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  1. #21
    Community Member Arshan's Avatar
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    Quote Originally Posted by MrFister View Post
    Doesn't con modifier affect rage duration as well?
    /that <3
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  2. #22
    Community Member zex95966's Avatar
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    well I def wouldn't take dex for balance - con increases fort save which will prevent the KD from happening from stuff like trip, whereas balance simply makes you get up faster.

    always max str and at least 16-18 con (depending if you get a bonus) for a barb.

    once you have that I'd go with con or wisdom for will save...
    you can perma rage just fine with 16 con so extended rage is meh, still extra hp and fort save is nice - just that at 16-18 con it costs quite a few points to continue to raise it.

    Int isn't a bad choice either I suppose. I just don't find I need the skill points.

    if you have enough build points to max con and str then the extra imo should go into wis or int.

    given your stat distribution, I assume your orc. - def wisdom in that case.
    Last edited by zex95966; 10-27-2011 at 03:23 PM.
    Homer: "Marge, it takes two to lie. One to lie and one to listen."



  3. #23
    Community Member Kinerd's Avatar
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    Quote Originally Posted by zex95966 View Post
    well I def wouldn't take dex for balance - con increases fort save which will prevent the KD from happening from stuff like trip, whereas balance simply makes you get up faster.
    Knockdown is a check against the higher of Strength and Dexterity. Fortitude is a good save, but knockdown is not part of it.

  4. #24
    Community Member AtomicMew's Avatar
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    Dropping Con by two points and upping dex by 6 is a great trade-off. If you think otherwise, you've either been theorycrafting on the forums more than you've actually been playing the game, or you've not been paying attention at all when you do play, and need to up your game. Reflexes saves are so powerful and +3 will do far more for you than another 23 HP. Combined with uncanny dodge and you can easily hit a threshold where you saves are meaningful.

    If you don't believe me me, believe Mr. shade, de facto expert on barbarians: http://forums.ddo.com/showthread.php?t=298161

  5. #25
    Community Member Khellendros13's Avatar
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    20 or so Dex + Uncanny Dodge+5resistance+2GL+recitation etc = ref save that will make a difference

    One of the ways to mitigate damage is to simply take less spell damage.

    12dex is a decent number to start with. 9 in Int Cha Wis with +2 tomes for SF pot usage.
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  6. #26
    Community Member Forzah's Avatar
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    Quote Originally Posted by Arshan View Post
    HP stuff is all about stacking. Ya, 20 HP is not a big deal, but if you assume the same for the 30 HP of GFL, 45 HP greensteel and stuff like that... it makes a bunch eventually.
    Dropping starting constitution is different though. The starting points can be invested elsewhere, something you cannot do while gearing up the toon. Moreover, it allows you to boost other stats majorly. This is an opportunity you don't get anymore later on. Whatever your attributes are, you can still get GFL, greensteel 45 HP. The gear is actually used to make up for the lower starting constitution.


    Quote Originally Posted by Arshan View Post
    Even 10 HP makes a difference sometimes, it's all about stacking. I think that on the case of a barb, 20 HP > 6 more dexterity. Why would some people roll 3 barbs life for the +30 HP then ?
    On a barb I'd say the contrary. As long as you hit close to 600 before buffs/rage, you are good. People rolling 3 barb lifes for getting 30 more hp are wasting their time. Just 1 past life is enough.


    Quote Originally Posted by Arshan View Post
    Keeping your reasonning, then why should we spend 6 AP for +2 con ? Getting HP is often co****l, but worthy eventually. And as far as reflex saves are usually more common than fortitude saves, +2 con is still +1 fortitude.
    I actually dropped con to 14 on a dwarven barb, and haven't regretted it for a single moment. Running around with 40 str, 26 dex and 32 con before buffs is pretty good. Fortitude saves are high enough even with a low starting con.

    Quote Originally Posted by Arshan View Post
    That remains a discutable point, but i assume that 20 HP isnt THAT worthless =)
    20 hp isn't gonna make a difference in most cases, but 15% higher chance to dodge very high damage is.
    Last edited by Forzah; 10-29-2011 at 03:48 AM.

  7. #27
    Community Member zebidos's Avatar
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    It really depends on your build.

