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  1. #1
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    Default Pure KotC Human. How does it look?

    Code:
    Character Plan by DDO Character Planner Version 03.09.02
    DDO Character Planner Home Page
    
    Level 20 Lawful Good Human Male
    (20 Paladin) 
    Hit Points: 302
    Spell Points: 300 
    BAB: 20\20\25\30\30
    Fortitude: 21
    Reflex: 14
    Will: 13
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             16                    23
    Dexterity            12                    12
    Constitution         14                    14
    Intelligence          8                     8
    Wisdom               10                    10
    Charisma             16                    22
    
    Tomes Used
    +2 Tome of Charisma used at level 12
    +3 Tome of Strength used at level 16
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               3                    12.5
    Bluff                 3                     6
    Concentration         2                     2
    Diplomacy             3                     6
    Disable Device       n/a                   n/a
    Haggle                3                     6
    Heal                  0                     0
    Hide                  1                     1
    Intimidate            7                    29
    Jump                  3                     6
    Listen                0                     0
    Move Silently         1                     1
    Open Lock             n/a                   n/a
    Perform               n/a                   n/a
    Repair               -1                    -1
    Search               -1                    -1
    Spot                  0                     0
    Swim                  3                     6
    Tumble                n/a                   n/a
    Use Magic Device      n/a                   n/a
    
    Level 1 (Paladin)
    Feat: (Human Bonus) Toughness
    Feat: (Selected) Two Handed Fighting
    
    
    Level 2 (Paladin)
    
    
    Level 3 (Paladin)
    Feat: (Selected) Weapon Focus: Slashing Weapons
    
    
    Level 4 (Paladin)
    Ability Raise: STR
    
    
    Level 5 (Paladin)
    
    
    Level 6 (Paladin)
    Feat: (Selected) Improved Two Handed Fighting
    
    
    Level 7 (Paladin)
    
    
    Level 8 (Paladin)
    Ability Raise: CHA
    
    
    Level 9 (Paladin)
    Feat: (Selected) Improved Critical: Slashing Weapons
    
    
    Level 10 (Paladin)
    
    
    Level 11 (Paladin)
    
    
    Level 12 (Paladin)
    Ability Raise: CHA
    Feat: (Selected) Greater Two Handed Fighting
    
    
    Level 13 (Paladin)
    
    
    Level 14 (Paladin)
    
    
    Level 15 (Paladin)
    Feat: (Selected) Power Attack
    
    
    Level 16 (Paladin)
    Ability Raise: STR
    
    
    Level 17 (Paladin)
    
    
    Level 18 (Paladin)
    Feat: (Selected) Extend Spell
    
    
    Level 19 (Paladin)
    
    
    Level 20 (Paladin)
    Ability Raise: STR
    Enhancement: Paladin Weapons of Good
    Enhancement: Unyielding Sovereignty
    Enhancement: Follower of the Sovereign Host
    Enhancement: Human Adaptability Strength I
    Enhancement: Human Greater Adaptability Charisma I
    Enhancement: Human Improved Recovery I
    Enhancement: Human Improved Recovery II
    Enhancement: Paladin Courage of Good I
    Enhancement: Paladin Courage of Good II
    Enhancement: Paladin Courage of Good III
    Enhancement: Paladin Divine Sacrifice I
    Enhancement: Paladin Divine Sacrifice II
    Enhancement: Paladin Exalted Smite I
    Enhancement: Paladin Exalted Smite II
    Enhancement: Paladin Exalted Smite III
    Enhancement: Paladin Exalted Smite IV
    Enhancement: Paladin Extra Lay on Hands I
    Enhancement: Paladin Extra Lay on Hands II
    Enhancement: Paladin Extra Lay on Hands III
    Enhancement: Paladin Extra Smite Evil I
    Enhancement: Paladin Extra Smite Evil II
    Enhancement: Paladin Extra Smite Evil III
    Enhancement: Paladin Extra Smite Evil IV
    Enhancement: Paladin Knight of the Chalice I
    Enhancement: Paladin Knight of the Chalice II
    Enhancement: Paladin Knight of the Chalice III
    Enhancement: Racial Toughness I
    Enhancement: Paladin Energy of the Templar I
    Enhancement: Paladin Energy of the Templar II
    Enhancement: Paladin Charisma I
    Enhancement: Paladin Toughness I
    Enhancement: Paladin Divine Might I
    Enhancement: Paladin Divine Might II
    Enhancement: Paladin Divine Might III
    Enhancement: Paladin Divine Might IV

  2. #2
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    Default

    Drop your Dex down to 8 and raise your Con up to 16. Those few points in dex don't really do anything.

    Switch the Weapon Focus for Force of Personality. The loss of +1 to hit is more than made up by the huge bonus to your will saves.

