Yes! I want
Angry Kobolds! Citizens of Stormreach have stolen their eggs (they do lay eggs right?), and they're trying to get revenge (but end up mostly splatting themselves on buildings).
EDIT: On a more serious note, one of the thing that disappointed me a bit on the challenges, is that they still use most of the same old core mechanics of quests. Granted I only tried out the 2 first releases on lam, but defending resources from endless incoming mobs or exploring a kinda generic looking dungeon is hardly original. Sure, special resources management, finding crests, finding power-ups all adds a bit, but essential you're still defending some helpless stuff or zerging through a dungeon. Even the variants don't seem to change much. I have not tested the other 2 challenges, but so far, challenges haven't really peeked my interest.
However, I'd much rather have stuff that you can't do in a normal quest, like:
- Wacky games like you described, where character stats don't matter, only skills as a player.
- Survive for as long as possible vs an endless horde of increasingly powerful monsters (with no mana pots and no raises allowed). This challenge should never be won, and SHOULD end in horrible death.
- Navigate though a random maze of insanely deadly traps and occasional puzzles and/or monsters. Maybe even some platforming involved. (no raises again)
- a HUGE scale battle were you are not participating, but rather commanding troops and upgrading stuff. ...and maybe manning a catapult 'cause that's always fun!
- Some sort of reverse-dungeoncrawl, where you roam the place, place traps and monsters are the ones that explore and try to steal your treasures. The more you save, the more you keep.
You know, different stuff than you usually do, 'cause my first impression of challenges was: normal quests, except more repetitive because of variants.