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Thread: Rewards in ToD

  1. #41
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    Quote Originally Posted by Ytteri View Post
    Guaranteed Seal of Shavarath from elite, guaranteed Shard of Shavarath from 20th completion, barter box in amrath the lets you swap the seal + shard + any 2 ToD rings for a new ToD ring of your choice.
    Figures... I was reading through this thread and the last post is the one that came up with the same idea I did.

    Though I was thinking about a small percentage chance of token in end chest, with it guaranteed at 20th turn-in. Trade in token plus 2 ToD rings for ToD ring of choice. The only problem I see with this is people keeping a ring they don't need but someone else does, simply to turn it in for the one they want.

    I also like the idea of a ring for each class. How about a placeholder for the ring of each class, with the +6 based on class, and the +1 exceptional of your choice when you turn in placeholder. This way a tank could even choose +1 Exceptional Charisma if they wanted for that extra point of Intim.

    The downside to any changes to the system is that people who previously killed themselves to get their ring could be quite upset. Of course, it could also be a distinguishing mark, that you got your ring BEFORE they made it easier.
    If I'm useless because I design my own characters and don't cookie-cutter them after the "leet" builds, I pity you for your narrow-mindedness.

  2. #42
    Community Member Shallowain's Avatar
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    well, since the upgrade mechanic already incorporates a part of the greensteel mechanic, why don't go further that path?

    I propose, we get plain +6 rings with 3 upgrade slots

    slot 1 will use small ingredients and lets say 2 trophies to get a list of effects like at tier 2 just scaled down to +1 exceptionals and similar weaker effects.

    Slot 2 will be as is but only needs 3 trophies

    slot 3 is for the set bonus, I would say combine 4 trophies, ring and other set item to apply the set bonus. you would have to get 2 of the second set items though, 1 as ingredient 1 to equip.

    that would cut down the amount of rings and give a much better flexibility in slotting stuff.

    I chose the amounts of trophies to stay within the 9 trophies needed now to upgrade to not unnecessarily increase the grind
    Last edited by Shallowain; 11-04-2011 at 05:55 PM.

  3. #43
    Community Member WruntJunior's Avatar
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    Quote Originally Posted by Shallowain View Post
    well, since the upgrade mechanic already incorporates a part of the greensteel mechanic, why don't go further that path?

    I propose, we get plain +6 rings with 3 upgrade slots

    slot 1 will use small ingredients and lets say 2 trophies to get a list of effects like at tier 2 just scaled down to +1 exceptionals and similar weaker effects.

    Slot 2 will be as is but only needs 3 trophies

    slot 3 is for the set bonus, I would say combine 4 trophies, ring and other set item to apply the set bonus. you would have to get 2 of the second set items though, 1 as ingredient 1 to equip.

    that would cut down the amount of rings and give a much better flexibility in slotting stuff.

    I chose the amounts of trophies to stay within the 9 trophies needed now to upgrade to not unnecessarily increase the grind
    I could get behind this. 6 rings total means pretty much 9-10 runs to complete a ring. Pretty nice for those that take 80+ runs to pull their rings, and doesn't really change it for those of us that get the Ring of the Ravager on our first run.

    Perhaps they could do this even better by putting seals into elite, and if you get on (or a few) you can combine it with the other piece of the set, your current ring, and possibly some epic tokens of some sort to make it count as both parts of a set. That would be AWESOME, simply put.
    Last edited by WruntJunior; 11-04-2011 at 06:20 PM.
    Pestilence: Wruntjunior ~ Dragonborn Fire Sorc (finished completionist project) // Wruntarrow ~ HW Archer // Youngwrunt ~ SWF SDK Bardbarian // Wruntstaff ~ Stick Melee (current tr project)

  4. #44
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    Quote Originally Posted by Ytteri View Post
    Guaranteed Seal of Shavarath from elite, guaranteed Shard of Shavarath from 20th completion, barter box in amrath the lets you swap the seal + shard + any 2 ToD rings for a new ToD ring of your choice.
    idea is neat at first sight. but then you see the implications. (waaait, I need 2 rings I won't use so i can reforge them into one I'm looking for. I guess i'll take the rhakir here, this wizzy must be gimp anyway if he doesn't have it by now, no point helping the gimp).

    I'd rather have barter box that shows up after defeating Horoth, letting you trade Shavarath Trophies of War for rings, and +4 BtC tomes. 20 Trophies for ring, 30 trophies per tome. Trophies are of substantial value, they are BtA, and you can trade them in chest. They drop in quantities that vary by difficulty level. Which makes them good "ingredient" for the job. You still need to run ToD at least once with your character to get a ring you'd like, if you've grind the trophies with other chars.

    Also, d1, d2, d3 is not the best solution for handling those drops. I'd say d1, d3, 2d2, with expected values of 1, 2, 3.
    This along with added possibility of "buying" rings for trophies would seriously serve as incentive to run elite tod.

    in summary:
    1. change trophies of war quantity on hard from 1d2 to 1d3, on elite to 2d2
    2. add Altar of Despair with barter ui that would spawn in ToD upon defeat of Horoth. On the altar, players would be able to:
    buy Shavarath Belts/Necklaces for 10 Trophies of War
    buy ToD rings for 20 Shavarath Trophies of War
    buy +4 BtC tomes for 30 Shavarath Trophies of War
    "cleanse" existing rings (give newly generated ring with Incredible power in exchange for old upgraded rings + 3 Shavarath Trophies of war)


    pros of this idea:
    -no new crafting ingredients added to the game, old crafting materials being reused
    -rewarding players for completing notably harder higher difficulties
    -adding non-random methods of +4 tome acquisition (which is reasonable, now that +3 unbound tomes were added)
    -keeping the requirement of flagging, and running the quest at least once per character to get ring or +4 tome
    -usage of in-chest trading promotes player interaction that involves something more than calling your groupmates a bunch of greedy morons
    -luck factor still plays a large role in here, because pulling the +4 tome or the ring you're looking for from chest or n*20th completion saves you 20 valuable trophies.
    -"cleansing" means generating new base ring. No hard complicated coding involved. just the barter UI designers of DDO seem to be obsessed with lately (which has it's nice sides)
    -adding more use to shared bank, which is the only way to transfer BtA Trophies of War between characters, while keeping raid loot BtCoA, available only by running quest with this character.
    Quote Originally Posted by Vargouille View Post
    Old Birthday Cakes of Wishes don't turn into new Six Year Old Cakes.

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