I am looking for opinions on this build for end game. I deliberately took the last 2 lvls as rogue otherwise UMD wouldn't make it to 44 (with full gear, GH and feat) . at 20th level, with current gear, I can get his reflex save to 26. 29 once I finish the 2nd greensteel piece. 30 if I change out mobile spellcasting for another save feat.
let me know what ya think. Good or bad.
Code:Character Plan by DDO Character Planner Version 03.11.02 DDO Character Planner Home Page zaktar Level 20 True Neutral Human Male (2 Rogue \ 18 Cleric) Hit Points: 196 Spell Points: 1573 BAB: 14\14\19\24 Fortitude: 12 Reflex: 15 Will: 20 Starting Ending Feat/Enhancement Abilities Base Stats Base Stats Modified Stats (34 Point) (Level 1) (Level 20) (Level 20) Strength 10 10 10 Dexterity 14 16 18 Constitution 10 12 12 Intelligence 10 12 12 Wisdom 18 25 29 Charisma 14 16 18 Tomes Used +2 Tome of Constitution used at level 11 +2 Tome of Intelligence used at level 11 +2 Tome of Wisdom used at level 11 +2 Tome of Charisma used at level 11 +2 Tome of Dexterity used at level 12 Starting Ending Feat/Enhancement Base Skills Base Skills Modified Skills Skills (Level 1) (Level 20) (Level 20) Balance 2 10 10 Bluff 2 4 4 Concentration 4 22 22 Diplomacy 6 25 25 Disable Device n/a n/a n/a Haggle 2 4 4 Heal 4 9 9 Hide 2 4 4 Intimidate 2 4 4 Jump 0 0 0 Listen 4 9 9 Move Silently 2 4 4 Open Lock n/a n/a n/a Perform n/a n/a n/a Repair 0 1 1 Search 0 1 1 Spot 4 9 9 Swim 0 0 0 Tumble n/a 5 5 Use Magic Device 4 27 30 Level 1 (Cleric) Skill: Concentration (+4) Skill: Diplomacy (+4) Skill: Use Magic Device (+2) Feat: (Selected) Empower Healing Spell Feat: (Human Bonus) Extend Spell Feat: (Past Life) Past Life: Cleric Feat: (Automatic) Attack Feat: (Automatic) Heavy Armor Proficiency Feat: (Automatic) Heroic Durability Feat: (Automatic) Light Armor Proficiency Feat: (Automatic) Magical Training Feat: (Automatic) Medium Armor Proficiency Feat: (Automatic) Shield Proficiency (General) Feat: (Automatic) Simple Weapon Proficiency Feat: (Automatic) Sneak Feat: (Automatic) Turn Undead Enhancement: Cleric Life Magic I Enhancement: Cleric Energy of the Zealot I Enhancement: Cleric Divine Vitality I Enhancement: Cleric Extra Turning I Level 2 (Cleric) Skill: Concentration (+1) Skill: Diplomacy (+1) Skill: Use Magic Device (+0.5) Feat: (Automatic) Defensive Fighting Feat: (Automatic) Sunder Feat: (Automatic) Trip Enhancement: Cleric Improved Empower Healing I Enhancement: Cleric Wisdom I Level 3 (Cleric) Skill: Concentration (+1) Skill: Diplomacy (+1) Skill: Use Magic Device (+0.5) Feat: (Selected) Mental Toughness Enhancement: Cleric Divine Healing I Enhancement: Cleric Wand and Scroll Mastery I Level 4 (Cleric) Ability Raise: WIS Skill: Concentration (+1) Skill: Diplomacy (+1) Skill: Use Magic Device (+0.5) Enhancement: Cleric Life Magic II Enhancement: Cleric Charisma I Level 5 (Cleric) Skill: Concentration (+1) Skill: Diplomacy (+1) Skill: Use Magic Device (+0.5) Enhancement: Human Adaptability Wisdom I Level 6 (Cleric) Skill: Concentration (+1) Skill: Diplomacy (+1) Skill: Use Magic Device (+0.5) Feat: (Selected) Skill Focus: Use Magic Device Enhancement: Cleric Wisdom II Enhancement: Cleric Wand and Scroll Mastery II Level 7 (Cleric) Skill: Concentration (+1) Skill: Diplomacy (+1) Skill: Use Magic Device (+0.5) Enhancement: Cleric Life Magic III Enhancement: Cleric Energy of the Zealot II Level 8 (Cleric) Ability Raise: WIS Skill: Concentration (+1) Skill: Diplomacy (+1) Skill: Use Magic Device (+0.5) Enhancement: Cleric Wand and Scroll Mastery III Level 9 (Cleric) Skill: Concentration (+1) Skill: Diplomacy (+1) Skill: Use Magic Device (+0.5) Feat: (Selected) Improved Mental Toughness Enhancement: Cleric Energy of the Zealot III Level 10 (Cleric) Skill: Concentration (+1) Skill: Diplomacy (+1) Skill: Use Magic Device (+0.5) Enhancement: Cleric Wisdom III Level 11 (Cleric) Skill: Concentration (+1) Skill: Diplomacy (+1) Skill: Use Magic Device (+0.5) Enhancement: Cleric Wand and Scroll Mastery IV Level 12 (Cleric) Ability Raise: WIS Skill: Concentration (+1) Skill: Diplomacy (+1) Skill: Use Magic Device (+0.5) Feat: (Selected) Combat Casting Enhancement: Cleric Charisma II Level 13 (Cleric) Skill: Concentration (+1) Skill: Diplomacy (+1) Skill: Use Magic Device (+0.5) Enhancement: Cleric Energy of the Zealot IV Level 14 (Cleric) Skill: Concentration (+1) Skill: Diplomacy (+1) Skill: Use Magic Device (+0.5) Enhancement: Cleric Life Magic IV Level 15 (Cleric) Skill: Concentration (+1) Skill: Diplomacy (+1) Skill: Use Magic Device (+0.5) Feat: (Selected) Mobile Spellcasting Enhancement: Human Improved Recovery I Level 16 (Cleric) Ability Raise: WIS Skill: Concentration (+1) Skill: Diplomacy (+1) Skill: Use Magic Device (+0.5) Enhancement: Cleric Improved Empower Healing II Level 17 (Cleric) Skill: Concentration (+1) Skill: Diplomacy (+1) Skill: Use Magic Device (+0.5) Enhancement: Cleric Improved Empower Healing III Level 18 (Cleric) Skill: Concentration (+1) Skill: Diplomacy (+1) Feat: (Selected) Lightning Reflexes Enhancement: Human Greater Adaptability Dexterity I Level 19 (Rogue) Skill: Use Magic Device (+10) Feat: (Automatic) Martial Weapon Proficiency: Rapier Feat: (Automatic) Martial Weapon Proficiency: Shortsword Feat: (Automatic) Martial Weapon Proficiency: Shortbow Feat: (Automatic) Sneak Attack Feat: (Automatic) Trapfinding Level 20 (Rogue) Ability Raise: WIS Skill: Balance (+6) Skill: Tumble (+1) Skill: Use Magic Device (+3) Feat: (Automatic) Evasion Enhancement: Cleric Improved Spell Penetration I Enhancement: Rogue Dexterity I Enhancement: Cleric Divine Vitality II Enhancement: Cleric Divine Vitality III