The Shadowcaster class is found in D&D 3.5 edition Tome of Magic. I really like the concept, but felt it needed some modification for DDO, so I took some time changing a few things around. For the spells, I’m not after an entire spell list since I feel that any discussion would be more important at this time. I welcome discussion on this character class and the changes.
What brought this to mind was the Monk and the idea of playing a ninja, and also give the rogue assassin some love. The Shadowcaster could be the perfect caster to assist. I thought this would also be great to use as a multi-class as well.
All information is taken from Tome of Magic.
Shadowcasters---------
Shadowcaster features represent a growing mastery of shadow magic and a more personal connection to the Plane of Shadow. You are a master of arcane secrets far greater than any other -- at least you will be. You understand what others do not: All power stems from darkness. Shadowcasters tap into the Plane of Shadow when casting mysteries. They draw extra-planar shadows to them, for no shadow of the Material Plane is strong enough to displace the light. The shadowcaster can manipulate ambient lighting as a bard manipulates sound.
Simple weapon proficiency
- quarterstaff, crossbow
Cannot use armor or shields
Need high intelligence and charisma scores for spells/mysteries.
Like other casters, keep a high dexterity
The save DC of any spell/mystery is equal to 10+ your Cha modifier.
Shadowcaster Paths------------
When starting you character, you can choose either one of the three or custom.
1 Child of Night
2 Shadowblade
3 Master of Shadow
4 Custom
Child of Night focuses on necromancy spells, also touch and short ranged attacks.
-concealment
-hide bonus
-support the rogues
-prestige class: Noctumancer
Higher levels--------
-become incorporeal
Requirements-----------
Level 6
Noctumancer I
Spell Focus: Necromancy
Shadowcaster Energy of the Mystic I
Shadowcaster Intelligence I
Availability-----
Summon Shadow (1 Action Point)
Requirements-----------
Level 12
Noctumancer I
Noctumancer II
Greater Spell Focus: Necromancy
Shadowcaster Energy of the Mystic II
Shadowcaster Intelligence II
Availability-----
Summon Dark Lion w/ Shadow Manipulation III (1 Action Point)
Requirements-----------
Level 18
Noctumancer I
Noctumancer II
Noctumancer III
Shadowcaster Energy of the Mystic III
Shadowcaster Intelligence III
Availability-----
Summon Greater Shadow Elemental w/Shadow Manipulation V (1 Action Point)
Shadowblade focuses on close combat; martial ability and the skills necessary to use them.
-concealment
-hide bonus
-stealth attacks
-support the rogues/fill in for rogues and possibly fighters. (not mechanical rogues)
Unseen Weapon:
-as a standard action you can wrap any melee weapon you wield in a layer of shifting shadows. This causes the weapon to darken, become less distinct, and leave a trail of shadow behind it as it moves. Your weapon must be in hand and in game for you to draw upon this power. The effect can be dismissed.
Master of Shadow focuses on shadow summoning. The shadow is a shadowcaster’s greatest weapon.
-build up a shadow summon with greater powers each level
-shadow summon flanks enemies
-focus on touch or ranged attacks
-focus on shadow-based illusions and shadow magic
-stands behind group to assist other characters