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  1. #1
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    Default i'm not even sure what to call this. lol

    ok. long story short... my first life on Katzklaw, my currently capped trapping FvS, i originally started out as an AA on top of all that. blood sweat and tears i clawed my way to 20th with 300HP, with no toughness feat (evasion helped alot. lol) i just *could not* fit all the feats i needed/wanted and all the feats required for AA. finally, i LRed, picked up toughness along the way, and gained 150 HP, but lost all my ranged feats. by this time i had already made myself a litII bow. i actually like being an AA. think its fun.

    so what's this got to do with this post? simple. i wanna TR. my husband said he thought i'd find cleric fun, and i don't want my lovely litII to go to waste. i've toyed with several build ideas, most of which i still can't quite figure out how to get all the feats i need AND all the feats i want. so then my husband suggested something totally 'out of the box', and i rolled with it

    Code:
    Character Plan by DDO Character Planner Version 03.11.02
    DDO Character Planner Home Page
    
    Katzklaw
    Level 20 Lawful Good Elf Female
    (2 Monk \ 6 Ranger \ 12 Cleric) 
    Hit Points: 282
    Spell Points: 1012 
    BAB: 16\16\21\26\26
    Fortitude: 22
    Reflex: 18
    Will: 24
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (34 Point)       (Level 1)             (Level 20)
    Strength             16                    18
    Dexterity            12                    14
    Constitution         14                    16
    Intelligence          8                    10
    Wisdom               16                    24
    Charisma             10                    12
    
    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           
    max concentration. some jump. some balance
    
    Notable Equipment Minos Legens
    Supreme Tyrant Green Steel Necklace of Existential Stalemate (SP)
    Epic Cloak of Night
    Vorne's Belt
    Epic Ring of the Buccaneer
    Shiona's Seal
    Supreme Tyrant Green Steel Bracers of Tempered (HP)/Wind Howler Bracers
    Dragontouched Vestments/Blue Dragonscale Robe
    Gauntlets of Eternity/Epic Brawling Gloves
    Supreme Tyrant Green Steel Longbow of Lightning (holy,shocking burst, +2 ex cha)/Epic Ornamented Dagger/Greenblade
    Greater Cunning Trinket
    
    Level 1 (Monk)
    Feat: (Past Life) Past Life: Favored Soul
    Feat: (Monk Bonus) Stunning Fist
    Feat: (Selected) Toughness
    
    
    Level 2 (Cleric)
    
    
    Level 3 (Cleric)
    Feat: (Selected) Point Blank Shot
    
    
    Level 4 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Undead
    
    
    Level 5 (Ranger)
    
    
    Level 6 (Ranger)
    Feat: (Selected) Mental Toughness
    
    
    Level 7 (Ranger)
    
    
    Level 8 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Evil Outsider
    Enhancement: Ranger Sprint Boost I
    Enhancement: Elven Ranged Damage I
    Enhancement: Follower of the Silver Flame
    Enhancement: Racial Toughness I
    Enhancement: Improved Heal I
    Enhancement: Improved Heal II
    Enhancement: Cleric Life Magic I
    Enhancement: Cleric Energy of the Zealot I
    Enhancement: Cleric Wisdom I
    Enhancement: Cleric Divine Vitality I
    Enhancement: Cleric Extra Turning I
    Enhancement: Cleric Wand and Scroll Mastery I
    
    
    Level 9 (Ranger)
    Feat: (Selected) Weapon Focus: Ranged Weapons
    Enhancement: Elven Ranged Attack I
    Enhancement: Elven Ranged Damage II
    Enhancement: Racial Toughness II
    Enhancement: Elven Arcane Archer I
    Enhancement: Improved Concentration I
    
    
    Level 10 (Monk)
    Feat: (Monk Bonus) Zen Archery
    
    
    Level 11 (Cleric)
    