    I have found this barbarian evasion build to be the most easiest toons I have to solo anything with. With the right grear DPS is great, with evasion for damage mitigation and to disarm traps with my face.

    Code:
    Character Plan by DDO Character Planner Version 03.11.01
    DDO Character Planner Home Page
    
    Permagimp 
    Level 20 Neutral Good Halfling Male
    (18 Barbarian \ 2 Rogue) 
    Hit Points: 454
    Spell Points: 0 
    BAB: 19\19\24\29\29
    Fortitude: 17
    Reflex: 16
    Will: 7
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             16                    23
    Dexterity            14                    18
    Constitution         16                    20
    Intelligence          8                    10
    Wisdom                8                    10
    Charisma             10                    12
    
    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               4                     6
    Bluff                 0                     3
    Concentration         3                     5
    Diplomacy             0                     1
    Disable Device        3                     4
    Haggle                2                     3
    Heal                 -1                     0
    Hide                  2                    16
    Intimidate            0                     1
    Jump                  7                    13
    Listen               -1                     2
    Move Silently         6                    16
    Open Lock             6                    15
    Perform               n/a                   n/a
    Repair               -1                     0
    Search               -1                     0
    Spot                 -1                     0
    Swim                  3                     6
    Tumble                6                     8
    Use Magic Device      4                    24
    
    Level 1 (Rogue)
    Feat: (Selected) Power Attack
    
    
    Level 2 (Rogue)
    
    
    Level 3 (Barbarian)
    Feat: (Selected) Cleave
    
    
    Level 4 (Barbarian)
    
    
    Level 5 (Barbarian)
    
    
    Level 6 (Barbarian)
    Feat: (Selected) Improved Sunder
    
    
    Level 7 (Barbarian)
    
    
    Level 8 (Barbarian)
    
    
    Level 9 (Barbarian)
    Feat: (Selected) Improved Critical: Slashing Weapons
    
    
    Level 10 (Barbarian)
    
    
    Level 11 (Barbarian)
    
    
    Level 12 (Barbarian)
    Feat: (Selected) Toughness
    
    
    Level 13 (Barbarian)
    
    
    Level 14 (Barbarian)
    
    
    Level 15 (Barbarian)
    Feat: (Selected) Toughness
    
    
    Level 16 (Barbarian)
    
    
    Level 17 (Barbarian)
    
    
    Level 18 (Barbarian)
    Feat: (Selected) Toughness
    
    
    Level 19 (Barbarian)
    
    
    Level 20 (Barbarian)
    Enhancement: Barbarian Damage Boost I
    Enhancement: Barbarian Damage Boost II
    Enhancement: Barbarian Damage Boost III
    Enhancement: Barbarian Damage Boost IV
    Enhancement: Barbarian Extra Action Boost I
    Enhancement: Rogue Haste Boost I
    Enhancement: Rogue Skill Boost I
    Enhancement: Barbarian Sprint Boost I
    Enhancement: Barbarian Sprint Boost II
    Enhancement: Barbarian Extend Rage I
    Enhancement: Barbarian Extend Rage II
    Enhancement: Barbarian Extend Rage III
    Enhancement: Barbarian Extra Rage I
    Enhancement: Barbarian Extra Rage II
    Enhancement: Barbarian Extra Rage III
    Enhancement: Barbarian Hardy Rage I
    Enhancement: Barbarian Hardy Rage II
    Enhancement: Barbarian Power Attack I
    Enhancement: Barbarian Power Attack II
    Enhancement: Barbarian Power Attack III
    Enhancement: Barbarian Power Rage I
    Enhancement: Barbarian Power Rage II
    Enhancement: Barbarian Power Rage III
    Enhancement: Barbarian Frenzied Berserker I
    Enhancement: Barbarian Frenzied Berserker II
    Enhancement: Halfling Dexterity I
    Enhancement: Halfling Cunning I
    Enhancement: Halfling Cunning II
    Enhancement: Halfling Cunning III
    Enhancement: Halfling Guile I
    Enhancement: Halfling Guile II
    Enhancement: Halfling Luck (Reflex) I
    Enhancement: Halfling Luck (Reflex) II
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Rogue Sneak Attack Training I
    Enhancement: Barbarian Constitution I
    Enhancement: Barbarian Constitution II
    Enhancement: Rogue Dexterity I
    Enhancement: Barbarian Toughness I
    Enhancement: Barbarian Toughness II
    Enhancement: Rogue Wand and Scroll Mastery I

  8. #28
    Community Member Arshan's Avatar
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    Quote Originally Posted by zebidos View Post
    It really depends on your build.

