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  1. #1
    Community Member Feylina's Avatar
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    Default Int Based FVS :P

    Level 20
    Neutral
    Half-Elf
    18 Favored Soul / 2 Rogue


    Been thinking of LRing my healbot into a 18/2 for survivability and for some reason i thought of a wierd build that just seems to work.

    I don't want this to be a discussion on people not liking healbots. I have an evoker thank you and i made a healbot to help guild raids while i go through a 4 - 6 life TR.



    Stats:

    Strength 8
    Dexterity 8
    Constitution 15
    Intelligence 18 +5 level ups INSIGHTFUL REFLEXES. tired of pointing this out.
    Wisdom 10
    Charisma 14

    *have no experience with current end game OL. Could i drop dex to 8 and still be able to get them. Would then add wisdom to 12 for a token gesture at dc and 2 will save. Currently relying on Pally Dilly for will saves.

    Tomes:

    +1 Int at lvl 3
    +2 Int at lvl 7


    Skills

    UMD
    DD
    Search
    OL
    Concentration

    *Skills were a little tricky. you need to take 1 rogue level at 1 and preferably the other at 20 to get proper use of skill points. Then you need to know exactly how many skill points you will get at 20 so you can stop putting points into the rogue class skills before then to match the amount of skill points you will have.

    Done right i ended up with max Umd, DD, OL and search with some points left over. Debating if concentration is really useful or if they should go to jump or balance. Has concentration really helped me on a healbot all these years? On my evoker definately, i can scroll heal while things pound on me. But as a healbot i'm very rarely taking damage in a scroll situation and if i am it's a high damage aoe.


    Feats:

    Pally Dilly
    Insightful Reflexes
    Empower Heal
    Empower
    Maximize
    Quicken
    Shield Mastery
    Toughness


    Enhancements:

    Unyielding Sovereignty (Favored Soul)
    Favored Soul Angel of Vengeance I, II
    Improved Paladin Dilettante III
    Human Adaptability Intelligence I
    Favored Soul Improved Empowering II
    Racial Toughness II
    Favored Soul Prayer of Smiting III
    Favored Soul Prayer of Life I
    Favored Soul Prayer of Incredible Smiting III
    Favored Soul Smiting IV
    Favored Soul Life Magic IV
    Favored Soul Energy of the Scion III
    Favored Soul Toughness II
    Favored Soul Wand and Scroll Mastery IV

    1 AP left over.

    Lemme know whatcha think.
    Last edited by Feylina; 10-22-2011 at 03:57 PM.
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  2. #2
    Community Member Feylina's Avatar
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    did my own thoughts on this build and it was fun to figure out but i think it falls into the "who cares and why bother category" come end game the trap skills are going to be either useless or the dc's will be way out of reach (epics). From my point of view neway being strictly a raid / epic healer.

    Prolly going to settle on a helf 18/2 fvs/monk prolly helf with pally dilly for saves
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  3. #3
    Founder Matuse's Avatar
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    Open locks will hit basically every lock in the game (using appropriate boosting items) with a base skill level of 8. You don't need to max it.

    And a healbot will absolutely need concentration for scroll healing. Why would an evoker need it more? Neither is standing in melee range.
    Kobold sentient jewel still hate you.

  4. #4
    Community Member Phalcon's Avatar
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    Curious why go int based though? I get you want high saves and maybe better trap skills.... But fvs already get great saves and you can self heal and to top it off you can still get high trap skills without dumping points into INT.
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  5. #5
    Community Member Terebinthia's Avatar
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    I am not sure you need all that Int from a getting a trap point of view - My exploiter started with 13 I believe and I can get epic traps, albeit with some fiddly gear swaps.

    I also wouldn't dump concentration, the new raids require a lot of scroll healing and I think it's just too useful a thing to drop.
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  6. #6
    Community Member Feylina's Avatar
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    that much int is the only way you are getting max search DD OL UMD and Concentration.
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  7. #7
    Community Member Phalcon's Avatar
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    Quote Originally Posted by Feylina View Post
    that much int is the only way you are getting max search DD OL UMD and Concentration.
    You don't need max DD search and definitely don't need OL. Like I said you can still get everything just fine without putting points into int.
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  8. #8
    Community Member DrNuegebauer's Avatar
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    Have you already rolled this toon?

    If not, then definitely adjust your race to human. It seems a large part of the point in rolling this thing is skill points - the bonus skill point per level might just be invaluable?

    Also, spell selection of 'find traps' will help you immensely.

    With a starting int of 18, you would then have 7 skills points per level - I think you could drop it to 16 starting int and bump dex to 14 (or 16?) - make the most of the reflex save! (if 14, then bump CHR a bit for extra SP).

    UMDx2
    DDx2
    Search x1
    Conc x1

    After level 7 you get the extra skill point per level - enough to invest in some locks and a bit more search (although 1 point per level + find traps should be fine).

    Where did ya put levelups? I'd suggest Con?

  9. #9
    Community Member Feylina's Avatar
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    Quote Originally Posted by Phalcon View Post
    You don't need max DD search and definitely don't need OL. Like I said you can still get everything just fine without putting points into int.


    you seem to be missing the point. i doubt you are getting end game locks or traps with 8 int and 0 points into OL / DD / Search.

    That being said how much int do you need to even get the skills?

