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  1. #1
    Community Member Eternity25's Avatar
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    Default Remove Debuff on Silver Flame Potions

    Pure fighters and barbarians do not have a good self-healing ability unless they have an extremely high healing amplification. It takes around 40 cure serious to heal back up to full health. My suggestion is to remove the -10 to all stats debuff on the silver flame potions.

    They're Bound to Character and requires 400 Silver Flame Favor so it shouldn't be overpowered. By the time they have enough favor every other class would have an equal if not better self-healing ability. Maybe replace the stat damage with a longer cool-down timer or a different type of debuff to increase their use. Fighters and barbarians could use some better self-healing potions or stronger potions.

  2. #2
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    If you remove the debuff no one will ever play a pale master or wf arcane again, unless it's for flavor.
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  3. #3
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    Increase Debuff on Silver Flame potions
    Pure Fighters and Barbarians get too much self-healing ability because all their points are in Strength and Constitution. Taking -10 to Strength, Dexterity, Intelligence, Wisdom and Charisma doesn't impair them like it does other kinds of characters, so the debuff isn't making them as vulnerable as it was meant to.

    Maybe instead of the ability penalty being -10, it should be 50%. That way there isn't the magic threshold of "11 in everything or helpless", but the reduction is important to even two-stat beeftanks.

  4. #4
    Community Member Vellrad's Avatar
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    I would say, increase cooldown, and remove negative sides on lesser.
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  5. #5
    Community Member herzkos's Avatar
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    Quote Originally Posted by Angelus_dead View Post
    Increase Debuff on Silver Flame potions
    Pure Fighters and Barbarians get too much self-healing ability because all their points are in Strength and Constitution. Taking -10 to Strength, Dexterity, Intelligence, Wisdom and Charisma doesn't impair them like it does other kinds of characters, so the debuff isn't making them as vulnerable as it was meant to.

    Maybe instead of the ability penalty being -10, it should be 50%. That way there isn't the magic threshold of "11 in everything or helpless", but the reduction is important to even two-stat beeftanks.
    awesome idea there. probably real hard to code with all the variables but awesome idea nonetheless.
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  6. #6
    Community Member Delt's Avatar
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    No.

    The debuff is tame enough already. Suck less on your fighter/barbs, get a group or diversify/multiclass...or don't be too lazy to gear up your dump stats to 11+.

  7. #7
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    I mostly agree with the A_d, but wouldn't mind the lesser healing potions having a lesser side effect and coming from 150 favor.

  8. #8
    Community Member Vellrad's Avatar
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    Quote Originally Posted by Delt View Post
    No.

    The debuff is tame enough already. Suck less on your fighter/barbs, get a group or diversify/multiclass...or don't be too lazy to gear up your dump stats to 11+.
    Yeah, because grinding 400SF favor is only for the lazy.
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  9. #9
    Community Member sephiroth1084's Avatar
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    Quote Originally Posted by Ayseifn View Post
    I mostly agree with the A_d, but wouldn't mind the lesser healing potions having a lesser side effect and coming from 150 favor.
    This should really happen.

    It always seemed silly to me that the Lesser version is basically worse in every way, yet comes at the same tier of favor, where the only reason to ever use them is if you are cheap.
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  10. #10
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    No way, Fighters and barbarians should remain underpowered. Melee classes aren't supposed to be useful, they're just there to distract enemies while the Wizard is on cooldown for wail and FoD and Sorcs and FvS dot bosses.

  11. #11
    Community Member Delt's Avatar
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    Quote Originally Posted by Vellrad View Post
    Yeah, because grinding 400SF favor is only for the lazy.
    If you are going to quote me, take the time to make sure I actually said what you think. Thanks

  12. #12
    Community Member sephiroth1084's Avatar
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    Quote Originally Posted by R0cksteady View Post
    No way, Fighters and barbarians should remain underpowered. Melee classes aren't supposed to be useful, they're just there to distract enemies while the Wizard is on cooldown for wail and FoD and Sorcs and FvS dot bosses.
    SF pots are quite powerful as they are. They don't need to become super powerful.
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  13. #13
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    By the way, I'm not at all against Fighters and Barbarians getting more self-healing... but Silver Flame pots aren't the way to give it to them.

