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  1. #1
    Community Member Infant's Avatar
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    Default Once again: Dungeon Alert

    This isn't new and has been asked for numerous times: Please remove or fix Dungeon Alert.

    In quests where it works correctly it is a questionable method to prevent zerging.

    In quests where it is bugged it is a HUGE annoyance to zergers and non-zergers alike. It causes frustration, since you can't prevent it and the consequences can be deadly for unexperienced players. I am talking about quests like Coal Chamber, Titan pre-raid etc., where you get Orange/Red Alert without ANY possibility to avoid it (unless I miss something).

    Thanks,

    Infant

  2. #2
    Founder & Hero Vordax's Avatar
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    Quote Originally Posted by Infant View Post
    In quests where it works correctly it is a questionable method to prevent zerging.
    It wasn't designed to prevent zerging, it was designed to reduce lag caused by too many active mobs at the same time. As a side effect, it does curb zerging which is probably a unintended benefit in the minds of the game designers.

    Quote Originally Posted by Infant View Post
    In quests where it is bugged it is a HUGE annoyance to zergers and non-zergers alike. It causes frustration, since you can't prevent it and the consequences can be deadly for unexperienced players. I am talking about quests like Coal Chamber, Titan pre-raid etc., where you get Orange/Red Alert without ANY possibility to avoid it (unless I miss something).
    They have fixed many places that cause DA when they shouldn't, be sure to bug report these so they know!

    Vordax

    Politics is supposed to be the second oldest profession. I have come to realize that it bears a very close resemblance to the first. - Ronald Reagan

  3. #3
    Community Member Infant's Avatar
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    Quote Originally Posted by Vordax View Post
    They have fixed many places that cause DA when they shouldn't, be sure to bug report these so they know!
    Vordax
    Huh? I didn't know they were fixing it. I will bugreport Coal Chamber upon next login.

    Infant

  4. #4
    Founder & Hero Vordax's Avatar
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    Quote Originally Posted by Infant View Post
    Huh? I didn't know they were fixing it. I will bugreport Coal Chamber upon next login.

    Infant
    When it first came out there were a lot of quests that caused bad DA levels that were fixed. Coal has been complained about since the beginning though, IRC it was worse at one point in time.

    Vordax

    Politics is supposed to be the second oldest profession. I have come to realize that it bears a very close resemblance to the first. - Ronald Reagan

  5. #5
    Community Member Chai's Avatar
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    Quote Originally Posted by Vordax View Post
    It wasn't designed to prevent zerging, it was designed to reduce lag caused by too many active mobs at the same time. As a side effect, it does curb zerging which is probably a unintended benefit in the minds of the game designers.
    It curbs new players from learning good kill zone tactics which the vets use to level quickly. The vets still zerg plow this content, DA or no DA.

    Quote Originally Posted by Vordax View Post
    They have fixed many places that cause DA when they shouldn't, be sure to bug report these so they know!

    Vordax
    They have designed encounters which spawn quantities of mobs which violate their own DA thresholds, which is inherantly poor game design. Its already bad enough that they use a completely arbitrary game mechanic to penalize players who have angered X amount of mobs, but to then design encounters which spawn X+5 mobs which automatically triggers DA at no fault of the player, is just proving their own reasoning for designing DA in the first place to be incorrect.

    They want to say that high quantities of active mobs cause lag and increase lag, so they design DA to discourage players from angering high quantities of mobs, then design quests which spawn high quantities of mobs in one single encounter out of nowhere. Do we see where the flaw in that logic is yet? It certainly invalidates the excuse we have been presented for designing DA in the first place.
    Quote Originally Posted by Teh_Troll View Post
    We are no more d000m'd then we were a week ago. Note - This was posted in 10/2013 (when concurrency was ~4x what it is today)

  6. #6
    Community Member Souless's Avatar
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    Quote Originally Posted by Chai View Post
    It curbs new players from learning good kill zone tactics which the vets use to level quickly. The vets still zerg plow this content, DA or no DA.



    They have designed encounters which spawn quantities of mobs which violate their own DA thresholds, which is inherantly poor game design. Its already bad enough that they use a completely arbitrary game mechanic to penalize players who have angered X amount of mobs, but to then design encounters which spawn X+5 mobs which automatically triggers DA at no fault of the player, is just proving their own reasoning for designing DA in the first place to be incorrect.

    They want to say that high quantities of active mobs cause lag and increase lag, so they design DA to discourage players from angering high quantities of mobs, then design quests which spawn high quantities of mobs in one single encounter out of nowhere. Do we see where the flaw in that logic is yet? It certainly invalidates the excuse we have been presented for designing DA in the first place.
    /signed.

    DA is also NOT applied unalatterally. Casters can still FOD, fireball, whaterver...to stuff w/o penalty when red skulled...while my raged, hasted, boosting Barb with a min2 can't hit the broad side of a barn.....its laughable....

    This mechanic was brought about to stop melee's from zerging....period.

    The Bytcher~

    Souless/Spectyr/Tazzor/Xbow/Xindao/Vampir/Valice/Richgirl

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