will currently thrown weapons have use except the occasional thrower build but historically thrown weapons were use as a distraction before engaging in melee and sometimes if the thrower was lucky and the target didn't block the projectile it would hit it and kill the target and this brings me to my idea:
create a special thrown weapon slot in which each character can slot their favorite thrown weapon and just throw it in a press of a button before reaching the target for a bit of extra damage it will be something like this:
at low levels the fighter wielding a greatsword and running towards the monster throws a weapon while running and when he reaches it just takes a swing and kills it
at mid levels the fighter obtains some kind of throwing weapon with burst effect and maybe some debuff effect and throws it at the monster causing some damage and weakening the monster before engaging it making the fight easier
at high levels the fighter obtains a vopral(the old instant kill effect) throwing weapon and throws it if he is lucky then he has killed the monster and if not he could still have some sort of debuff effect on it to weaken the monster
so what do you think?