    
    Level 12 (Cleric)
    Feat: (Selected) Empower Healing Spell
    
    
    Level 13 (Cleric)
    
    
    Level 14 (Cleric)
    
    
    Level 15 (Cleric)
    Feat: (Selected) Quicken Spell
    
    
    Level 16 (Cleric)
    
    
    Level 17 (Cleric)
    
    
    Level 18 (Cleric)
    Feat: (Selected) Maximize Spell
    
    
    Level 19 (Cleric)
    
    
    Level 20 (Cleric)
    Enhancement: Elven Arcane Archer: Imbue Acid Arrows
    Enhancement: Elven Arcane Archer: Imbue Explosive Arrows
    Enhancement: Elven Arcane Archer: Imbue Force Arrows
    Enhancement: Elven Arcane Archer: Imbue Force Burst Arrows
    Enhancement: Elven Arcane Archer: Imbue Slaying Arrows
    Enhancement: Elven Arcane Archer: Imbue Terror Arrows
    Enhancement: Cleric Radiant Servant I
    Enhancement: Cleric Radiant Servant II
    Enhancement: Silver Flame Exorcism
    Enhancement: Elven Arcane Archer: Conjure +2 Arrows
    Enhancement: Elven Arcane Archer: Conjure +3 Arrows
    Enhancement: Elven Arcane Archer: Conjure +4 Arrows
    Enhancement: Elven Arcane Archer: Conjure +5 Arrows
    Enhancement: Improved Concentration II
    Enhancement: Cleric Prayer of Life I
    Enhancement: Cleric Prayer of Life II
    Enhancement: Cleric Prayer of Life III
    Enhancement: Cleric Prayer of Incredible Life I
    Enhancement: Cleric Prayer of Incredible Life II
    Enhancement: Cleric Life Magic II
    Enhancement: Cleric Life Magic III
    Enhancement: Cleric Life Magic IV
    Enhancement: Cleric Divine Cleansing I
    Enhancement: Cleric Extra Turning II
    Enhancement: Cleric Extra Turning III
    Enhancement: Cleric Extra Turning IV
    Enhancement: Cleric Improved Turning I
    Enhancement: Cleric Wand and Scroll Mastery II
    i copied my FvS over to lamma and rolled this build up, and while i haven't had the chance to play with it TOO much, i will say that what little time i had... it was a LOAD of fun. HP and SP with my equipment i already own were just a hair shy of 400/ just a hair over 1350, and i had 11 turns to play with. i lose mass heal, and my other high level spells but my Heal spell still hit for around 390-440 (without and with greater devotion or potency, respectively). aura seemed kinda weak at 12-14 a tick, but maybe i can figure out a way to raise that, and burst hit for right around 100, give or take a few HP.

    what say you?
    Last edited by katz; 10-23-2011 at 09:03 PM.

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  2. #2
    Community Member Xenostrata's Avatar
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    I've always liked the idea of a 17/2/1 Cleric/Monk/Ranger Half-Elf for divine archery. Decent spell casting, and those monk levels give you toughness and zen archery, freeing up the other 7 for range focused feats (plus quicken+empower healing). Stats are pretty tight, but you're a TR, so that should help.
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  3. #3
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    Default

    my other idea was 17 cleric 2 monk 1 fighter. can't fit maximize

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  4. #4
    Community Member Xenostrata's Avatar
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    Quote Originally Posted by katz View Post
    my other idea was 17 cleric 2 monk 1 fighter. can't fit maximize
    Yeah, Maximize + Empower really aren't going to fit in well. On the other hand, you'll have a higher CL on the damage spells with 17 cleric instead of 12.
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  5. #5
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    Quote Originally Posted by Xenostrata View Post
    Yeah, Maximize + Empower really aren't going to fit in well. On the other hand, you'll have a higher CL on the damage spells with 17 cleric instead of 12.
    true..... but then again, manyshot + slayer arrows + litII bow is pretty good damage too (yeah yeah, i know, for 20 seconds). i had way too much charisma and way too little wisdom to get workable DCs on the *good* spells on Katz's first run thru (even now after my LR, still not many damage spells. DP, BB, swing my scimitars at it... i'm a lousy soloer, but great support. NOTE: I WILL NOT BE SOLO. i always group with, at MINIMUM, my husband, and usually more, as a semi static group)... so maybe i won't be missing much the second time around?

