I'd like the Divine Avenger to end up being somewhat comparable to the fully empowered (triple dragonmarked) Epic Chimera's Fang. Not necessarily covering the same territory, but in the same realm of power, at least against specific targets.
I'd like the Divine Avenger to end up being somewhat comparable to the fully empowered (triple dragonmarked) Epic Chimera's Fang. Not necessarily covering the same territory, but in the same realm of power, at least against specific targets.
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Holy Avenger : your choice of a Longsword, Bastard sword or Two-handed sword
Exclusive - BtC
+4
Cold Iron
Holy
Pure Good
SR22
On-hit : dispel magic (CL=10)
Break Enchantment 1/Day (CL=10)
Min Lvl 10 - Paladin Only (no UMD)
Epic Holy Avenger : previous weapon upgrade
Exclusive - BtC
Holy strike : this weapon has an enhancement bonus equal to 1/2 your paladin levels (min 4 , max 10)
Metalline
Holy Burst
Greater Good
Radiance
SR34
True Seeing
On-hit : greater dispel magic (CL=20)
Break Enchantment 3/Day (CL=20)
Red Augment Slot
Min Lvl 20 - Paladin Only (no UMD)
most relevant part in bold
Milacias of Kyber
Leader of the Crimson Eagles Kyber
The Myth- TR will make my character powerful
The Reality- Those kobolds in Water Works won’t have a chance but nothing else cares-Learn to play your build and all its abilities in actual difficult content, get gear and reaper points in level 30+ content and raids.
*cough*on hit chance to apply divine punishment, stacks 3 times, no metas*cough*
I happen to like this new sword as-is. Arising (my WSS 15 Pal/3 Mnk/2 Ftr) would have a field day with this.
Anyone tested it with a splash paladin yet? I'd hate to think all those yummy bonuses would be limited to capstone paladins.
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I only read page 1 {about Omniscience} But...Boy are you guys jaded.
I've also seen the other thread about Divine Vengeance and all the people complaining about it ONLY being a long sword.
I'll say again - Boy are you guys Jaded!
OK I'm VIP so this doesn't apply to me BUT Vale, Gianthold and Delera's are the three main packs I see people telling newbies to get.
I personally consider Phiarlan Carnival, Red Fens and Sands to be must haves.
ToD is in none of these packs.
Now this bit does apply to me - I've completed Shroud on 9 occasions on my main and completed my first Greensteel Goggles.
I've also completed HoX, Reaver and Titan on that character.
I have not managed to even flag for ToD yet and have not managed to find a group that hasn't wiped in VoD.
BUT...VoD is part of Vale meaning everyone who's been told they absolutely must have Vale has the opportunity to get this ring.
ToD however....?
Just my 2 bits....
-I think Divine Vengeance is pretty neat. Yes there are better situational alternatives, but the views of forumites/lammalanders are not representative of the masses which leads me to my next point...
-There will be many a mad scramble for this when U12 goes live. Oh yes.
I like the look of the longsword for my Superior Soul, actually, as a debuffer.
Wonder what it looks like if you give it just to a lawful person... When I've done my Mabar duties I may eat an alignment change to lawful neutral on Lama and go hunting for it. Anyone want to help?
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Cupcakes welcomed.
The sword looks interesting, though shouldnt it be silver & not cold iron, in keeping with the fine tradition of having a bane weapon for the boss in the bosses own loot chest?![]()
I used to be with it, but then they changed what it was, now what's it is weird and scary to me.
IIRC, wasn't the Holy Avenger in 1st Ed. AD&D +10 against Chaotic Evil opponents??
There's no weapon in DDO to my knowledge that acts differently against so specific an alignment (but there is Stability which while not being a weapon, is specifically targeted for True Neutral-types). Couldn't we then just make this new VoD sword +10 to everything of Evil alignment instead? Maybe even make it 2d8 damage?
I would not be in favor of making it a Bastard Sword/Great Sword nor would I be in favor of modifying the traditional Longsword's crit profile for it. The +10 to Hit and Damage vs. Evil and the damage dice increase to 2d8 would be just fine IMHO.
I REALLY do like the idea of this sword. It just needs a little tweeking though. Great job Devs!
Last edited by RedDragonScale; 10-28-2011 at 09:36 AM.
Give that poor thing Metalline! It's completely useless against Devils, which Paladins are supposed to excel against.
Add a Lightning-strike like enchantment, but for thematic reasons, make it Good damage, eg. "Punishing Strike: This weapon has a chance to hit its target with a painful amount of holy damage." Requires Paladin capstone.
Base damage to 2d8, crit multiplier to x3. Enhancement bonus to 1/2 Paladin level.
Have the Greater Dispel effect be CL (20+1/2 Paladin level+d20) against (11+enemy CL).
Good start to the weapon. Needs some tweeking though.
Base damage, either increase it to 2d8 or make the crit multiplier x3
Add banishing
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