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  1. #1
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    Default 18/2 Cleric/Pally

    My basic concept:

    18/2 Human Cleric Paladin

    Fairly balanced stats between STR, CON, WIS, and CHR.

    Skills in Concentration and Balance/Jump

    18 Cleric for very good healing, most importantly Mass Heal at endgame.
    Radiant Servant II for Positive Energy Aura
    2 Paladin for Martial Weapons and about +8 to +10 all saves to make me less squishy.

    I will ignore most offensive casting, with the exceptions being Divine Punishment and Blade Barrier primarily.

    Enhancements focused on improving healing, making me less squishy, and improving healing amplification.

    Feats will be some metamagic, and for offense Improved Critical primarily with a Falchion for 30% using weapons with crit-based procs.

    I need help on the specifics about this, that is why I'm posting. Right now I just have a general idea. My cleric is level 12 and I'm planning on doing a Greater Reincarnation to turn him into a 32 point build, re-do his skills (they are all over the place its my first character), re-do his feats (I have crappy feats like Iron Will haha). He is currently 12 cleric and I'm gonna go 13/14 Paladin, then 15-20 Cleric. Please give me some guidance here on an appropriate build!

  2. #2
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    For the weapon idea, I was thinking this could be the rare case where Power Critical might not suck. The idea is since my BAB will be on the lower end, I want to focus on as high a crit chance as I can (30% afaik with Imp. Crit Falchion) and weapons with both Seeker and various crit based effects like Holy Burst or Maiming. Thoughts on this approach?

    As for feats, I think I have 4 feats available for weapon feats. I want Toughness, Empower Healing, Maximize, and Extend. This leaves 4 spots (since I'm human) for weapon. The only one I'm sure of is Improved Critical.

    I've also thought about 17/2/1 Cleric Pally Fighter for an extra feat? Or 1 Monk for +2 all saves and I could take Toughness as a bonus feat so probably a better idea than Fighter.
    Last edited by Goodheals; 10-27-2011 at 09:24 AM.

  3. #3
    Community Member zeonardo's Avatar
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    Hi!

    I'm posting some ideas on another thread related to this multiclassing.
    If you wan't to check:

    http://forums.ddo.com/showthread.php?t=347116

    Your idea seems a bit different, as you want to benefit from divine grace.

    My opinion is:
    18/2 fvs/pal mas more sinergy and less MAD, if not going for DC.

    FVS
    Pro: Wings, you can have a sword and people won't complain (try it on a Cleric), 4 tofness, more SP, wings, top saves, shoulder archon for light (works even on Rainbow in the Dark), 3 elements stacking 10 resists, cool icon. Did I mention wings?

    Cons: Stretched AP if going for the PrE (smiting line) and Healing (life line), fewer spell slots, no aura, fewer spell slots really and no frigging aura.

    Hint: Fvs has already good saves. Helf: Dile Fighter grants martial Pro and +1 str.
    I don't care...

    Quote Originally Posted by Feather_of_Sun View Post
    It can certainly hurt to be on the receiving end of a nerf

  4. #4
    Community Member zeonardo's Avatar
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    Quote Originally Posted by Goodheals View Post
    (...) The idea is since my BAB will be on the lower end, I want to focus on as high a crit chance as I can (30% afaik with Imp. Crit Falchion) and weapons with both Seeker and various crit based effects like Holy Burst or Maiming. Thoughts on this approach? (...)
    Divine Power

    The divine power of a god imbues the caster with power and skill in combat, granting a +6 enhancement bonus to Strength, 1 temporary hit point per cast level, and a base attack bonus equal to a fighter of the same level.

    Problem solved.
    I don't care...

    Quote Originally Posted by Feather_of_Sun View Post
    It can certainly hurt to be on the receiving end of a nerf

  5. #5
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by Goodheals View Post
    For the weapon idea, I was thinking this could be the rare case where Power Critical might not suck.
    You'd be wrong. Between high STR (I'm presuming you're going STR-based), Divine Favor, Divine Power, and Recitation (which stacks IIRC), you should have all the to-hit bonuses you need, IMHO.
    As for feats, I think I have 4 feats available for weapon feats. I want Toughness, Empower Healing, Maximize, and Extend.
    I would definitely add Quicken & Emp.
    I've also thought about 17/2/1 Cleric Pally Fighter for an extra feat? Or 1 Monk for +2 all saves and I could take Toughness as a bonus feat so probably a better idea than Fighter.
    An extra feat would definitely help. TBH I think monk 2 / ftr 1 is a better combo than pally 2 / ftr or monk 1, but you seem committed to the idea of a pally splash.
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  6. #6
    Community Member Binn05's Avatar
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    Default I'd do something like that

    Code:
    Character Plan by DDO Character Planner Version 03.11.02
    DDO Character Planner Home Page
    