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  6. 10-23-2011, 07:09 PM

    Reason
    trolling

  7. 10-23-2011, 07:35 PM

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  8. #6
    Blogger and Hatchery Hero
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    Default

    update:

    blade barrier hits for around 140ish, which, shamefully, is about how much it hit for me before unless something got into my angel of vengeance aura blah blah blah. >.<

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  9. #7
    Build Constructionist unbongwah's Avatar
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    Have a look at my Radiant Archer.
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  10. #8
    Community Member ~jradnut's Avatar
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    Red face ummm

    Cant see you getting anywhere without Listening 3 and max Hjeal, so...makey room,

  11. #9
    Community Member Ungood's Avatar
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    This looks like it could be fun. As always, You will always be welcome by my side no matter what.

    I honestly can't wait to see how you pull this off, I know you enjoy flavor builds, and doing the off the wall, and I think you will do a great job with this.

    And call it "The Holy Hand Grenade" Build.

  12. #10
    Community Member EpiKagEMO's Avatar
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    i suggest dropping dex for something else
    evasion is not worth going for if its going to be less than 25. if you can get it higher, leave as is :3

    otherwise it looks good!
    A rogue is basically, "Look at me or die."

  13. #11
    Community Member wax_on_wax_off's Avatar
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    I wrote this a while ago trying to condense my various thoughts on divine arcane archer builds.

    Some points:
    1 wizard is a great way to effectively get 2 free feats (1 bonus metamagic feat and you don't need mental toughness)
    2 monk or fighter is great for 2 feats (monk gives AC and evasion, fighter gives better feats sooner, more HP and haste boost)
    17 cleric is great to get mass heal so you can still call yourself a healer (you can arguably raid heal with 15 cleric levels and considerable epic gear).

    If you take the above on a half-elf then you can get 10 feats.
    PBS, RS, MS, WF:R, IC:R, Toughness, Maximise, Empower Healing, Quicken, Zen Archery

    The first 8 are non-negotiable. Without them I wouldn't bother at all.
    Quicken spell can maybe be skipped if you have significant concentration gear and lots of skill.
    Zen Archery lets you dump all your dexterity gear and gives a decent AB bonus (though not a huge one as you need dex to qualify for MS). On a monk splash it gives really nice stance bonuses. On a fighter I'd consider dropping it for empower (for blade barrier and divine punishment mainly).

    Stats are pretty spread out. Ideally I'd like 36 points to qualify for DMII or DMIII (14 base +4 tome). Spell Penetration suffers. Ranged DPS is fun while manyshot is active but useless the rest of the time. Lacking Improved Precise Shot is the most painful thing in groups.

    In raids my strategy was to let people know that I wasn't healing for the first 20 seconds and let the other healer take the load until manyshot was on cooldown and then help heal, it was fun and effective in most groups though I didn't do much difficult content with her (Shroud mostly).

  14. #12
    Community Member nat_1's Avatar
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    Quote Originally Posted by unbongwah View Post
    Have a look at my Radiant Archer.
    Tightest ranged divine build out there ^^^.
    I am the natural one.
    "When life gives you excrement, make Excrement Golems."
    Disclaimer: My greenies come from comedy. I should not be confused with those who are knowledgeable and helpful.

  15. #13
    Community Member Reos's Avatar
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    Not really sure what 12 levels of Cleric will get you, I think in general raising any kind of caster to mid levels is not advantageous, since they'll always be playing catch-up with the full casters. This sounds more like a flavor build to me. If you have something specific in mind then hopefully it works out, but generally speaking you may have some difficulty with higher-end content.

