporting the bug, which we were supposed to determine by ourselves was a bug. Wavecrashers were unequippable for a few months while they figured that one out. You farmed the same zone for 8 months to get one? Tough.
Oh yea, and if you got on their forums to complain about various issues, all your posts were removed unless they were in the right forum and in the right tone. They not only had a bug fixing policy that was several times more hilarious than DDO has, but when people spoke up about it on their forums like they do here, posts got nuked by the score.
And most of the time their "fix" included a nerf.
Oh this is a funny game. Monks will never be a gimpy class. I can not see what is happening to paladins in game right now ever happening to the monk class. As long as monk is pay to play that will not happen.
Now FVS vs. Cleric has an interesting history. The cleric for a brief period of about a month was more powerful then the FVS. When Radiant Servant first came out the radiant servant's aura was twice as powerful as it is now and actually clerics had a significant healing advantage vs. an FVS. Many players started to choose to play their clerics instead of their FVS. Turbine had one of the fastest responses to that situation that I can recall and nerfed that aura within 3-4 weeks of release. Haha. Clerics have since fallen ever more behind the FVS with AOV's release.
What I am most interested in hearing is what is next? Since the Spell pass and Sorc/FVS prestige enhancements there has been the release of the Artificer class and of course a bunch of monk buffs, but what is happening with the classes, feats, spells, etc. in the future?
Norg Fighter12/Paladin6/Monk2, Jacquiej Cleric18/Monk1/Wiz1, Rabiez Bard16/Ranger3/Cleric1, Hangover Bard L20, Boomsticks Fighter12/Monk 6/Druid 2, Grumblegut Ranger8/Paladin6/Monk6, Rabidly Rogue L20, Furiously Rogue10/Monk6/Paladin4, Snowcones Cleric 12/Ranger 6/Monk 2, Norge Barbarian 12/FVS4/Rogue4. Guild:Prophets of The New Republic Khyber.
Intention query on the mournlodes: Are they perhaps supposed to work like Rahl's Might, where it breaks blunt and slash? Seems that'd put them under the generalized undead beater category. (Still not perfect, but it would explain why slash showed up.)
Last edited by Scraap; 11-01-2011 at 06:42 PM.
Other games didn't have an entire set of equipment that was on whole, completely buggy and almost unusable or unreliable to work.
I would like you to show something in another game that matches handwraps and for how LONG handwraps have been bugged.
Lets not mention last Mabar. That obviously wasn't swept under the rug as fast they could.
Tier 3 Frozen Tunic removes Major Ice Lore, but doesn't add Superior Ice Lore (which other items do). Oops.
Recent patch fixes:
Vengeful Protector:
Mythril property fixed (Now breaks DR Silver and Mihtral)
Shield bashing 20% effect remains broken (applies the effect to enemies as a buff on bashes, which has no effect)
All mournlode/calomel weapons:
Now properly double base dice and standard threat/multi. Including nerfing the shortsword to standard 19-20 and mace to standard 20/x2. Blunt weapons now properly blunt.