Quote Originally Posted by Cyr View Post
Any game of any complexity should have a different levels of challenges within it. There are very good arguments to be made about having easier low level content then higher level content after all. There are also excellent arguments to be made about the value of having some end game content that is incredible difficult.
I agree. And the latest changes did exactly that - there DC now scales with there con score.. And there constitution scales with difficulty. I think Mr Cow had some hard data on this too somewhere.

And if he said:

I think your should adjust air elementals knockback DCs to X on normal difficulty, and leave elite as is.. I'd agree.

He didn't.

I'd like to see there knockback ability get a save - very high DC, say +5 compared to the knockdown portion, but also massive up there whirlwind damage to compensate (its currently around 2d6 dmg, even on high lvl elite versions)