I am looking for opinions on this build for end game. I deliberately took the last 2 lvls as rogue otherwise UMD wouldn't make it to 44 (with full gear, GH and feat) . at 20th level, with current gear, I can get his reflex save to 26. 29 once I finish the 2nd greensteel piece. 30 if I change out mobile spellcasting for another save feat.
let me know what ya think. Good or bad.
Code:
Character Plan by DDO Character Planner Version 03.11.02
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zaktar
Level 20 True Neutral Human Male
(2 Rogue \ 18 Cleric)
Hit Points: 196
Spell Points: 1573
BAB: 14\14\19\24
Fortitude: 12
Reflex: 15
Will: 20
Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(34 Point) (Level 1) (Level 20) (Level 20)
Strength 10 10 10
Dexterity 14 16 18
Constitution 10 12 12
Intelligence 10 12 12
Wisdom 18 25 29
Charisma 14 16 18
Tomes Used
+2 Tome of Constitution used at level 11
+2 Tome of Intelligence used at level 11
+2 Tome of Wisdom used at level 11
+2 Tome of Charisma used at level 11
+2 Tome of Dexterity used at level 12
Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 20) (Level 20)
Balance 2 10 10
Bluff 2 4 4
Concentration 4 22 22
Diplomacy 6 25 25
Disable Device n/a n/a n/a
Haggle 2 4 4
Heal 4 9 9
Hide 2 4 4
Intimidate 2 4 4
Jump 0 0 0
Listen 4 9 9
Move Silently 2 4 4
Open Lock n/a n/a n/a
Perform n/a n/a n/a
Repair 0 1 1
Search 0 1 1
Spot 4 9 9
Swim 0 0 0
Tumble n/a 5 5
Use Magic Device 4 27 30
Level 1 (Cleric)
Skill: Concentration (+4)
Skill: Diplomacy (+4)
Skill: Use Magic Device (+2)
Feat: (Selected) Empower Healing Spell
Feat: (Human Bonus) Extend Spell
Feat: (Past Life) Past Life: Cleric
Feat: (Automatic) Attack
Feat: (Automatic) Heavy Armor Proficiency
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Magical Training
Feat: (Automatic) Medium Armor Proficiency
Feat: (Automatic) Shield Proficiency (General)
Feat: (Automatic) Simple Weapon Proficiency
Feat: (Automatic) Sneak
Feat: (Automatic) Turn Undead
Enhancement: Cleric Life Magic I
Enhancement: Cleric Energy of the Zealot I
Enhancement: Cleric Divine Vitality I
Enhancement: Cleric Extra Turning I
Level 2 (Cleric)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Use Magic Device (+0.5)
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Sunder
Feat: (Automatic) Trip
Enhancement: Cleric Improved Empower Healing I
Enhancement: Cleric Wisdom I
Level 3 (Cleric)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Mental Toughness
Enhancement: Cleric Divine Healing I
Enhancement: Cleric Wand and Scroll Mastery I
Level 4 (Cleric)
Ability Raise: WIS
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Use Magic Device (+0.5)
Enhancement: Cleric Life Magic II
Enhancement: Cleric Charisma I
Level 5 (Cleric)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Use Magic Device (+0.5)
Enhancement: Human Adaptability Wisdom I
Level 6 (Cleric)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Skill Focus: Use Magic Device
Enhancement: Cleric Wisdom II
Enhancement: Cleric Wand and Scroll Mastery II
Level 7 (Cleric)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Use Magic Device (+0.5)
Enhancement: Cleric Life Magic III
Enhancement: Cleric Energy of the Zealot II
Level 8 (Cleric)
Ability Raise: WIS
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Use Magic Device (+0.5)
Enhancement: Cleric Wand and Scroll Mastery III
Level 9 (Cleric)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Improved Mental Toughness
Enhancement: Cleric Energy of the Zealot III
Level 10 (Cleric)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Use Magic Device (+0.5)
Enhancement: Cleric Wisdom III
Level 11 (Cleric)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Use Magic Device (+0.5)
Enhancement: Cleric Wand and Scroll Mastery IV
Level 12 (Cleric)
Ability Raise: WIS
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Combat Casting
Enhancement: Cleric Charisma II
Level 13 (Cleric)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Use Magic Device (+0.5)
Enhancement: Cleric Energy of the Zealot IV
Level 14 (Cleric)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Use Magic Device (+0.5)
Enhancement: Cleric Life Magic IV
Level 15 (Cleric)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Mobile Spellcasting
Enhancement: Human Improved Recovery I
Level 16 (Cleric)
Ability Raise: WIS
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Use Magic Device (+0.5)
Enhancement: Cleric Improved Empower Healing II
Level 17 (Cleric)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Use Magic Device (+0.5)
Enhancement: Cleric Improved Empower Healing III
Level 18 (Cleric)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Feat: (Selected) Lightning Reflexes
Enhancement: Human Greater Adaptability Dexterity I
Level 19 (Rogue)
Skill: Use Magic Device (+10)
Feat: (Automatic) Martial Weapon Proficiency: Rapier
Feat: (Automatic) Martial Weapon Proficiency: Shortsword
Feat: (Automatic) Martial Weapon Proficiency: Shortbow
Feat: (Automatic) Sneak Attack
Feat: (Automatic) Trapfinding
Level 20 (Rogue)
Ability Raise: WIS
Skill: Balance (+6)
Skill: Tumble (+1)
Skill: Use Magic Device (+3)
Feat: (Automatic) Evasion
Enhancement: Cleric Improved Spell Penetration I
Enhancement: Rogue Dexterity I
Enhancement: Cleric Divine Vitality II
Enhancement: Cleric Divine Vitality III