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  1. #1
    Community Member
    Join Date
    Jun 2011
    Posts
    38

    Default Stalwart Intimi Tank

    Im thinking of LR'ing my THF DPS Fighter into a Stalwart Intimi. Goal is High AC/High Intim/High Saves.

    Code:
    Character Plan by DDO Character Planner Version 03.11.02
    DDO Character Planner Home Page
    
    Level 20 Lawful Good Dwarf Male
    (18 Fighter \ 2 Paladin) 
    Hit Points: 402
    Spell Points: 0 
    BAB: 20\20\25\30\30
    Fortitude: 30
    Reflex: 19
    Will: 20
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (32 Point)       (Level 1)          (Level 20)           (Level 20)
    Strength             15                 23                   26
    Dexterity            14                 16                   16
    Constitution         16                 18                   20
    Intelligence         12                 14                   14
    Wisdom                8                 10                   10
    Charisma             13                 15                   16
    
    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    +3 Tome of Strength used at level 11
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 20)          (Level 20)
    Balance               2                 12                   16
    Bluff                 1                  3                    3
    Concentration         3                  5                    5
    Diplomacy             1                  3                    3
    Disable Device        n/a               n/a                   n/a
    Haggle                1                  3                    3
    Heal                 -1                  0                    0
    Hide                  2                  3                    3
    Intimidate            5                 26                   41
    Jump                  4                 25                   25
    Listen               -1                  0                    0
    Move Silently         2                  3                    3
    Open Lock             n/a               n/a                   n/a
    Perform               n/a               n/a                   n/a
    Repair                1                  2                    2
    Search                1                  2                    4
    Spot                 -1                  0                    0
    Swim                  2                  8                    8
    Tumble                3                  4                    4
    Use Magic Device      3                 14                   14
    
    
    Level 1 (Fighter)
    Skill: Intimidate (+4)
    Skill: Jump (+2)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+2)
    Feat: (Selected) Toughness
    Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
    
    
    Level 2 (Fighter)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Fighter Bonus) Shield Mastery
    
    
    Level 3 (Fighter)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Force of Personality
    
    
    Level 4 (Fighter)
    Ability Raise: STR
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons
    
    
    Level 5 (Fighter)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 6 (Fighter)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Bullheaded
    Feat: (Fighter Bonus) Dodge
    
    
    Level 7 (Fighter)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 8 (Fighter)
    Ability Raise: STR
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
    
    
    Level 9 (Fighter)
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Skill Focus: Intimidate
    
    
    Level 10 (Fighter)
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Fighter Bonus) Power Attack
    
    
    Level 11 (Fighter)
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 12 (Fighter)
    Ability Raise: STR
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Improved Two Handed Fighting
    Feat: (Fighter Bonus) Two Handed Fighting
    
    
    Level 13 (Fighter)
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 14 (Fighter)
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Fighter Bonus) Combat Expertise
    
    
    Level 15 (Fighter)
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Greater Weapon Specialization: Slashing Weapons
    
    
    Level 16 (Fighter)
    Ability Raise: STR
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Fighter Bonus) Improved Shield Mastery
    
    
    Level 17 (Fighter)
    Skill: Balance (+1)
    Skill: Intimidate (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 18 (Fighter)
    Skill: Balance (+1)
    Skill: Intimidate (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Fighter Bonus) Greater Two Handed Fighting
    Feat: (Selected) Quick Draw
    