  3. #3
    Community Member arminius's Avatar
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    I don't recommend falling into the trap, as I did for years, of splitting the level up points between Str and Cha. Go all Str. I just lesser reincarnated my paladins to make up for this fundamental error. High to-hit number and high base physical damage is much more important at endgame now than it was even a year ago. My main pally spent most of her years with a Str of 26-28. Fortunately, most of those years were things like Normal Shroud, where to-hit doesn't matter.

    You can say, oh it is two points, what does it matter, that's only 1 to-hit and 1 damage. Well like a lot in the game (like AC or UMD), little bits here and there add up to big improvements. Now as a DoS and with the respec she has a 42 in stance, and could have had a 44 if I had dumped Cha even more. The difference it makes is astronmical, especially in epic--things are hard enough to beat down without wiffing every other swing.

    Edit: now that I reread the thread, I see that you are specifically KotC but my example is a DoS. I also have a KotC that languished in the mid-20's in Str for years, and now has a 32, and that is before any exceptional Str items. As a KotC it helps a lot, because those huge damage numbers don't matter if you don't connect with what you are swinging at. Before epics were introduced that wasn't an issue, but now it is.
    Last edited by arminius; 10-26-2011 at 10:24 PM.
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  4. #4
    Community Member elraido's Avatar
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    Quote Originally Posted by WielderofGigantus View Post
    Drop your Dex down to 8 and raise your Con up to 16. Those few points in dex don't really do anything.

    Switch the Weapon Focus for Force of Personality. The loss of +1 to hit is more than made up by the huge bonus to your will saves.
    Force of personality is a waste. You should be around mid 30's to 40's in your will save with out it. That is more than enough. The only time you should fail is with a one anyway.

    Forget weapon focus as well. Take Improved Critical Slashing.

    Also, Dump all skill points into UMD and/or intimidate.
    Officer - Eternal Wrath
    Burne Level 20 Human Paladin
    Sarlona

  5. #5
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    He's already taking Improved Crit. And FoP is quite useful at low levels to resist those kobold shamans throwing hold person spells at you.

    Perhaps you can explain to me how a pure paladin can get such high will saves?

    Lvl 20 KotC Paladin, as described above.
    Base Will Save = +6
    Wisdom = +4 (10 base Wis, +6 Wis item, +2 Tome = 18 Wis)
    Divine Grace = +8 (16 base Cha, +6 Cha item, +2 Tome, +2 Enhancements = 26 Cha)
    Resistance = +5
    Aura of Good = +1

    Total = +24

    Add in GH and you have +28

    What am I missing?

  6. #6
    The Hatchery karl_k0ch's Avatar
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    Quote Originally Posted by elraido View Post
    Also, Dump all skill points into UMD and/or intimidate.
    And/or Balance. A Paladin who lies on his back deals zero DPS.

    Here's a reasonable reference build: http://forums.ddo.com/showthread.php?t=240780

    Note that taking Stunning Blow is a bit outdated. Viable options include SF:UMD, another Toughness, Quicken, Maximize, and even maybe a Sentinel Dragonmark, if you are interested in Going S&B sometimes.

    What am I missing?
    More Aura tiers.
    +2 Luck
    +1 ship wis
    +1 ship cha

    I agree, FoP will be useful in early levels, but Paladins are usually well-equipped, Will-wise.
    You could take it early and swap it later on for one of the aforementioned feats for some Dragonshards.
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  7. #7
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    dump Dex - serves no purpose
    dump Wisdom - you only need a 14 to cast your highest lv. spells
    Thorgred, Cavitycreep, Creeploaf, Creepingdoom of Thelanis. Member of C-L-A-W

  8. #8
    Community Member elraido's Avatar
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    Quote Originally Posted by WielderofGigantus View Post
    He's already taking Improved Crit. And FoP is quite useful at low levels to resist those kobold shamans throwing hold person spells at you.

    Perhaps you can explain to me how a pure paladin can get such high will saves?

    Lvl 20 KotC Paladin, as described above.
    Base Will Save = +6
    Wisdom = +4 (10 base Wis, +6 Wis item, +2 Tome = 18 Wis)
    Divine Grace = +8 (16 base Cha, +6 Cha item, +2 Tome, +2 Enhancements = 26 Cha)
    Resistance = +5
    Aura of Good = +1

    Total = +24

    Add in GH and you have +28

    What am I missing?
    Like mentioned, other options are:
    +2 luck
    +1 ship buff
    +1 wis ship
    +1 char ship
    +1 ToD ring with exceptional Char
    +1 ToD Ring with exceptional Wis
    +4 Superior Parrying
    Officer - Eternal Wrath
    Burne Level 20 Human Paladin
    Sarlona

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