I ran the challenge 3 times on my lvl 15 sorc (geared).
The first 2 times were at level 5 and I ran out of time because I didn't have the right crests. The third time at level 10 I completed by doing multiple D-doors to re-run the area and get more crests.
If you REALLY like the crest mechanic, I think the algorithm needs some improvements. The spawn rate of monsters at lower levels is just too low to get all the crests you need - especially if you need 2 or 3 of the same kind.
For the first room/door, the random algorithm would be better if it pulled from a normal/bell/gaussian distribution rather than uniform. My first fail was because it took almost the entire time to get a crest that fit in the first door. Even then it was a "wild card" not the octopus.
On the other doors, no two crest requirements should be the same. Or, put another way, unique set of crests per door. Having to find 2 scorpions when the spawn rate is super low at lvl 5 caused my second fail.
I guess you could just have much higher spawn rates and weaker monsters.
On another matter, the monsters take too long to be targetable once they spawn. It's annoying at best and in a time limited quest... inappropriate.
cheers
Why not invite your spouse to play?
Dr Rushmoor boss, and Crystal the Giant boss are FAR too scaled up for an encounter
This is a dungeon pretty much made to solo and split up, and with the map being so big, ya are really split up once ya bump into a boss. When encountering eather one of those 2 bosses (this is btw in every one of the Dr Rushmoor castle challenges, not only in the Behind the door challenge) there is just no way to tackle him solo. Even as a sorcerer, drinking mana potions like lemonade, I was not able to kill eather one of the 2. I drank in the last try against crystal alone 55 major store potions, and he was STILL alive.
- The elementals respawn WAY too fast
- His crowd control has a way too high DC
- His elementals have way too much hitpoints
In my opinion, this could be a very fun and challenging fight to tackle solo, but ya need to have a look to scale down this fight a bit
- Eather need to totally remove the elementals (them on their own are already super challenging without those continuously driving the alert through the roof)
- Or maybe totally remove his crowd control, or make his DCs a lot lower
Just 2 suggestions, but currently as those 2 bosses are scaled, they are way too resourse intensive and totally no fun, coz they get healed way too fast up again by the respawn rate of the elementals
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I'm not a fan of the crest mechanic - did several runs trying to work out the map and break boxes etc and didn't end up even seeing the boss before running out of time.
I don't know if it's better if you go in in a group - the difficulty is in testing that on Lama, of course, with such a low server population.
Just as general comment, I was hoping that the challenges would be more solo friendly, or have solo friendly options. As it stands it doesn't feel like that's the case.
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The Hand of the Black Tower, Khyber.
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If i kill the mistress and ugg before smiling sam, he bugs out on me, making it impossible to to agro him or dialog.
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Managed to get a 5 star clear with time to spare on a double TRed L17 monk (running at L15) without using potions or hirelings. Seems to me to be the easiest challenge to solo (in terms of getting 5 stars, not simply completing).
I'm not sure how the crest drops and slots are determined, but it might be a little too random. I almost always end up with one or two crest types that I have way too many of (i.e. I'll be halfway through a run with 8 bat crests and 0 octopus crests, for example), and once was in a situation where all three doors I could go through in order to proceed required wolf crests (one of them requiring two) yet I did not have any despite clearing every area available up to that point.
A massive factor in my time was the matter of which elementals were spawned by the bosses. A chain of water and air elementals could easily end a run. Additionally, having dismissing strike (or another banish effect/spell) seems too important, as those elementals take a little too much to kill otherwise.