    I have found this barbarian evasion build to be the most easiest toons I have to solo anything with. With the right grear DPS is great, with evasion for damage mitigation and to disarm traps with my face.

    Code:
    Character Plan by DDO Character Planner Version 03.11.01
    DDO Character Planner Home Page
    
    Permagimp 
    Level 20 Neutral Good Halfling Male
    (18 Barbarian \ 2 Rogue) 
    Hit Points: 454
    Spell Points: 0 
    BAB: 19\19\24\29\29
    Fortitude: 17
    Reflex: 16
    Will: 7
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             16                    23
    Dexterity            14                    18
    Constitution         16                    20
    Intelligence          8                    10
    Wisdom                8                    10
    Charisma             10                    12
    
    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               4                     6
    Bluff                 0                     3
    Concentration         3                     5
    Diplomacy             0                     1
    Disable Device        3                     4
    Haggle                2                     3
    Heal                 -1                     0
    Hide                  2                    16
    Intimidate            0                     1
    Jump                  7                    13
    Listen               -1                     2
    Move Silently         6                    16
    Open Lock             6                    15
    Perform               n/a                   n/a
    Repair               -1                     0
    Search               -1                     0
    Spot                 -1                     0
    Swim                  3                     6
    Tumble                6                     8
    Use Magic Device      4                    24
    
    Level 1 (Rogue)
    Feat: (Selected) Power Attack
    
    
    Level 2 (Rogue)
    
    
    Level 3 (Barbarian)
    Feat: (Selected) Cleave
    
    
    Level 4 (Barbarian)
    
    
    Level 5 (Barbarian)
    
    
    Level 6 (Barbarian)
    Feat: (Selected) Improved Sunder
    
    
    Level 7 (Barbarian)
    
    
    Level 8 (Barbarian)
    
    
    Level 9 (Barbarian)
    Feat: (Selected) Improved Critical: Slashing Weapons
    
    
    Level 10 (Barbarian)
    
    
    Level 11 (Barbarian)
    
    
    Level 12 (Barbarian)
    Feat: (Selected) Toughness
    
    
    Level 13 (Barbarian)
    
    
    Level 14 (Barbarian)
    
    
    Level 15 (Barbarian)
    Feat: (Selected) Toughness
    
    
    Level 16 (Barbarian)
    
    
    Level 17 (Barbarian)
    
    
    Level 18 (Barbarian)
    Feat: (Selected) Toughness
    
    
    Level 19 (Barbarian)
    
    
    Level 20 (Barbarian)
    Enhancement: Barbarian Damage Boost I
    Enhancement: Barbarian Damage Boost II
    Enhancement: Barbarian Damage Boost III
    Enhancement: Barbarian Damage Boost IV
    Enhancement: Barbarian Extra Action Boost I
    Enhancement: Rogue Haste Boost I
    Enhancement: Rogue Skill Boost I
    Enhancement: Barbarian Sprint Boost I
    Enhancement: Barbarian Sprint Boost II
    Enhancement: Barbarian Extend Rage I
    Enhancement: Barbarian Extend Rage II
    Enhancement: Barbarian Extend Rage III
    Enhancement: Barbarian Extra Rage I
    Enhancement: Barbarian Extra Rage II
    Enhancement: Barbarian Extra Rage III
    Enhancement: Barbarian Hardy Rage I
    Enhancement: Barbarian Hardy Rage II
    Enhancement: Barbarian Power Attack I
    Enhancement: Barbarian Power Attack II
    Enhancement: Barbarian Power Attack III
    Enhancement: Barbarian Power Rage I
    Enhancement: Barbarian Power Rage II
    Enhancement: Barbarian Power Rage III
    Enhancement: Barbarian Frenzied Berserker I
    Enhancement: Barbarian Frenzied Berserker II
    Enhancement: Halfling Dexterity I
    Enhancement: Halfling Cunning I
    Enhancement: Halfling Cunning II
    Enhancement: Halfling Cunning III
    Enhancement: Halfling Guile I
    Enhancement: Halfling Guile II
    Enhancement: Halfling Luck (Reflex) I
    Enhancement: Halfling Luck (Reflex) II
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Rogue Sneak Attack Training I
    Enhancement: Barbarian Constitution I
    Enhancement: Barbarian Constitution II
    Enhancement: Rogue Dexterity I
    Enhancement: Barbarian Toughness I
    Enhancement: Barbarian Toughness II
    Enhancement: Rogue Wand and Scroll Mastery I
    No THF line (nor TWF but 14 dext doenst imply it)... for REAL ? I mean one of the greatest thing on a THF barb are the glancing blows (ok you drop the capstone but still)... where are your dps as a barb here ?
    18 fighter 2 rogue would make WAY more sense in this case imo. (though i appreciate the improved sunder). As far as the THF line isnt as impressive as the TWF line, it's still a HUGE permanent damage boost !

