I wanna be able to raise the things I killed. so they can kill for me.
hmmm i like this...it would definitely have to have a hp cost tho
im thinking along the lines of maybe reducing the caster to 1 hp and maybe have a cost of say 20 sp so it would be considered something like an HP transfer or something along those lines and seeing as how PM has self heals to a degree it wouldnt cripple the caster but would still make it something that you wouldnt wanna use in mid-battle
Community Member
Why are we asking for more things for an already overpowered PrE?
Wizards, whether palemaster or WF Necro AM are already one of the most overpowered toons in the game, second only to FvS.
I don't get how we have so many classes that are pretty much worthless, pretty much all melees besides defender tanks, and we're asking for buffs for other classes?
Uh-oh. look out everyone. It's the guy who thinks his life is worthless while playing melee in a video game that is supposed to be fun. Dude, seriously. Stop comparing melee to casting. It's a video game. You're meant to have FUN! Go swing a greatsword at some kobolds or something.
Yes, Pale Masters need to be EVEN MORE powerful. :/
/not signed
No arcane raise deade spells animate the dead yes but not bring back to life. as a alternative you could exchange your life for theirs and lose a perma point of con
Beware the Sleepeater
Brings them back...
In pseudo-undead form.
Seriously; immunities, unaffected by positive energy, healable by aura, etc.
My idea
PM III ability
similar to cleric's DI, give 5 minute buff on a 5 minute timer to one party member. if/when that party member dies he/she is brought back to "life" as a Zombie minion (same profile as PM I Zombie mode, benefits from neg energy, etc). Remains a zombie until killed again or hit with a remove curse + resurrection spell from another party member.