    Level 20 Lawful Good Human Male
    (2 Paladin \ 18 Cleric) 
    Hit Points: 328
    Spell Points: 1158 
    BAB: 15\15\20\25\25
    Fortitude: 22
    Reflex: 10
    Will: 17
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             16                    22
    Dexterity             8                     8
    Constitution         15                    16
    Intelligence          8                     8
    Wisdom               12                    13
    Charisma             16                    18
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               1                    10
    Bluff                 3                     4
    Concentration         6                    26
    Diplomacy             3                     5
    Disable Device       n/a                   n/a
    Haggle                3                     4
    Heal                  1                     3
    Hide                 -1                    -1
    Intimidate            3                     4
    Jump                  3                     6
    Listen                1                     1
    Move Silently        -1                    -1
    Open Lock            n/a                   n/a
    Perform               n/a                   n/a
    Repair               -1                    -1
    Search               -1                    -1
    Spot                  1                     1
    Swim                  3                     6
    Tumble               n/a                   n/a
    Use Magic Device      n/a                   n/a
    
    Level 1 (Cleric)
    Skill: Balance (+2)
    Skill: Concentration (+4)
    Feat: (Selected) Empower Healing Spell
    Feat: (Human Bonus) Toughness
    Enhancement: Follower of the Sovereign Host
    Enhancement: Improved Heal I
    Enhancement: Cleric Life Magic I
    
    
    Level 2 (Cleric)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Enhancement: Human Versatility I
    Enhancement: Cleric Wisdom I
    
    
    Level 3 (Cleric)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Feat: (Selected) Power Attack
    Enhancement: Human Improved Recovery I
    Enhancement: Racial Toughness I
    Enhancement: Cleric Prayer of Life I
    
    
    Level 4 (Cleric)
    Ability Raise: STR
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Enhancement: Improved Heal II
    Enhancement: Cleric Life Magic II
    Enhancement: Cleric Charisma I
    
    
    Level 5 (Cleric)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Enhancement: Human Adaptability Constitution I
    Enhancement: Cleric Divine Might I
    Enhancement: Cleric Improved Turning I
    
    
    Level 6 (Cleric)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Feat: (Selected) Maximize Spell
    Enhancement: Cleric Radiant Servant I
    
    
    Level 7 (Cleric)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Enhancement: Cleric Prayer of Incredible Life I
    Enhancement: Cleric Life Magic III
    
    
    Level 8 (Cleric)
    Ability Raise: STR
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Enhancement: Human Versatility II
    Enhancement: Racial Toughness II
    
    
    Level 9 (Cleric)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Feat: (Selected) Quicken Spell
    Enhancement: Unyielding Sovereignty
    
    
    Level 10 (Cleric)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Enhancement: Cleric Divine Might II
    
    
    Level 11 (Cleric)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Enhancement: Cleric Life Magic IV
    
    
    Level 12 (Cleric)
    Ability Raise: STR
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Feat: (Selected) Improved Critical: Slashing Weapons
    Enhancement: Cleric Radiant Servant II
    Enhancement: Human Versatility III
    
    
    Level 13 (Paladin)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Enhancement: Cleric Charisma II
    Enhancement: Paladin Toughness I
    
    
    Level 14 (Paladin)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Enhancement: Human Versatility IV
    
    
    Level 15 (Cleric)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Feat: (Selected) Extend Spell
    Enhancement: Paladin Extra Smite Evil I
    Enhancement: Cleric Energy of the Zealot I
    Enhancement: Cleric Energy of the Zealot II
    
    
    Level 16 (Cleric)
    Ability Raise: STR
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Enhancement: Racial Toughness III
    
    
    Level 17 (Cleric)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Enhancement: Cleric Energy of the Zealot III
    
    
    Level 18 (Cleric)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Feat: (Selected) Toughness
    Enhancement: Cleric Energy of the Zealot IV
    
    
    Level 19 (Cleric)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Enhancement: Human Greater Adaptability Strength I
    
    
    Level 20 (Cleric)
    Ability Raise: STR
    Skill: Concentration (+1)
    Skill: Diplomacy (+1)
    Enhancement: Cleric Smiting I
    Enhancement: Cleric Smiting II
    Enhancement: Cleric Smiting III

    I ain't expert at building battle clerics, but know a little bit how to build a capable cleric.

    Some considerations:

    WIS
    You can have low Wis since you won't aiming for ofensive casting. Just need a 13 and a +6 Wis item to get level 9 spells.
    Also, if 13 Wis you won't have to bother with Wis itens until level 5 (if have access you can use the +3 Wis item from Chronoscope, at this level)

    CHAR
    Tried to put the max points possible in Char, as you want Divine Grace. 16 Char will also enable you to use Divine Might II.

    STR
    Str will be your primary stat, so put all points here.

    CON
    Start at 15 so you can even it with human adaptability to 16. You will need all the hps that you can get.

    DAMAGE
    For this build you can use the +5 damage from Human Versatility IV and the +2 from Divine Might II. Also power attack is a must if you want good damage (I'd also suggest a 2h-weapon instead of a falchion, to boost your damage, but this is a matter of taste - constant damage x critical damage)

    HP
    At level 18 I suggested a second toughness feat (as you'll be in the middle of the carnage, battling and healing with aura and burst), but you could chance this for Stunning Blow. I'd stick with the +22hp.

    Get a +6Con item, a Great False Life item, Mino's Legens, make an HP greensteel item, Mino's Legens, and the Argonessen Favor and you can boost your HP by + 155.
    This will let you at 483hp.

    Try to get some more feedback from high-level battle clerics, before using this build. As I said, I'm no expert.
    Good game.
    Quote Originally Posted by zztophat View Post
    Horoth: "ya... well I'm just not feeling it any more, just... just take the chests, common' sulu let's go"

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