Code:
Character Plan by DDO Character Planner Version 03.11.02
DDO Character Planner Home Page
Level 20 Lawful Good Human Male
(2 Paladin \ 18 Cleric)
Hit Points: 328
Spell Points: 1158
BAB: 15\15\20\25\25
Fortitude: 22
Reflex: 10
Will: 17
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 16 22
Dexterity 8 8
Constitution 15 16
Intelligence 8 8
Wisdom 12 13
Charisma 16 18
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 1 10
Bluff 3 4
Concentration 6 26
Diplomacy 3 5
Disable Device n/a n/a
Haggle 3 4
Heal 1 3
Hide -1 -1
Intimidate 3 4
Jump 3 6
Listen 1 1
Move Silently -1 -1
Open Lock n/a n/a
Perform n/a n/a
Repair -1 -1
Search -1 -1
Spot 1 1
Swim 3 6
Tumble n/a n/a
Use Magic Device n/a n/a
Level 1 (Cleric)
Skill: Balance (+2)
Skill: Concentration (+4)
Feat: (Selected) Empower Healing Spell
Feat: (Human Bonus) Toughness
Enhancement: Follower of the Sovereign Host
Enhancement: Improved Heal I
Enhancement: Cleric Life Magic I
Level 2 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Enhancement: Human Versatility I
Enhancement: Cleric Wisdom I
Level 3 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Feat: (Selected) Power Attack
Enhancement: Human Improved Recovery I
Enhancement: Racial Toughness I
Enhancement: Cleric Prayer of Life I
Level 4 (Cleric)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Concentration (+1)
Enhancement: Improved Heal II
Enhancement: Cleric Life Magic II
Enhancement: Cleric Charisma I
Level 5 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Enhancement: Human Adaptability Constitution I
Enhancement: Cleric Divine Might I
Enhancement: Cleric Improved Turning I
Level 6 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Feat: (Selected) Maximize Spell
Enhancement: Cleric Radiant Servant I
Level 7 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Enhancement: Cleric Prayer of Incredible Life I
Enhancement: Cleric Life Magic III
Level 8 (Cleric)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Concentration (+1)
Enhancement: Human Versatility II
Enhancement: Racial Toughness II
Level 9 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Feat: (Selected) Quicken Spell
Enhancement: Unyielding Sovereignty
Level 10 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Enhancement: Cleric Divine Might II
Level 11 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Enhancement: Cleric Life Magic IV
Level 12 (Cleric)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Concentration (+1)
Feat: (Selected) Improved Critical: Slashing Weapons
Enhancement: Cleric Radiant Servant II
Enhancement: Human Versatility III
Level 13 (Paladin)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Enhancement: Cleric Charisma II
Enhancement: Paladin Toughness I
Level 14 (Paladin)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Enhancement: Human Versatility IV
Level 15 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Feat: (Selected) Extend Spell
Enhancement: Paladin Extra Smite Evil I
Enhancement: Cleric Energy of the Zealot I
Enhancement: Cleric Energy of the Zealot II
Level 16 (Cleric)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Concentration (+1)
Enhancement: Racial Toughness III
Level 17 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Enhancement: Cleric Energy of the Zealot III
Level 18 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Feat: (Selected) Toughness
Enhancement: Cleric Energy of the Zealot IV
Level 19 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Enhancement: Human Greater Adaptability Strength I
Level 20 (Cleric)
Ability Raise: STR
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Enhancement: Cleric Smiting I
Enhancement: Cleric Smiting II
Enhancement: Cleric Smiting III
I ain't expert at building battle clerics, but know a little bit how to build a capable cleric.
Some considerations:
WIS
You can have low Wis since you won't aiming for ofensive casting. Just need a 13 and a +6 Wis item to get level 9 spells.
Also, if 13 Wis you won't have to bother with Wis itens until level 5 (if have access you can use the +3 Wis item from Chronoscope, at this level)
CHAR
Tried to put the max points possible in Char, as you want Divine Grace. 16 Char will also enable you to use Divine Might II.
STR
Str will be your primary stat, so put all points here.
CON
Start at 15 so you can even it with human adaptability to 16. You will need all the hps that you can get.
DAMAGE
For this build you can use the +5 damage from Human Versatility IV and the +2 from Divine Might II. Also power attack is a must if you want good damage (I'd also suggest a 2h-weapon instead of a falchion, to boost your damage, but this is a matter of taste - constant damage x critical damage)
HP
At level 18 I suggested a second toughness feat (as you'll be in the middle of the carnage, battling and healing with aura and burst), but you could chance this for Stunning Blow. I'd stick with the +22hp.
Get a +6Con item, a Great False Life item, Mino's Legens, make an HP greensteel item, Mino's Legens, and the Argonessen Favor and you can boost your HP by + 155.
This will let you at 483hp.
Try to get some more feedback from high-level battle clerics, before using this build. As I said, I'm no expert.
Good game.