    Good luck!

  16. #14
    Community Member xaadas's Avatar
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    Thumbs up Dude

    I been playing with a similar build, I am going to be using 6 pally just to see how that goes.
    once i figure out how to copy my planed build onto the forum ill do so. i have just a vet build now as a tester i want to TR my monk into this build for sh!ts and giggles
    Cannith is home to... Jimmyjim~Treebott~Yergu~Emsee~Dingbatt~Vorndrin~ Haida

  17. #15
    Community Member wax_on_wax_off's Avatar
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    Quote Originally Posted by katz View Post
    my other idea was 17 cleric 2 monk 1 fighter. can't fit maximize
    Swap fighter to wizard and suddenly maximise fits nicely in there (as you can skip mental toughness and still get a bonus feat).

  18. #16
    Blogger and Hatchery Hero
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    Code:
    Character Plan by DDO Character Planner Version 03.11.02
    DDO Character Planner Home Page
    
    Katzklaw
    Level 20 Lawful Good Elf Female
    (2 Monk \ 17 Cleric \ 1 Wizard) 
    Hit Points: 258
    Spell Points: 1258 
    BAB: 13\13\18\23
    Fortitude: 18
    Reflex: 15
    Will: 26
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (34 Point)       (Level 1)             (Level 20)
    Strength             10                    12
    Dexterity            15                    17
    Constitution         12                    14
    Intelligence          8                    10
    Wisdom               18                    26
    Charisma             13                    15
    
    Tomes Used
    +2 Tome of Strength used at level 9
    +2 Tome of Dexterity used at level 9
    +2 Tome of Constitution used at level 9
    +2 Tome of Intelligence used at level 9
    +2 Tome of Wisdom used at level 9
    +2 Tome of Charisma used at level 9
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               2                     3
    Bluff                 1                     2
    Concentration         1                     3
    Diplomacy             1                     2
    Disable Device       n/a                    n/a
    Haggle                1                     2
    Heal                  4                    10
    Hide                  2                     3
    Intimidate            1                     2
    Jump                  0                     1
    Listen                4                    10
    Move Silently         2                     3
    Open Lock             n/a                   n/a
    Perform               n/a                   n/a
    Repair               -1                     0
    Search               -1                     2
    Spot                  4                    10
    Swim                  0                     1
    Tumble                n/a                   n/a
    Use Magic Device      n/a                   n/a
    
    Equipment I currently have (or can get very easily)
    Minos Legens
    Supreme Tyrant Green Steel Necklace of Existential Stalemate (SP)
    Greater Cunning Trinket
    Epic Cloak of Night
    Vorne's Belt
    Calitomes' Ring
    Epic Ring of the Buccaneer
    Epic Brawling Gloves
    30% Striding Boots
    Wind Howler Bracers/Jidz-Tet'ka
    Dragontouched Vestments/Blue Dragonscale Robe
    Supreme Tyrant Green Steel Goggles of Earth (HP)
    Supreme Tyrant +5 Green Steel Longbow of Lightning (shock, good burst, +2 ex cha) Level 1 (Monk)
    Feat: (Past Life) Past Life: Favored Soul
    Feat: (Selected) Point Blank Shot
    Feat: (Monk Bonus) Toughness
    
    
    Level 2 (Cleric)
    
    
    Level 3 (Cleric)
    Feat: (Selected) Empower Healing Spell
    
    
    Level 4 (Cleric)
    
    
    Level 5 (Cleric)
    
