Eh. As it stands having a new slot for Insight +4 is nice. Coupled with the fact that Dodge +3 is now available on bracers, armor and a necklace, I feel it's more important to have the Heightened Awareness here. Sure, the Chattering Ring is kind of outdated, but this isn't improving upon it that much.
If it got both...well, that would be excellent and would warrant the ML 20. That's not going to happen, though.
HA is available on weapons, shields, armor and as a 2 piece set bonus (I feel like I'm leaving something out), so this would actually be introducing it somewhere new. More options for where to stick existing AC bonuses means more variety in how characters equip themselves.
Useful links: A Guide to Using a Gamepad w/ DDO / All Caster Shroud, Hard Shroud, VoD, ToD Einhander, Elochka, Ferrumrym, Ferrumdermis, Ferrumshot, Ferrumblood, Ferrumender, Ferrumshadow, Ferrumschtik All proud officers of The Loreseekers. Except Bruucelee, he's a Sentinel!
Useful links: A Guide to Using a Gamepad w/ DDO / All Caster Shroud, Hard Shroud, VoD, ToD Einhander, Elochka, Ferrumrym, Ferrumdermis, Ferrumshot, Ferrumblood, Ferrumender, Ferrumshadow, Ferrumschtik All proud officers of The Loreseekers. Except Bruucelee, he's a Sentinel!
for a first lifer its not bad for those evasion ac builds until they can get their tod rings or whatever. the ml20 needs to be lowered to 18 in my opinion, 16 at the most.
Milacias of Kyber
Leader of the Crimson Eagles Kyber
The Myth- TR will make my character powerful
The Reality- Those kobolds in Water Works won’t have a chance but nothing else cares-Learn to play your build and all its abilities in actual difficult content, get gear and reaper points in level 30+ content and raids.
Milacias of Kyber
Leader of the Crimson Eagles Kyber
The Myth- TR will make my character powerful
The Reality- Those kobolds in Water Works won’t have a chance but nothing else cares-Learn to play your build and all its abilities in actual difficult content, get gear and reaper points in level 30+ content and raids.
I missed that apparently. Doesn't change my stance, though, as I still think that offering the same bonuses in more slots is better than slightly upgrading essentially existing items in most cases.
As for the cloak, it is competing with the Epic Envenomed Cloak, the Cloak of Night, and Min II cloak, among others, and has plenty of situations in which it wouldn't be useful for anything but the AC bonus, although most of the big fights in our current endgame/raids involve some fire damage.
And again, a +3 Dodge ring upgrade feels like it would be preempting any improvements maid to the Chattering Ring, which, given the changes that the loot in The Reaver and Abbot received recently, is at least somewhat likely to come down the pipe. Now, sure, the CR will be ML 9 or 11 or whatever, while this is ML 20, but this really isn't offering all that much over the CR to begin with.
Useful links: A Guide to Using a Gamepad w/ DDO / All Caster Shroud, Hard Shroud, VoD, ToD Einhander, Elochka, Ferrumrym, Ferrumdermis, Ferrumshot, Ferrumblood, Ferrumender, Ferrumshadow, Ferrumschtik All proud officers of The Loreseekers. Except Bruucelee, he's a Sentinel!
Glenalth Woodwalke ■ Preston the Ranger ■ Brisqoe the Dentist ■ Prescription Liberator
AoK @ Argonnessen
I disagree. ToD normal can be pugged easily without much regard to who's in your group. Take first 11 with boots who hit lfm, make sure to have 2 healers (or just one you know and trust) and a tank for Horoth. Not so much with VoD elite, especially if you don't want to drink2win.
I'd bet most characters run their first ToD before their first elite VoD (let's assume most characters aren't in a raiding guild), and as such have a shot at ToD rings before this new VoD loot.
Okay, I know you guys took screenshots. Post that holy avenger!
Former Xoriat-er. Embrace the Madness.
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8 man Elite VoD
Pulled this on my Bard (that's 2 of the rings in the chest, and someone else pulled a 2nd copy of the sword)
As you can see not much fun....
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... so we gave it to a pally![]()
Last edited by SillyWallaby; 10-27-2011 at 08:29 PM.
I'm kind of underwhelmed by it, actually.
Low Base damage and Crit Multiplier - boo.
Low to-hit. That's the same to-hit I can get on a level 20 Paladin out of a ML:5 Longsword (Cannith Crafted Cold Iron with +5 Enhancement bonus + Shard of Masterful Craftsmanship).
SR 30 or 35? The Description doesn't match the property.
Radiance is still bugged with Stoned/Danced/Held/Stunned monsters.
I would have liked to see Righteousness on it, and perhaps an increased threat range or multiplier. More to-hit and damage against high AC mobs like, oh, say, Epic Lailat? That wouldn't be bad.
The thumbnail looks cool - can we see a screenie of the Pally holding it? Maybe it at least looks cool.
It would actually be a very nice off-hand weapon if the bosses we fought actually buffed themselves to get the stats they have instead of just having those stats assigned as "base" stats.
It's still a nice weapon, but it's not the end-all, be-all holy super weapon that it is in Pen and Paper. Mostly because weapons in DDO aren't just dialed up to 11, but all the way up to 15.
When a +5 Vorpal weapon is considered "meh", even the biggest super weapons from Pen and Paper aren't going to be impressive.
As a weapon that doesn't need to have anyone work at crafting it, though, it's quite nice. The ML 18 seems excessive considering what we get our hands on at level 11 and 12, though.
My understanding is that a in PnP lore a Holy Avenger can be a two handed weapon.
I would expect a two handed version to drop.
If a two handed version is not currently planned, I would suggest this is an concerning disconnect from the game on the part of the Turbine decision makers involved, and should be made right prior to the launch of U12. And we would all be happy![]()
The Nak Abides - Argo - Ascent
Ganak Goblinjuicer ~ Xanak the Irregular