    12 base just to max concentration and umd.

    are you saying with 0 skill points into OL, DD, Search you can get shroud locks, vod traps (elite) and various other traps people might want to do if they use this toon as more than i will (ie a healbot). doubtfull.

    2 more int isn't going to cut it if you even want a few more of those skill points as they are cross class skills. 4 more would get you a a few points to work with to under value your OL / DD / Search.

    However now you're up to 16 int and barely adequate skills. lots of points spent if you're still trying to use dex as your reflex modifier. Max int would let you take Jump or balance as they are fairly useful skills, specially balance.

    Thus Max int + insightful reflexes. As to how high you want to take your skills and what skills you take is up to you.

    That being said, however, i will agree with you that i could then drop the dex to 8 as it's unnecessary.
    Last edited by Feylina; 10-22-2011 at 04:07 PM.
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  10. #10
    Community Member Feylina's Avatar
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    Quote Originally Posted by DrNuegebauer View Post
    Have you already rolled this toon?

    If not, then definitely adjust your race to human. It seems a large part of the point in rolling this thing is skill points - the bonus skill point per level might just be invaluable?

    Also, spell selection of 'find traps' will help you immensely.

    With a starting int of 18, you would then have 7 skills points per level - I think you could drop it to 16 starting int and bump dex to 14 (or 16?) - make the most of the reflex save! (if 14, then bump CHR a bit for extra SP).

    UMDx2
    DDx2
    Search x1
    Conc x1

    After level 7 you get the extra skill point per level - enough to invest in some locks and a bit more search (although 1 point per level + find traps should be fine).

    Where did ya put levelups? I'd suggest Con?
    actually the main point was high saves. max int + insightful reflexes lets me achieve a very high reflex save with tons of skill points to play with and the ability to dump dex. Helf + pally dilly gives me another +5 to all saves over a human that gets +1 skill point and an extra feat which i'm not really needing. With that base con i'll have no problems hitting 550 - 600 hp, very high reflex save and some very useful skills.
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  11. #11
    Community Member Phalcon's Avatar
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    Quote Originally Posted by Feylina View Post
    you seem to be missing the point. i doubt you are getting end game locks or traps with 8 int and 0 points into OL / DD / Search.

    That being said how much int do you need to even get the skills?

    12 base just to max concentration and umd.

    are you saying with 0 skill points into OL, DD, Search you can get shroud locks, vod traps (elite) and various other traps people might want to do if they use this toon as more than i will (ie a healbot). doubtfull.

    2 more int isn't going to cut it if you even want a few more of those skill points as they are cross class skills. 4 more would get you a a few points to work with to under value your OL / DD / Search.

    However now you're up to 16 int and barely adequate skills. lots of points spent if you're still trying to use dex as your reflex modifier. Max int would let you take Jump or balance as they are fairly useful skills, specially balance.

    Thus Max int + insightful reflexes. As to how high you want to take your skills and what skills you take is up to you.

    That being said, however, i will agree with you that i could then drop the dex to 8 as it's unnecessary.

    I don't think I am missing the point, and I have a fvs with a splash of rogue so I'm speaking from experience. I'm a bit busy here but later on I will try and get on here and give you some pointers. Btw don't take what I'm saying as me putting your build down, I'm simply trying to understand from your point of view and give you some advice that may or may not help.


    edit: You actually can pretty much get every trap/lock etc without putting points into Int. The few you wouldn't be able to get are worthless chests anyway
    Last edited by Phalcon; 10-22-2011 at 06:25 PM.
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  12. #12
    Community Member Feylina's Avatar
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    Quote Originally Posted by Phalcon View Post
    I don't think I am missing the point, and I have a fvs with a splash of rogue so I'm speaking from experience. I'm a bit busy here but later on I will try and get on here and give you some pointers. Btw don't take what I'm saying as me putting your build down, I'm simply trying to understand from your point of view and give you some advice that may or may not help.


    edit: You actually can pretty much get every trap/lock etc without putting points into Int. The few you wouldn't be able to get are worthless chests anyway

    you're saying if i understand you correctly. you can get a 50 - 70 dc on OL / Search / Disable and get max concentration / umd with an 8 base int. that'd be a nice trick. Being able to get those dc's without taking skill points in the skills. that'd be a nice trick indeed. I want a +50 DD item pl0x.

    as to putting the build down i don't care tbh. if you had read post #2 in this thread. i just think it's a little rediculous you think you can get the dc's you are saying with no skill points put into skills at all. might want to actually read what i said next time.

    you do realize i'm using insightful reflexes right. even if i didn't want all the skill points what would dex give me? 1 less reflex (mebe .5) and i gain a feat i don't need. the whole point of the build is insightful reflexes and int to pick up tons of skill points for useful stuff like balance, jump, umd, concentration plus rogue skills. none of which you are going to get with an 8 base int.

    http://ddowiki.com/page/DDO_informat...raps_and_locks
    Last edited by Feylina; 10-22-2011 at 08:49 PM.
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  13. #13
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    My main toon is a FvS 18 / Rog 2 that I LR'd from a 18/2 FvS Monk. Started with base int 12 on a human, I have unbuffed DD and Search of 53, which covers basically everything at endgame and gives me buffed reflex of about 36 with insightful reflexes and correct gear. I'm never hit for evasion-avoidable damage. Only place I miss out is OL, but with +20 item I hit all non-epic locks so even that's not too bad. And the stat points give me near-max wis on a 32-point for good dcs and incredible will save.

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