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Thread: Rewards in ToD

  1. #21
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    Quote Originally Posted by Dilbon View Post
    The whole ring thing is just messed up, there should only be one ring per class with the ability to upgrade it with a set bonus of your choice. For example:

    Ring of the Fighter
    +6 Strength +1 Exceptional Constitution
    Upgradeable

    Ring of the Barbarian
    +6 Strength +1 Exceptional Strength
    Upgradeable

    Ring of the Wizard
    +6 Intelligence +1 Exceptional Intelligence
    Upgradeable

    And so on. And of course with the Incredible potential stuff too, I forgot that.
    I like this idea. Everyone will still roll for the barb ring. still, it can help undilute the loot table.
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  2. #22
    Community Member Saravis's Avatar
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    Quote Originally Posted by Dilbon View Post
    The whole ring thing is just messed up, there should only be one ring per class with the ability to upgrade it with a set bonus of your choice. For example:

    Ring of the Fighter
    +6 Strength +1 Exceptional Constitution
    Upgradeable

    Ring of the Barbarian
    +6 Strength +1 Exceptional Strength
    Upgradeable

    Ring of the Wizard
    +6 Intelligence +1 Exceptional Intelligence
    Upgradeable

    And so on. And of course with the Incredible potential stuff too, I forgot that.
    /signed

    and please change the sorcerer ring to give +1 exceptional charisma. What am I supposed to do with a point of dexterity?

  3. #23
    Community Member noinfo's Avatar
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    Quote Originally Posted by Dilbon View Post
    The whole ring thing is just messed up, there should only be one ring per class with the ability to upgrade it with a set bonus of your choice. For example:

    Ring of the Fighter
    +6 Strength +1 Exceptional Constitution
    Upgradeable

    Ring of the Barbarian
    +6 Strength +1 Exceptional Strength
    Upgradeable

    Ring of the Wizard
    +6 Intelligence +1 Exceptional Intelligence
    Upgradeable

    And so on. And of course with the Incredible potential stuff too, I forgot that.
    I would go 1 step further. The base rings drop with no class alignment. First upgrade alignes any of the stat rings to the class via some method. The second upgrade sets it to the specific PRE.
    If you went with a token for setting it then having them drop randomly in end chests and as 5th rewards would be reasonalble.
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  4. #24
    The Hatchery Scraap's Avatar
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    Quote Originally Posted by noinfo View Post
    I would go 1 step further. The base rings drop with no class alignment. First upgrade alignes any of the stat rings to the class via some method. The second upgrade sets it to the specific PRE.
    If you went with a token for setting it then having them drop randomly in end chests and as 5th rewards would be reasonalble.
    2 trophies for class, 3 more for pre, 4 more for opening up the slot would hit the 9 used now, though I'd presume that would take a bit of rework.

  5. #25
    Community Member Atrus's Avatar
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    The upgradeable ring would be a cool idea but highly unlikely that the devs would go through the work to implement it, as it's be completely changing the entire loot mechanics of the raid.

  6. #26
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    Quote Originally Posted by Atrus View Post
    The upgradeable ring would be a cool idea but highly unlikely that the devs would go through the work to implement it, as it's be completely changing the entire loot mechanics of the raid.
    Considering that 2 classes don't have ToD rings and many of them are vastly imbalanced (shintao vs morahs or sanura for example), it is definitely time for the rings to be reviewed. New rings need to be added, the sets should only work for the correct PRE period, the PRE bonus should be craftable so there are less rings with only having base class rings, and the sets should be rebalanced while they are being redone.
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  7. #27
    Community Member Indoran's Avatar
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    Quote Originally Posted by Yalann View Post
    Considering that 2 classes don't have ToD rings and many of them are vastly imbalanced (shintao vs morahs or sanura for example), it is definitely time for the rings to be reviewed. New rings need to be added, the sets should only work for the correct PRE period, the PRE bonus should be craftable so there are less rings with only having base class rings, and the sets should be rebalanced while they are being redone.
    /not signed

    Add new rings if you want

    Review crappy rings (morah's I am looking at you)

    But I love the way shintao works for my blitz... took me 80 runs to get it... leave it like that. (also not everybody runs a pure toon...)

    If you don't like other ppl rolling for the ring you want... sorry... life is like that.
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  8. #28
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    Quote Originally Posted by Indoran View Post
    Review crappy rings (morah's I am looking at you)
    You're jesting, right? A ring that grants +15 jump when it's paired with a belt that has a +30 Jump clicky for a prestige class that gets a bunch of skill points, not to mention additional skill points in jump and can usually UMD a scroll if a jump potion isn't near by...when the cap for Jump is 40 (except in Rushmoor's Castle but you need a super jump power-up to lift the cap)...and you claim it's crappy. I, sir, will not stand here and let you denigrate the thoughtful hard work that the Devs put into the effects of that ring. Please apologize.

  9. #29
    Community Member Gadget2775's Avatar
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    Can't help myself.....

    "One Ring to Rule Them All!!!"
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  10. #30
    Community Member Symar-FangofLloth's Avatar
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    Quote Originally Posted by Indoran View Post
    /not signed
    They should keep the 2-tiered set bonus effect for sure, one for anyone and a greater bonus for the proper PrE.

    And they shouldn't mess with existing rings, because they'd probably break something.
    Former Xoriat-er. Embrace the Madness.

