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  1. #1
    Community Member mobrien316's Avatar
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    Default 1st attempt at a fighter

    I am considering TR'ing my dwarven cleric into either a barbarian or a fighter. I have attempted to map out a dwarven fighter who will use a greataxe as his primary weapon (in my mind, dwarves use a hammer and shield, dwarven waraxe and shield, or a big freaking axe, and they don't dual wield.)

    I wanted to try to get some UMD into the build. I thought about taking the cleric past life feat for the little bit of healing it provides, but decided that as a TR I will have ample funds with which to buy pots, and each pot will cure more HP than the past life feat.

    Code:
    Character Plan by DDO Character Planner Version 3.9.1
    DDO Character Planner Home Page
    
    Praetoreus 2nd Life
    Level 20 Lawful Good Dwarf Male
    (20 Fighter) 
    Hit Points: 464
    Spell Points: 0 
    BAB: 20\20\25\30\30
    Fortitude: 19
    Reflex: 7
    Will: 6
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (34 Point)       (Level 1)             (Level 20)
    Strength             18                    26
    Dexterity            10                    12
    Constitution         18                    24
    Intelligence         14                    16
    Wisdom                8                    10
    Charisma              6                     8
    
    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               2                    16
    Bluff                -2                     2
    Concentration         4                    10
    Diplomacy            -2                     2
    Disable Device        n/a                   n/a
    Haggle               -2                    -1
    Heal                 -1                     0
    Hide                  0                     1
    Intimidate            2                    25
    Jump                  8                    31
    Listen               -1                     0
    Move Silently         0                     1
    Open Lock             n/a                   n/a
    Perform              n/a                   n/a
    Repair                2                     3
    Search                2                     6
    Spot                 -1                     5
    Swim                  4                     9
    Tumble                n/a                   2
    Use Magic Device      0                    10
    
    Level 1 (Fighter)
    Feat: (Past Life) Past Life: Cleric
    Feat: (Fighter Bonus) Two Handed Fighting
    Feat: (Selected) Weapon Focus: Slashing Weapons
    Enhancement: Fighter Attack Boost I
    Enhancement: Dwarven Axe Damage I
    Enhancement: Fighter Critical Accuracy I
    
    
    Level 2 (Fighter)
    Feat: (Fighter Bonus) Power Attack
    Enhancement: Dwarven Tactics I
    Enhancement: Fighter Strength I
    
    
    Level 3 (Fighter)
    Feat: (Selected) Toughness
    Enhancement: Fighter Haste Boost I
    Enhancement: Dwarven Constitution I
    Enhancement: Racial Toughness I
    
    
    Level 4 (Fighter)
    Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons
    Enhancement: Fighter Attack Boost II
    Enhancement: Fighter Critical Accuracy II
    
    
    Level 5 (Fighter)
    Enhancement: Fighter Haste Boost II
    Enhancement: Dwarven Axe Attack I
    
    
    Level 6 (Fighter)
    Feat: (Selected) Diehard
    Feat: (Fighter Bonus) Improved Two Handed Fighting
    Enhancement: Fighter Kensei I
    
    
    Level 7 (Fighter)
    Enhancement: Dwarven Spell Defense I
    Enhancement: Kensei Greataxe Mastery I
    Enhancement: Fighter Strategy (Trip) I
    Enhancement: Fighter Toughness I
    
    
    Level 8 (Fighter)
    Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
    Enhancement: Fighter Attack Boost III
    Enhancement: Fighter Greataxe Specialization I
    
    
    Level 9 (Fighter)
    Feat: (Selected) Cleave
    Enhancement: Fighter Critical Accuracy III
    
    
    Level 10 (Fighter)
    Feat: (Fighter Bonus) Great Cleave
    Enhancement: Racial Toughness II
    Enhancement: Fighter Toughness II
    
    
    Level 11 (Fighter)
    Enhancement: Dwarven Spell Defense II
    Enhancement: Fighter Toughness III
    