    ALl the remains my own opinion of course

    And when i started DDO my second life ever was a 18 barb 2 rogue too, so i can't say anything ^^ Though it sucked soooo much compared to the power any other relative split can do. For real ^^

    Quote Originally Posted by AtomicMew View Post
    If you don't believe me me, believe Mr. shade, de facto expert on barbarians: http://forums.ddo.com/showthread.php?t=298161
    I really appreciate the work Shade involved in writting all those threads and it's an AWESOME approach for any "new to barbs" player (i especially think about completionnist guys that just want to go through barb life and get it done). But as soon as you understand what a barb is mainly (only?) about, all what Shade says gets obvious enough to not requiring a full thread, by that i mean : PA/Cleave/Two weapons/handed fighting line/Imp crit and a remaining feat (shade explains well the pro and cons of each possible feat). But ya i always recommend his thread to the newbish barbs i meet on my TRs ways just cause it says it all. Though, I disagree on some points with him especially on dexterity (since we're speaking 'bout it) and his overestimation of barbs overall (i love barbs though, trust me, i've done 6 or 7 various barbs lives through all my TRs, so as far as i'm not bringing ULTIMATE threads like Shade, i have my own opinion of what a barb is about, and i'm sharing it here, always with THISISMYOWNIPINION(TM) ). And it's not because everyone is venerating Shade on forum that i want to kneel and accept HIS point of view of barbs, cause i have my own which is, as i say, a wee different
    The only reason to get dexterity on a barbarian imo is to go TWF, so you'll want 15 base dext. And if you want to go for splash rogue for crappy evasion... your call. Only thing you'll evade sometimes are traps, and 95% of the content can be manually evaded with some skills, so i don't see the point loosing 2 feats from fighter for evasion.

    I had time to waste so here i am again to annoy you (maybe a drama, please let's do a DRAAAAMMMMA <3)
    Hopefully you'll understand what i mean and not take it as a personal attack or w/e I'm just about confronting our opinions

    Oh, and one last thing to say : "Justin Bieber is dext based" :P
    Last edited by Arshan; 10-31-2011 at 06:36 AM.
    Tarnesh(GateauFRANCIS, Life 10/10+) / Thazok(GateauTUNES, Life 5/4) / Thaerom(GateauHJEALS, Life 3/3)
    Iccir's Badger Minsc and Boo approve this build

  9. #29
    Community Member Forzah's Avatar
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    Quote Originally Posted by Arshan View Post
    And if you want to go for splash rogue for crappy evasion... your call. Only thing you'll evade sometimes are traps, and 95% of the content can be manually evaded with some skills, so i don't see the point loosing 2 feats from fighter for evasion.

    Oh, and one last thing to say : "Justin Bieber is dext based" :P
    28 reflex before buffs is very possible: http://my.ddo.com/character/thelanis/ragehead/
    Including shipbuffs, GH, haste you can get a reflex save of 35.
    Using holy aura and uncanny dodge, it is 45.
    When you are a dwarf, you get +5 reflex save vs spells. As a dwarf you can reliable have a reflex save of 40 in most content.