    
    Level 19 (Paladin)
    Skill: Balance (+1)
    Skill: Intimidate (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 20 (Paladin)
    Ability Raise: STR
    Skill: Balance (+1.5)
    Skill: Intimidate (+1)
    Enhancement: Fighter Armor Class Boost I
    Enhancement: Fighter Armor Class Boost II
    Enhancement: Fighter Armor Class Boost III
    Enhancement: Fighter Haste Boost I
    Enhancement: Fighter Haste Boost II
    Enhancement: Fighter Haste Boost III
    Enhancement: Fighter Haste Boost IV
    Enhancement: Dwarven Armor Mastery I
    Enhancement: Dwarven Axe Attack I
    Enhancement: Dwarven Constitution I
    Enhancement: Dwarven Constitution II
    Enhancement: Dwarven Shield Mastery I
    Enhancement: Dwarven Shield Mastery II
    Enhancement: Dwarven Shield Mastery III
    Enhancement: Dwarven Spell Defense I
    Enhancement: Dwarven Spell Defense II
    Enhancement: Fighter Armor Mastery I
    Enhancement: Fighter Stalwart Defender I
    Enhancement: Fighter Stalwart Defender II
    Enhancement: Fighter Stalwart Defender III
    Enhancement: Fighter Tower Shield Mastery I
    Enhancement: Fighter Item Defense I
    Enhancement: Fighter Item Defense II
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Racial Toughness III
    Enhancement: Improved Intimidate I
    Enhancement: Improved Intimidate II
    Enhancement: Improved Intimidate III
    Enhancement: Improved Intimidate IV
    Enhancement: Paladin Charisma I
    Enhancement: Fighter Strength I
    Enhancement: Fighter Strength II
    Enhancement: Fighter Strength III
    Enhancement: Fighter Toughness I
    Enhancement: Fighter Toughness II
    Enhancement: Fighter Toughness III
    Last edited by dondaley; 10-22-2011 at 04:44 AM.

  2. #2
    Community Member Dragaer's Avatar
    Join Date
    Sep 2009
    Posts
    227

    Default

    Your dex is too low for max AC. You need to raise it (drop con a bit. start with at least a 15 dex) and take fighter armor mastery III enhancements. Drop at least one of your tower shield mastery enhancements (again, not enough dex to support it). And if you are going for AC (and dex to get your AC higher), go TWF and D-Axes for times when you are not tanking.

    Do not take force of personality with 2 pali....divine grace will add cha to all saves. So that makes that feat useless. Add greater weapon spec for more damage (later in your feat progression).

    Start your int at 11 (so +2 tome gets you to 13 for CE) and add to cha to even it out - and drop the +1 cha enhancement.

    I would also drop the spell enhancements (again, your cha will handle it with your 2 pali levels)

    Just some things to think about - not a specific build fix - but some of your enhancements (the shield ones and lack of armor mastery) are hurting your AC.
    Last edited by Dragaer; 10-21-2011 at 10:19 PM.

  3. #3
    Community Member
    Join Date
    Jun 2011
    Posts
    38

    Default

    Quote Originally Posted by Dragaer View Post
    Your dex is too low for max AC. You need to raise it (drop con a bit. start with at least a 15 dex) and take fighter armor mastery III enhancements. Drop at least one of your tower shield mastery enhancements (again, not enough dex to support it). And if you are going for AC (and dex to get your AC higher), go TWF and D-Axes for times when you are not tanking.

    Do not take force of personality with 2 pali....divine grace will add cha to all saves. So that makes that feat useless. Add greater weapon spec for more damage (later in your feat progression).

    Start your int at 11 (so +2 tome gets you to 13 for CE) and add to cha to even it out - and drop the +1 cha enhancement.

    I would also drop the spell enhancements (again, your cha will handle it with your 2 pali levels)

    Just some things to think about - not a specific build fix - but some of your enhancements (the shield ones and lack of armor mastery) are hurting your AC.
    The dex question is dependant on how much stalwart gives to shields/heavy and medium armor. I will be capped on dex with a tower shield and Epic Cav Plate (medium armor) and will adjust enhances to use the max dex I have. Which given the dex in the build and +6 dex item (or more liekey epic ring of the bucc that I have on the toon,) I am already above dex cap to both. I did assume a max dex of 8 and adjusted enhances to meet that. I have to assume stalwart 3 gives a max dex increase of 3 to tower shields, 2 to heavy armor and 1 to medium armor, then use epic cav plate and levik's shield I can adjust enhances. Edited OP to reflect.

    THF with greataxes is because I am planning to LR a THF fighter with greataxes. So I already have a plethora of Greataxes, no need to collect or create a new armory.

    FOP replaces charisma with wis for will save and the char bonus stacks with Divine Grace. So that recommendation will reduce my Will save by 6.

    The 1 CHA enhance is so I could even out my Int up to 12 and keep my skill Points Not to mention Combat Expertise requiring 13 int.

    The Spell Enhances? I assume you mean Spell Defense? Which adds a +2 stacking bonus to all saves against any spell or spell like affect? With FOP/2 Levels of Pali and that ability. I may actually not get caught dancing in every sphere cast in an epic anymore. Not to mention EVERY spell an enemy may cast.
    Last edited by dondaley; 01-05-2012 at 10:51 PM.

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