    There should be "Enchanted Healing kits" which can be used to recover 300-600 hp whenever you have 20-40 noncombat seconds to apply them. Barbarians and anyone else should be able to refill themselves from 50% to full hp in between combats (for a reasonable plat cost), but they shouldn't get something they can use while battle is going on.

  14. #14
    Uber Completionist Lithic's Avatar
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    With a full set of +3 tomes in the store, and apparently soon to come to the AH via high level loot drops, getting all your stats to 11+ should be easy enough to ignore.
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  15. #15
    Community Member Jay203's Avatar
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    Quote Originally Posted by Angelus_dead View Post
    By the way, I'm not at all against Fighters and Barbarians getting more self-healing... but Silver Flame pots aren't the way to give it to them.

    There should be "Enchanted Healing kits" which can be used to recover 300-600 hp whenever you have 20-40 noncombat seconds to apply them. Barbarians and anyone else should be able to refill themselves from 50% to full hp in between combats (for a reasonable plat cost), but they shouldn't get something they can use while battle is going on.
    yah, if only healing/repair kits work like that
    then maybe the repair/heal skill will FINALLY have a use
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    less buffing, more nerfing!!!
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  16. #16
    Community Member sephiroth1084's Avatar
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    Quote Originally Posted by Angelus_dead View Post
    By the way, I'm not at all against Fighters and Barbarians getting more self-healing... but Silver Flame pots aren't the way to give it to them.

    There should be "Enchanted Healing kits" which can be used to recover 300-600 hp whenever you have 20-40 noncombat seconds to apply them. Barbarians and anyone else should be able to refill themselves from 50% to full hp in between combats (for a reasonable plat cost), but they shouldn't get something they can use while battle is going on.
    Quote Originally Posted by Jay203 View Post
    yah, if only healing/repair kits work like that
    then maybe the repair/heal skill will FINALLY have a use
    In conjunction, a good idea.
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  17. #17
    Community Member Eladiun's Avatar
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    Leave them as is but increase the stack size.
    “If at first you don't succeed, keep on sucking till you do succeed.”

  18. #18
    Community Member somenewnoob's Avatar
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    Quote Originally Posted by Vellrad View Post
    I would say, increase cooldown, and remove negative sides on lesser.
    I'd go this route too.

  19. #19
    Community Member Thrudh's Avatar
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    Quote Originally Posted by Angelus_dead View Post
    Increase Debuff on Silver Flame potions
    Pure Fighters and Barbarians get too much self-healing ability because all their points are in Strength and Constitution. Taking -10 to Strength, Dexterity, Intelligence, Wisdom and Charisma doesn't impair them like it does other kinds of characters, so the debuff isn't making them as vulnerable as it was meant to.

    Maybe instead of the ability penalty being -10, it should be 50%. That way there isn't the magic threshold of "11 in everything or helpless", but the reduction is important to even two-stat beeftanks.
    Normally I would 100% agree with this... I have real issues with barbarians and fighters being able to self-heal so easily... That just doesn't seem like D&D to me... Paladins and Rangers give up some of their DPS in exchange for self-healing and other utility spells, but it's a pointless trade-off in a world where max DPS barbarians can completely self-heal with unlimited potions.

    However, arcane casters shouldn't be able to self-heal so easily either. As long as wizards and sorcs can be 100% self-sufficient, it's harder for me to say that fighters and barbarians shouldn't be...

    Maybe put a timer on them (same thing for SP potions too) or make them only stack 3 to a stack (same for SP potions)
    Last edited by Thrudh; 10-28-2011 at 12:44 PM.
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