  10. #30
    Community Member Yvonnel-1's Avatar
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    >9000 ofc!
    R.I.P. Devourer - 20-Aug-2010 11:00 GMT(+1 DST)
    (World Broadcast): World broadcast: 'Farewell to all our loyal players and thank you for your time in Eberron. We wish you all the best for your future adventures. Please log out now as the servers are now going down. Many thanks, Codemasters Online.'


    ***Ghallanda Rerolled*** *Yvonnel-1* "Peinlicher" Sylestria-1 Jarlaxle-1 Sammaster-1 Zapp-1
    formerly Dorn / Devourer - EU

  11. #31
    Community Member zebidos's Avatar
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    Quote Originally Posted by Arshan View Post
    No THF line (nor TWF but 14 dext doenst imply it)... for REAL ? I mean one of the greatest thing on a THF barb are the glancing blows (ok you drop the capstone but still)... where are your dps as a barb here ?
    18 fighter 2 rogue would make WAY more sense in this case imo. (though i appreciate the improved sunder). As far as the THF line isnt as impressive as the TWF line, it's still a HUGE permanent damage boost !

    ALl the remains my own opinion of course



    Oh, and one last thing to say : "Justin Bieber is dext based" :P
    You are right, but I have some unique needs, I solo pretty much 99% of the time so wanted a evasion character with alot of HP and UMD.

    My style is to run into the centre of a mob and supreme cleave while my trusty hireling heals me if I am not casting invisible and sneaking past them. Supreme cleave is the best AOE the barb has in my humble opinion

    In normal play yeah glancing blows are great, but I honestly have no need for them, DPS wise though is fantastic, just have to play a little bit differently.

    I use UMD alot, which may seem a bit weird on a ragin charcter but get around this by maximising the number of rages, then dismissing them as needed.

    For a normal barb that spends alot of time playing with others then the THF line is great to have I agree.

  12. #32
    Community Member Arshan's Avatar
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    Quote Originally Posted by zebidos View Post
    Supreme cleave is the best AOE the barb has in my humble opinion


    .
    /that <3
    Tarnesh(GateauFRANCIS, Life 10/10+) / Thazok(GateauTUNES, Life 5/4) / Thaerom(GateauHJEALS, Life 3/3)
    Iccir's Badger Minsc and Boo approve this build

  13. #33
    Community Member Veriden's Avatar
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    hmmm elven finesse barbarian build...any one have one yet?
    Veriden, Orien server: Lost count of lives. 3 of all base classes, 3 halfling, 2 gnome...working on trying to make the game work again. May or may not return.

  14. 11-01-2011, 01:42 PM

    Reason
    trolling

  15. #34
    Community Member Consumer's Avatar
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    Quote Originally Posted by Forzah View Post
    28 reflex before buffs is very possible: http://my.ddo.com/character/thelanis/ragehead/
    Including shipbuffs, GH, haste you can get a reflex save of 35.
    Using holy aura and uncanny dodge, it is 45.
    When you are a dwarf, you get +5 reflex save vs spells. As a dwarf you can reliable have a reflex save of 40 in most content.
    And the best of all!

    You only have to sacrifice 6 ho strength, 4 ho melee damage, 3 ho PA, 2 strength from the capstone, 2 from mighty rage and 10% glancing blow damage to get it!

    Hey, it's not like Barbarians are melee DPS, we don't need to do lots of damage. In fact I'm gonna TR right now just for those amazing reflex saves.

  16. #35
    Community Member Arshan's Avatar
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    Quote Originally Posted by Consumer View Post
    And the best of all!

    You only have to sacrifice 6 ho strength, 4 ho melee damage, 3 ho PA, 2 strength from the capstone, 2 from mighty rage and 10% glancing blow damage to get it!

    Hey, it's not like Barbarians are melee DPS, we don't need to do lots of damage. In fact I'm gonna TR right now just for those amazing reflex saves.
    Well said +1
    Tarnesh(GateauFRANCIS, Life 10/10+) / Thazok(GateauTUNES, Life 5/4) / Thaerom(GateauHJEALS, Life 3/3)
    Iccir's Badger Minsc and Boo approve this build

  17. #36
    Community Member Shade's Avatar
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    Not a dump stat.

    11-12 minimum.

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