    
    Level 6 (Cleric)
    Feat: (Selected) Rapid Shot
    
    
    Level 7 (Cleric)
    Enhancement: Cleric Radiant Servant I
    Enhancement: Elven Ranged Attack I
    Enhancement: Follower of the Silver Flame
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Improved Heal I
    Enhancement: Improved Heal II
    Enhancement: Cleric Prayer of Life I
    Enhancement: Cleric Prayer of Incredible Life I
    Enhancement: Cleric Life Magic I
    Enhancement: Cleric Life Magic II
    Enhancement: Cleric Wisdom I
    Enhancement: Cleric Divine Vitality I
    Enhancement: Cleric Extra Turning I
    Enhancement: Cleric Extra Turning II
    Enhancement: Cleric Improved Turning I
    
    
    Level 8 (Monk)
    Feat: (Monk Bonus) Zen Archery
    
    
    Level 9 (Wizard)
    Feat: (Wizard Bonus) Maximize Spell
    Feat: (Selected) Weapon Focus: Ranged Weapons
    Enhancement: Silver Flame Exorcism
    Enhancement: Wizard Energy of the Scholar I
    
    
    Level 10 (Cleric)
    Enhancement: Elven Arcane Archer: Imbue Force Arrows
    Enhancement: Elven Arcane Archer I
    
    
    Level 11 (Cleric)
    
    
    Level 12 (Cleric)
    Feat: (Selected) Manyshot
    
    
    Level 13 (Cleric)
    
    
    Level 14 (Cleric)
    
    
    Level 15 (Cleric)
    Feat: (Selected) Heighten Spell
    Enhancement: Elven Arcane Archer: Imbue Acid Arrows
    Enhancement: Cleric Radiant Servant II
    Enhancement: Elven Arcane Archer: Conjure +2 Arrows
    Enhancement: Cleric Prayer of Life II
    Enhancement: Cleric Prayer of Incredible Life II
    Enhancement: Cleric Life Magic III
    Enhancement: Cleric Life Magic IV
    
    
    Level 16 (Cleric)
    
    
    Level 17 (Cleric)
    
    
    Level 18 (Cleric)
    Feat: (Selected) Quicken Spell
    
    
    Level 19 (Cleric)
    
    
    Level 20 (Cleric)
    Enhancement: Elven Arcane Archer: Imbue Explosive Arrows
    Enhancement: Elven Arcane Archer: Imbue Force Burst Arrows
    Enhancement: Elven Arcane Archer: Imbue Slaying Arrows
    Enhancement: Elven Arcane Archer: Imbue Terror Arrows
    Enhancement: Elven Arcanum I
    Enhancement: Elven Arcane Archer: Conjure +3 Arrows
    Enhancement: Elven Arcane Archer: Conjure +4 Arrows
    Enhancement: Elven Arcane Archer: Conjure +5 Arrows
    Enhancement: Improved Concentration I
    Enhancement: Cleric Prayer of Life III
    Enhancement: Cleric Prayer of Incredible Life III
    Enhancement: Flame Manipulation I
    Enhancement: Cleric Wisdom II
    Enhancement: Cleric Extra Turning III
    Enhancement: Cleric Extra Turning IV
    Enhancement: Cleric Wand and Scroll Mastery I
    Enhancement: Cleric Wand and Scroll Mastery II

    the official home of LOLWUT
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    Q: how do you get me to appear in a thread? A: ask a bard question! XD

  19. #17
    Blogger and Hatchery Hero
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    is the revision (above) any better?

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  20. #18
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    Not sure how you will play it but personally I would probably replace Heigthen with Empower (for better BB/DP) or Mental toughness (for more mana).

    Empower to get more damage out of the mana bar and mental toughness to get more comfortable in raids.

    Then again, I don't rate heighten on my divines so I might be alittle biased

  21. #19
    Build Constructionist unbongwah's Avatar
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    Normally I'm opposed to dump-stating STR; but since your 2nd build doesn't have Bow STR (and I guess you don't have HEs?), you may want to so you can put more pts into CON and/or CHA (to get Divine Might to make up for no Bow STR). Alternatively, consider lowering your base WIS a pt or 2 so you can spread some more pts to your other stats.
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

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