    
    Level 12 (Fighter)
    Feat: (Fighter Bonus) Greater Two Handed Fighting
    Feat: (Selected) Greater Weapon Specialization: Slashing Weapons
    Enhancement: Kensei Greataxe Mastery II
    Enhancement: Fighter Kensei II
    
    
    Level 13 (Fighter)
    Enhancement: Fighter Haste Boost III
    Enhancement: Fighter Strategy (Trip) II
    
    
    Level 14 (Fighter)
    Feat: (Fighter Bonus) Greater Weapon Focus: Slashing Weapons
    Enhancement: Fighter Strength II
    
    
    Level 15 (Fighter)
    Feat: (Selected) Toughness
    Enhancement: Dwarven Constitution II
    
    
    Level 16 (Fighter)
    Feat: (Fighter Bonus) Stunning Blow
    Enhancement: Racial Toughness III
    
    
    Level 17 (Fighter)
    Enhancement: Dwarven Spell Defense III
    Enhancement: Fighter Greataxe Specialization II
    
    
    Level 18 (Fighter)
    Feat: (Fighter Bonus) Power Critical
    Feat: (Selected) Superior Weapon Focus: Slashing Weapons
    Enhancement: Kensei Greataxe Mastery III
    Enhancement: Fighter Kensei III
    
    
    Level 19 (Fighter)
    Enhancement: Dwarven Armored Agility I
    
    
    Level 20 (Fighter)
    Feat: (Fighter Bonus) Brutal Throw
    Enhancement: Fighter Weapon Alacrity
    Enhancement: Fighter Strength III
    All on Thelanis: Archenpaul Sixblade (Epic Triple Completionist), Archernicus Thornwood, Crestellin Moonwood, Gregorovic Redcloak, Jaklomeo Evermug, Jarladdin Nalfesne, Jonathraxius Kane, and Praetoreus Silvershield (Heroic Triple Completionist, Epic Triple Completionist.)

    Leader of Guinness Knights (Level 165), which is (since June 2021) a two-man, father-son guild.

    Cogito ergo summopere periculosus.

  2. #2
    Community Member somenewnoob's Avatar
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    Default

    Couple feats, die hard and brutal throw I would probably lose and just take more toughness. You really won't be tossing a throwing axe that much.

    Lot of people will tell you to not take great cleave, I have it on my fighter though and like it.

    Can't speak for the dwarven enhancements since I don't have a dwarf, but the rest of them looked ok. Except armored agility, you could probably lose that one.

    All in all not too bad for a first fighter.

    Is the int just for skill points?
    Last edited by somenewnoob; 10-21-2011 at 09:33 AM.

  3. #3
    Community Member mobrien316's Avatar
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    Quote Originally Posted by somenewnoob View Post
    Couple feats, die hard and brutal throw I would probably lose and just take more toughness. You really won't be tossing a throwing axe that much.

    Lot of people will tell you to not take great cleave, I have it on my fighter though and like it.

    Can't speak for the dwarven enhancements since I don't have a dwarf, but the rest of them looked ok. Except armored agility, you could probably lose that one.

    All in all not too bad for a first fighter.

    Is the int just for skill points?
    Yes, the intelligence is just so I can get a few more skill points to put into UMD. That's also the only reason to eat a Charisma tome - to change the -2 penalty to UMD to a -1.
    All on Thelanis: Archenpaul Sixblade (Epic Triple Completionist), Archernicus Thornwood, Crestellin Moonwood, Gregorovic Redcloak, Jaklomeo Evermug, Jarladdin Nalfesne, Jonathraxius Kane, and Praetoreus Silvershield (Heroic Triple Completionist, Epic Triple Completionist.)

    Leader of Guinness Knights (Level 165), which is (since June 2021) a two-man, father-son guild.

    Cogito ergo summopere periculosus.

  4. #4
    Community Member somenewnoob's Avatar
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    Quote Originally Posted by mobrien316 View Post
    Yes, the intelligence is just so I can get a few more skill points to put into UMD. That's also the only reason to eat a Charisma tome - to change the -2 penalty to UMD to a -1.
    Gotcha, that's what I figured.