  11. #31
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    Quote Originally Posted by MsEricka View Post
    Rings for Favored Souls and Artificers
    While I'd love to see these rings for my FvS and Artificier, I'd rather the PrEs be flushed out first.
    Khyber: Ying-1, Kobeyashi, Nichevo-1 | 75 million Reaper XP

  12. #32
    Community Member Kaldais's Avatar
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    Elite TOD

    One ring to rule them all

    One Ring:
    +6 Superme Stat. +6 enhancement bonus to all stat.
    +1 Superme Excep Stat. +1 Exceptional bonus to all stat.
    incredible potencial.
    Shriners

  13. #33
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    Quote Originally Posted by Dilbon View Post
    The whole ring thing is just messed up, there should only be one ring per class with the ability to upgrade it with a set bonus of your choice. For example:

    Ring of the Fighter
    +6 Strength +1 Exceptional strength
    Upgradeable

    Ring of the Barbarian
    +6 Strength +1 Exceptional constitution
    Upgradeable

    Ring of the Wizard
    +6 Intelligence +1 Exceptional Intelligence
    Upgradeable

    And so on. And of course with the Incredible potential stuff too, I forgot that.
    there, fixed it: the 'stat' for the barbarian if you look at the enhancements is constitution, not strength, and for fighter it's strength, not constitution

    Of course, I don't mind the rings as they are now, except for the obvious lame set bonuses and weird stats (like, why do the sorcerer rings have STR/DEX/WIS... CON I can get, but the others.)
    Last edited by Forgeborn; 11-03-2011 at 02:18 PM.

  14. #34
    Community Member sephiroth1084's Avatar
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    Quote Originally Posted by Forgeborn View Post
    there, fixed it: the 'stat' for the barbarian if you look at the enhancements is constitution, not strength, and for fighter it's strength, not constitution

    Of course, I don't mind the rings as they are now, except for the obvious lame set bonuses and weird stats (like, why do the sorcerer rings have STR/DEX/WIS... CON I can get, but the others.)
    If they changed the rings to a single one per class, I'd be in favor of using this system to determine the exceptional stat: +1 based on the ability score the class gains enhancements for. Perhaps add a ritual that changes the stat to a single alternate option for each class.
    Barbarian: Con/Str
    Bard: Cha/??
    Cleric: Wis/Cha
    Fighter: Str/Con
    Monk: Wis/Dex
    Paladin: Cha/Str or Con (not sure which)
    Ranger: Dex/Str
    Rogue: Dex/Int
    Sorcerer: Cha/Con
    Wizard: Int/??
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  15. #35
    Community Member WruntJunior's Avatar
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    Quote Originally Posted by Kaldais View Post
    Elite TOD

    One ring to rule them all

    One Ring:
    +6 Superme Stat. +6 enhancement bonus to all stat.
    +1 Superme Excep Stat. +1 Exceptional bonus to all stat.
    incredible potencial.
    I would never equip that ring over either of my tod rings on my ranger (my only toon to have a good few). Ravager set + Tempest set is too awesome for a tempest, and Ravager + Shintao is too good for anyone else, for any melee to use this ring.

    Would have to make it a universal set completer too.
    Pestilence: Wruntjunior ~ Dragonborn Fire Sorc (finished completionist project) // Wruntarrow ~ HW Archer // Youngwrunt ~ SWF SDK Bardbarian // Wruntstaff ~ Stick Melee (current tr project)

  16. #36
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    Quote Originally Posted by WruntJunior View Post
    I would never equip that ring over either of my tod rings on my ranger (my only toon to have a good few). Ravager set + Tempest set is too awesome for a tempest, and Ravager + Shintao is too good for anyone else, for any melee to use this ring.

    Would have to make it a universal set completer too.
    Actually, monk can't take advantage of the Ravager set. And the next best belt set is FB. AND, since monk needs to care about so many abilities, they would love this ring

  17. #37
    Community Member transtemporal's Avatar
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    Quote Originally Posted by elraido View Post
    Most rings are fine....they don't need anything else added to them.
    This gave me a little laugh. Caster rings are fine are they? Cleric rings are awesome? Bard rings are fantastic? Rogue rings? All good, nothing to see here. FVS and artificer rings probably should be the top priority.
    Some toons with Cow in the name, and some without.

  18. #38
    Community Member Indoran's Avatar
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    Quote Originally Posted by oradafu View Post
    You're jesting, right? A ring that grants +15 jump when it's paired with a belt that has a +30 Jump clicky for a prestige class that gets a bunch of skill points, not to mention additional skill points in jump and can usually UMD a scroll if a jump potion isn't near by...when the cap for Jump is 40 (except in Rushmoor's Castle but you need a super jump power-up to lift the cap)...and you claim it's crappy. I, sir, will not stand here and let you denigrate the thoughtful hard work that the Devs put into the effects of that ring. Please apologize.
    rofl!!!!


    sir, you are right!
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  19. #39
    Community Member WruntJunior's Avatar
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    Quote Originally Posted by waterboytkd View Post
    Actually, monk can't take advantage of the Ravager set. And the next best belt set is FB. AND, since monk needs to care about so many abilities, they would love this ring
    You're half right. A monk will use the frenzied berserker set. The rest, you're not right for the same reason it's not right for any other toon. It's not hard to get places to put +6 and +1 exceptional stats.

    The only toons that could possibly use it would be casters that don't use sets, and even then, it's not some great awesome thing for them, either.

    Edit: Being able to add +2 supreme exceptional would sell me, as would counting as part of any set. But that's asking for a LOT.
    Last edited by WruntJunior; 11-04-2011 at 11:23 AM.
    Pestilence: Wruntjunior ~ Dragonborn Fire Sorc (finished completionist project) // Wruntarrow ~ HW Archer // Youngwrunt ~ SWF SDK Bardbarian // Wruntstaff ~ Stick Melee (current tr project)

  20. #40
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    Guaranteed Seal of Shavarath from elite, guaranteed Shard of Shavarath from 20th completion, barter box in amrath the lets you swap the seal + shard + any 2 ToD rings for a new ToD ring of your choice.

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