  5. #5
    Community Member Tholar's Avatar
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    what do people think about mobility to open up spring attack in place of those two feats?

    edit: strange, the post time is 11 minutes from before when I posted this, well after adrian99 posted about stunning blow.
    Last edited by Tholar; 10-21-2011 at 01:02 PM.
    Quote Originally Posted by Codeshaper View Post
    Now that's just crazy talk
    “It is by caffeine alone I set my mind in motion. It is by the beans of Java the thoughts acquire speed, the teeth acquire staining, the staining becomes a warning. It is by caffeine alone I set my mind in motion.”

  6. #6
    Community Member Adrian99's Avatar
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    Since you're taking Stunning Blow, you may want to take Improved Sunder. They could eventually fix the animation for THF so that it doesn't suck, but any feat is better than Die Hard or Power Critical in my opinion.
    On Thelanis: Survo ... Wattr ... Tigerpalm ... Cranefist ... Hobbson ... Grayed ... Shadowstance ... Smashcut

  7. #7
    Community Member Emizand's Avatar
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    You looked at The Archon V2? Its built for WF but should be easy to adapt to Dwarf. Fighter/Barb/Rogue so gets you your UMD, no good if you want to stay pure though.

    May be worth a look:-

    http://forums.ddo.com/showthread.php?t=244172

  8. #8

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    Quote Originally Posted by somenewnoob View Post
    Couple feats, die hard and brutal throw I would probably lose and just take more toughness.
    I just don't understand why people are so opposed to Brutal Throw. When soloing it can be extremely useful as you don't have to wade in and slug it out if there's a vantage point to use - Undead Caravan in The Orchard comes to mind. I know that's but a single example, but when on my own I rather my melee characters have the option of a duck-n-cover strategy with a ranged weapon. A returning throwing axe is so much more effective than a bow when running a fighter. Brutal Throw just puts icing on that cake and saves HP pots.

  9. #9
    Community Member FrozenNova's Avatar
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    Quote Originally Posted by sebastianosmith View Post
    I just don't understand why people are so opposed to Brutal Throw.
    Brutal Throw is not a requirement to use a throwing axe.
    Nor does it increase your damage per hit with a throwing axe.
    Nothing outside epic has ac that's going to pose problems for you to hit with a throwing axe without brutal throw.
    Anything inside epic besides Lailat is not worth throwing an axe at.


    In any case, I am somewhat confused by the idea of TR'ing a cleric into a THF fighter or barbarian.
    The cleric past life brings nothing. The extra 2 points bring nothing. Why not just start a new toon?

  10. #10
    Community Member mobrien316's Avatar
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    Quote Originally Posted by FrozenNova View Post
    In any case, I am somewhat confused by the idea of TR'ing a cleric into a THF fighter or barbarian.
    The cleric past life brings nothing. The extra 2 points bring nothing. Why not just start a new toon?
    Because when I TR him again into a cleric he will have the fighter past life feat. And I just want to kill things for one life without being the party's nanny all the time. I still haven't decided between fighter and barbarian, though.
    All on Thelanis: Archenpaul Sixblade (Epic Triple Completionist), Archernicus Thornwood, Crestellin Moonwood, Gregorovic Redcloak, Jaklomeo Evermug, Jarladdin Nalfesne, Jonathraxius Kane, and Praetoreus Silvershield (Heroic Triple Completionist, Epic Triple Completionist.)

    Leader of Guinness Knights (Level 165), which is (since June 2021) a two-man, father-son guild.

    Cogito ergo summopere periculosus.

  11. #11
    Community Member MeatSheild's Avatar
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    If your only plan is to TR again into a cleric... IMHO the pl feats will serve you better as a barb (more hp and a rage if you realy want to hit things vs. more to hit and added combat DC's).

  12. #12

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    Quote Originally Posted by FrozenNova View Post
    Brutal Throw is not a requirement to use a throwing axe.
    Nor does it increase your damage per hit with a throwing axe.
    Nothing outside epic has ac that's going to pose problems for you to hit with a throwing axe without brutal throw.
    Anything inside epic besides Lailat is not worth throwing an axe at.
    We play a different game, you and I.

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